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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by EmP and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
World Snooker Championship: Season 2007-08 (DS)

World Snooker Championship: Season 2007-08 review (DS)

Reviewed on January 19, 2008

I lost my game 15-80, owing my points to a few lucky “Smash & Hope” shots and a high break of eight when I managed to pot a red and then the black. The few shots I took only really existed to draw the ire of the commentator who had heaped nothing but praise on my opponent. This is because the control scheme can politely be described as ‘tricky’.
Everquest II: Rise of Kunark (PC)

Everquest II: Rise of Kunark review (PC)

Reviewed on January 12, 2008

Even when you leave the lush vegetation of Timorous Deep it becomes clear that the aspect of soloing is especially strong within the Everquest II universe, meaning you don’t need to scourge for a party before you try to take on even the simplest task. It’s an option that a lot more MMOs could do with including.
Crazy Pig (DS)

Crazy Pig review (DS)

Reviewed on January 07, 2008

Crazy Pig is a bit of an enigma, and by an enigma I mean a flat-out lie. Billed as a dual game that allows you to raise a piglet from scratch and play a slew of mini-games, the title only really delivers on the latter promise. The raising of your porker is little more than throwing food and drink at it when the hunger and thirst levels are low, making a fuss of it when it's sad or cleaning the messy little bugger periodically.
Crackdown (Xbox 360)

Crackdown review (X360)

Reviewed on December 22, 2007

A lot of hype has been slapped upon non-linear sandbox-games as of late, but any disconcerting player can see through all the buzzwords and deduce that all your Deux Ex's, your Lost Cause's and your Knights of the Old Republic's all walk you towards a set destination – they just offer differing and often intertwining paths in which to reach them. In this regard, Crackdown’s really no different; however, how it manages to take a step above the majority of’ ‘open’ games is in just how many different paths it presents.
The Legend of Zelda: Phantom Hourglass (DS)

The Legend of Zelda: Phantom Hourglass review (DS)

Reviewed on December 01, 2007

Things starts how they always start in the Zelda multiverse, with the kidnapping of that dappy bint of a princess whose only point of existence is to be spirited away by dark forces at the start of every new adventure. In a new development twist for the series, Phantom Hourglass is a direct sequel from Wind Waker on the Gamecube, meaning that it inherits the THE BIG TWO flaws that chapter suffered from
Luminous Arc (DS)

Luminous Arc review (DS)

Reviewed on November 25, 2007

The more ‘professional’ reviewers out there have all led their reviews by saying something along the lines of “It’s no Final Fantasy Tactics” and I fully agree with them. Luminous Arc isn’t a dull, monotonous trek through a featureless and overly-convoluted series of caves: it’s an explosive rocket bungee through a gallery of neon-lit wonderment.
Escape From Paradise City (PC)

Escape From Paradise City review (PC)

Reviewed on November 18, 2007

. The bank robber, Porter, can pick up anything to small machine-pistols (and, in an odd decision to recycle fantasy prefixes on the weapon types, a rusty Uzi) to hulking assault rifles while the crooked cop, Chekov, has a greater command of henchmen but prefers to provide covering fire with handguns. The last of the trio, Angel, a female brawler pulled from death row, simply kicks a lot or arse. Via violence. The three serve individual purposes, embodied by everyone having separate skill branches which they can level up through RPG-like methods.
Sam & Max 201: Ice Station Santa (PC)

Sam & Max 201: Ice Station Santa review (PC)

Reviewed on November 11, 2007

It’s been a few months since I last played through the six episodes of Telltale’s Sam & Max resurrection (and then played through them all again to review the entire season as a whole!) and the general feeling was positive. The series retained most of the aspects that made the 1993 original Hit the road such a well respected title and established itself as one of the better revivals that companies out of fresh ideas like the throw out into the market these days. Edios raping Lara Croft’s rotting corpse – I’m looking at you! Leave the poor girl alone.
Honeycomb Beat (DS)

Honeycomb Beat review (DS)

Reviewed on November 06, 2007

The only real problem with Honeycomb Beat (aside from its insistence that I share anything in common with aquatic invertebrates) is that it's not a game that will be played in long stretches; it's a half-an-hour-before-closing-the-DS one.
Urban Dead (PC)

Urban Dead review (PC)

Reviewed on October 26, 2007

The frantic plight of new characters trying desperately to scrape up enough experience to buy those all-important skills is easily the most thrilling chapter of Urban Dead.
Valhalla Knights (PSP)

Valhalla Knights review (PSP)

Reviewed on October 24, 2007

Valhalla Knights makes a lot of assumptions. It assumes you already know that the character you're hired to escort through evil-heavy lands is automatically in your group, despite the game never telling you so and the character only ever showing up once said quest is completed.
Halo 3 (Xbox 360)

Halo 3 review (X360)

Reviewed on October 18, 2007

But if asked to sum up what Halo 3 is without the narrative poise, it’s still an easy answer: it’s just like Halo 2.
Requital (PC)

Requital review (PC)

Reviewed on October 15, 2007

Requital finds itself more realised than Two Worlds, but simply not on the same tier as Oblivion.
UFO: Aftermath (PC)

UFO: Aftermath review (PC)

Reviewed on September 15, 2007

Aftermath tries a more cinematic approach to TBSing that could have worked if it wasn’t lost in the background.
WWE SmackDown vs. Raw 2007 (Xbox 360)

WWE SmackDown vs. Raw 2007 review (X360)

Reviewed on August 31, 2007

In one section of the career mode, it even made it look like Bobby Lashley had an ounce of charisma! You know technology has advanced when it achieves the impossible.
Sam & Max: Season One (PC)

Sam & Max: Season One review (PC)

Reviewed on August 30, 2007

While their looks and sounds have been updated, both Sam and Max retain all the personality they boasted in 1993. Deadpan and noir-inspired Sam is the canine shamus with a love for Bogart-like wordplay and overloaded sentences, while Max, the psychotic shark-toothed rabbity-thing, revisits his role as the hyperkinetic, deranged sidekick. They thrive in a familiar setting, too; each of the six episodes has the expected smattering of insanity, mindless violence and laugh-out-loud moments housed within a simple and accessible point-and-click interface.
Revelations: Persona (PlayStation)

Revelations: Persona review (PSX)

Reviewed on August 23, 2007

For example, jokester Masao Inaba, complete with Asian skin tone, playful freckles, and pseudo-jester hat, did not make the cut. Instead, he’s overwritten by Mark. Mark, the token black kid akin to Billy Dee William’s role in Star Wars without a smattering of the charisma, wears a funky red baseball cap, speaks fly street talk, yo, and has a mad crush on the white chick. He’s also armed with hip-hop moves: to try to tempt enemy demons over to the side of good, Mark will dance sexy at them upon command. Inaba wasn’t hip: he was artistic, offbeat and unique. For this, he was to die.
Voyage: Inspired by Jules Verne (PC)

Voyage: Inspired by Jules Verne review (PC)

Reviewed on July 30, 2007

The game adaptation draws inspiration from the book, but, ultimately, gives you the adventure that Verne's three explorers could only dream about as their shell floated past their target.
Exit 2 (PSP)

Exit 2 review (PSP)

Reviewed on July 20, 2007

Sorry, but I've not played the first Exit and unless you're a big puzzle enthusiast or Japanese (in which case, konichi wa!) odds are, neither have you. Despite racking up respectable review scores, Taito's PSP brain teaser/action hybrid didn't fly off shelves. If the sequel is anything to go off of, that's really a bit of a shame.
Armored Core 4 (Xbox 360)

Armored Core 4 review (X360)

Reviewed on July 04, 2007

Don't let the number on the end of Armored Core fool you: here we have a series that's run a lot longer than the aforementioned '4' would have you believe. Totalling eleven titles thus far in, FROM Software have steadily marched their mechanical army into the homes of players since the early days of the PSX. Armored Core 12 4 is the first game to feature on the newest wave on console, but it’s very much a case of not straying from the beaten track.

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