The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Alien Syndrome
Alien Syndrome (Arcade) game cover art
Genre:
Unknown

Developer:
Unknown
Publisher
Region
Released
Unknown
NA
??/??/????
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by pickhut

Sonic the Hedgehog 4: Episode II (Xbox 360)
While I'm disheartened that Episode II feels the need to reuse stuff from past titles instead of attempting a 100% fresh game, for what it is... it's st...

Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu (Saturn)
!!~CAUTION~!! This review is best read with unsuspecting family members, close friends, or complete strangers for maximum effect. You have been warned.

Brave Fencer Musashi (PlayStation)
Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi...

Wolf Fang (Saturn)
Vapor Trail has a sequel called Wolf Fang. Let's focus on the more pressing issue first: Vapor Trail managed a sequel.

PuLiRuLa (Saturn)
Then you got anthropomorphic bottles in business attire, a painting of a nun that can whip out a huge tongue, and a towering sumo wrestler chilling beside Mount...

Best Arcade Games
DoDonPachi (Arcade) artwork
DoDonPachi
Average Rating: 10.0; Reviews: 3
Ms. Pac-Man (Arcade) artwork
Ms. Pac-Man
Average Rating: 9.5; Reviews: 2
Final Fight (Arcade) artwork
Final Fight
Average Rating: 9.3; Reviews: 4
The Punisher (Arcade) artwork
The Punisher
Average Rating: 9.1; Reviews: 2
Galaga (Arcade) artwork
Galaga
Average Rating: 8.7; Reviews: 3
Jurassic Park: The Lost World (Arcade) artwork
Jurassic Park: The Lost World
Average Rating: 8.5; Reviews: 2
Splatterhouse (Arcade) artwork
Splatterhouse
Average Rating: 8.0; Reviews: 3
Mega Man: The Power Battle (Arcade) artwork
Mega Man: The Power Battle
Average Rating: 8.0; Reviews: 3
1944: The Loop Master (Arcade) artwork
1944: The Loop Master
Average Rating: 8.0; Reviews: 2
Pac-Man (Arcade) artwork
Pac-Man
Average Rating: 7.7; Reviews: 3

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! Leroux_Deux has weighed in on Asteroids for the Arcade and figures it rates 9 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Arcade > A > Alien Syndrome > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by pickhut
January 16, 2011

When we think about Sega of the 80s, we remember such classics like Space Harrier, Shinobi, OutRun, Phantasy Star, and After Burner; games that helped turn the company into a... temporary powerhouse. However, Sega did release a ton more games during that era, a disturbing amount, at times, and because of that, nearly all of them have been forgotten by the general gaming public. It's only when these games appear in a compilation, or when specific characters make cameos, that people go, "Hey! I remember Lee, Joe, Mary, and Edgar!" Alien Syndrome is one such game that became "lost", despite being ported to a bijillion systems. At first glance, it does seem to be an amazingly tame title, deserving of its forgotten status, but if you actually attempt to play to the end, you'll realize your first assumption was way off.

In the deceptive first level of this overhead maze shooter, your biggest threat are pink blobs. Yup. Granted, they come in numbers, and occasionally, a green blob will pop out with a spit attack, but they're not dangerous enough to keep you away from your goal: finding and rescuing hostages in order to fight the boss. And considering the maze isn't that big and confusing, you may even try to save every hostage before the clock hits zero and the bomb goes off. Yes, your protagonists, Ricky and April O'Neal, are so ballsy, they set explosives with short timers before doing anything.

So! About that first boss. Turns out it's a head and a green arm with a face attached to a giant vagina that shoots purple worms. And the only way to damage it is to fire at the thing when it opens up. Surprise! Of course, the clock is still ticking away, so you make waste of this freak and watch as it explodes into pieces. Since it's the end of the stage, you take this moment to relWATCH OUT FOR THAT FLYING GREEN ARM! That's right, the fight ain't over, yet. The head is still floating around, and it's mad as hell.

After losing nearly all your lives from that interesting encounter, you arrive in the second level, in a spaceship, filled with stock missiles and aliens of the H.G. Giger kind. Thinking this as a repeat of the first stage, you casually go about your business of collecting hostages, semi-ignoring the normal, pink aliens, assuming they only just walk around. Well, you assumed wrong, because one of them just spit on you, and now you're looking like a fool with your seizure on the ground. Zero lives and back at the title screen, a shame. Oh, you thought you could just pick up where you died? That's what you get for thinking! Wait...

Fast forward to the third stage, with knowledge of damnation after loss of all life force, you're more careful of your surroundings, as well as being tense. Why? The mazes are starting to get more confusing, as evident by the third's constant use of bending bridges over murky waters. And be careful! Sometimes monsters leap out from below, throwing their eyeballs in your direction. It is kinda unnerving at this point in Alien Syndrome, since, yes, you have to be cautious in fear of getting tossed back to the title screen this far in, but also have to hurry through the mazes before getting blown up by your own devices. Things that once were mere distractions are now serious threats. It only becomes more difficult, too, as you trek closer to the seventh stage, the climax. Enemies are more agile and erratic, mazes twist and turn as you desperately search for the exit, and defeating bosses become more horrific as the timer reaches 20 seconds and the game tells you to hurry up!

That's the simplistic beauty of Alien Syndrome; its play mechanics are nothing new, but with only some minor tweaking, you have yourself a survivor horror title. Sure, you have infinite ammo, different weapons to grab, and acquisition of little robots that watch your back. However, you still feel overwhelmed with pressure, and sometimes powerless as the time ticks away, as these monsters surround you, and as you try to beat the game with only a few lives. But that's also the charm of Alien Syndrome: can you make it in time, shoot, can you make it, period? And it's not a title that's too difficult or unfair, just having the right amount of balance to get your blood pumping.

Alien Syndrome may not be one of Sega's greats of the 80s, but this "lost" one has enough spirit in it for those unfamiliar to give it a shot, or even those that tried it decades ago and forgot what made this title interesting.


Rating: 7/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Alien Syndrome is a registered trademark of its copyright holder. This site makes no claim to Alien Syndrome, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.