The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > Turbografx-CD > D > Download 2 > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Zigfried
September 02, 2010

SIDESCROLLING HITLER'S BRAIN KILLING ACTION

Back in 1991, the internet as we know it did not exist. Bulletin boards, hackers, and downloading were fringe concepts -- and as often happens with fringe concepts, prophetic sci-fi novels and films were outnumbered by outlandish interpretations catered towards a mainstream that didn't know any better.

Nowhere in the world was cyberpunk more popular than in Japan, the land where Blade Runner actually turned a profit (before the heathen Americaners eventually cottoned on). Parts of Tokyo actually looked like a sci-fi setpiece . . . so when NEC set out to make the ultimate cyberpunk shooter for their new CD-based hardware, they would have to go all-out to make an impression on the nation's techno-savvy youth. So they made a sequel to one of their more ambitious properties: Download.

There was no Download 3, so you can probably guess how this turned out, but pretend you haven't thought about that yet.

When the game is first booted up, it shows us a box with a brain in it. This will be important later. DOWNLOAD 2 then scrolls across the screen in giant letters, reminding cyberpunkin' gamers that this shooter was a BIG DEAL. In 1991, it was.

The opening cinematic reintroduces us to the cyberdiver Syd, a phreak who rides his motoroader through city streets and jacks into AI systems to search for criminals. A reintroduction really shouldn't have been necessary; the original Syd was drawn by Masaomi Kanzaki (Xenon), and exuded unforgettable toughness in a GUTS kind of way. The new Syd was drawn by Shuho Itahashi, artist of the obscure Cyber 7, which would have been fine had Syd not been so manly in the first game.



That's right -- NEC ditched pseudo-GUTS for a silly-hat-wearing douche. The original Syd exuded menace without even trying; the sequel's Syd has to establish lone wolf surliness with a goofy apartment scene. His ladyfriend Deva doesn't look as striking, either, having been transformed from sassy pig-tailed wench into dull brunette prude. Deva never involves herself in Download 2's action, and the plot no longer revolves around her getting kidnapped all the time, so her inclusion and redesign was particularly unnecessary.

Perhaps Deva's only purpose was to explain why the hero even bothers to go on an adventure. In the original Download, Syd was out for revenge against the evil corporate empire what done him wrong. In Download 2, Syd is . . . well, he seems more interested in television than crimefighting until Deva shows up. Unable to withstand the allure of potential post-adventure booty, Download 2's surly hero straps on his gear, hops into his cyber sled CYVING and bows down to dull Deva's every whim. He's whipped. Shamefully whipped.

Part of Syd's job means decimating cybernetic golden insects that terrorize Tokyo at sunset. His journey alternates between such "real-life" stages and trippy cyber stages where ancient murals come to life and try to kill him by throwing spears. Syd even fights the Venus de Milo (images withheld to protect innocent eyes). During that battle, NEC cleverly shows what happened to her arms. Part of Syd's job also means fighting Hitler; just wait until you see his Download 2 incarnation! Sadly, such crazy bosses -- including the desert's stone golem -- are the game's best part, and mostly just because they look cool.

Due to my reason-crippling anti-HuCard bias, I actually played Download 2 before touching the first game. Compared to other CD shooters, this felt tame. Although the graphics aren't bad, Rayxanber 2 has a more compelling future cityscape. Although the rock music isn't bad, Lords of Thunder's tunes are far more energetic and inventive. The action itself can't touch Gate of Thunder.

Then I played the first Download. Instead of a meandering journey through random setpieces, I experienced a fast-scrolling shooter with stylish cutscenes, catchy music, quick enemies, scads of parallax (especially in the freakishly cool final level), and a true sense of danger. Compared to the original, this CD sequel feels slow and laid-back. The scenery lacks fancy parallax, Syd's arsenal feels less powerful, and the addition of "speed-up" icons was a bizarre inclusion that became irritating whenever I accidentally picked up one too many. So many elements -- from characters to control -- were changed that I question why they even called the end result a Download.

Cutscenes are used as an excuse to show "cyberpunk" stuff like wireframe effects and people turning into binary data. After a series of cyberjack scenes, the game culminates in a ridiculous montage that reveals Syd to be a snatcher. I've never read the Download novel, but I imagine a lot was lost in the videogame incarnation. More likely, this game isn't actually representative of any particular story and just borrows the characters. NEC apparently thought that was enough to be "cyberpunk". They were of course wrong. Considered in a vacuum where other videogames don't exist, Download 2 isn't bad . . . but that's just a contrived statement to avoid calling Download 2 what it really is: a sham.

//Zig



Buy Download 2 at Amazon.com!

Most recent video game reviews written by Zigfried

One Chance (PC) [February 26, 2011]
Canabalt (PC) [February 23, 2011]
Splatterhouse (PlayStation 3) [December 09, 2010]
Rad Mobile (Arcade) [November 21, 2010]
Super Sprint (Arcade) [November 07, 2010]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ holdthephone's Final Fantasy XIII-2 review
+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ JoeTheDestroyer's Area 51 review
+ Alpha Olympics 2012
+ zippdementia's Mega Jump review
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead

Staff Game Reviews

SoulCalibur V (Arcade) artwork sample The Simpsons Arcade Game (Arcade) artwork sample Quarrel (Arcade) artwork sample
Star Ocean: The Last Hope (Arcade) artwork sample Pushmo (Arcade) artwork sample Medal of Honor: Airborne (Arcade) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (Arcade) artwork sample Othello (Arcade) artwork sample Scarface: The World is Yours (Arcade) artwork sample
The Last Express (Arcade) artwork sample Golden Axe II (Arcade) artwork sample Assassin's Creed: Revelations (Arcade) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Mega Jump (Arcade) artwork sample White Knight Chronicles (Arcade) artwork sample Dragon Wars (Arcade) artwork sample
F-Zero GX (Arcade) artwork sample Paper Mario: The Thousand Year Door (Arcade) artwork sample Pokemon Snap (Arcade) artwork sample

Mega Jump
White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Download 2 is a registered trademark of its copyright holder. This site makes no claim to Download 2, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker