Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Chronicles of Mystery: The Tree of Life (PC) artwork

Chronicles of Mystery: The Tree of Life (PC) review


"The Tree of Life lays the groundwork for an interesting revelation, keeps you busy with roundabout nonsense, and then glosses over the juiciest part. When the time comes to reveal true identities and lay motivations bare, the conspirators drone on with obtuse conversations that fail to explain the whole truth of the matter."

As a bright, meticulous, and beautiful archaeologist, Sylvie Leroux shouldn't have any trouble securing a job. Yet she can't seem to find gainful employment until someone else kicks the bucket. In her first adventure, The Scorpio Ritual, she stepped in for her uncle, who was racing against the Church to uncover a powerful religious artifact. Now, in Chronicles of Mystery: The Tree of Life, Sylvie usurps the work of another historian, one who died under suspicious circumstances just as he began the analysis of an ancient chest...

You'll quickly discover that this chest is the first step along the path to the Tree of Life, the Fountain of Youth once sought by Ponce de Leon. Naturally, Sylvie isn't the sole seeker of this tremendous treasure. She's led along by an extremely wealthy, but even more paranoid, benefactor; he feeds her just enough information to keep her useful. And she's trailed by a trio of sinister masqueraders who seem to leave death in their wake. It's an interesting predicament. Sylvie can't trust anyone.

The tension grows along with the body count at every one of Sylvie's exotic stops. Like the first game, The Tree of Life excels in showing off European scenery, and this time it extends around the globe. Beginning in a seaside castle in France, the action quickly shifts to the romantic canals of Venice. Then it's onto the colorful back alleys and open-air markets of Cairo, before escaping to a sleepy port town on Gibraltar. Finally, Sylvie finds a way to travel across the Atlantic and into the dense jungle of an uncharted isle. Each location evokes a unique charm, its own flavor of danger and suspense.

Of course, you're not playing simply to admire the surroundings; you must also scour it for clues. The Tree of Life is a graphic adventure game, full of brain-teasing obstacles. Some of these are traditional problems, like combination locks and sliding tiles. Most, though, are inventory puzzles; you have to collect items – basically any objects that can be handled – then find a use for them. The whole first level makes Sylvie look like a desperate office tech as she scrambles to find ink and other substitute parts for the copier and printer.

As The Tree of Life progresses, these tasks become more complex, for items must be combined with each other and the environment to find a solution. However, the reasoning suffers from an even split between satisfying analysis and extreme leaps that stretch the bounds of logic. For example, there's a point where Sylvie must meet with an anonymous contact, and her only clue to the address is contained within an old chronometer. First, though, she has to evade a suspicious person on her tail and find a way to commandeer a gondola. For the solution, you must utilize a cheap plastic mask, a flare, a pair of scissors, a paper shredder, an empty champagne bottle, a tablecloth, and some curtains... just to start. (And if you can't manage, a handy walkthrough is actually included on the game disc.) However, when it comes to deciphering Sylvie's final destination, potentially a more reasoned and interesting challenge, the heroine has figured that part out for herself.

That behavior is indicative of how The Tree of Life tells its story as well. It lays the groundwork for an interesting revelation, keeps you busy with roundabout nonsense, and then glosses over the juiciest part. The climax serves as the perfect illustration. All the major players are present, face-to-face in a life or death showdown. It's the time to reveal true identities and lay motivations bare. Except the conspirators drone on with obtuse conversations that fail to explain the whole truth of the matter.

Even the characters seem bored with the affair. The Tree of Life uses 3-D models that appear lifelike, but don't behave that way. Each person has a static expression along with a single repetitive gesture. In this climactic scene, one conspirator brandishes a gun, but the villain still dodders about in the usual way, cutting an entirely nonthreatening profile. The rest of the group certainly agrees with that assessment, continuing to casually sway, fear never gracing their faces. Given the surreal behavior, it's easy for Sylvie to escape, but the ultimate fate of everyone else is left up in the air. Perhaps they're set to return in a sequel.

That's an unlikely plan, however, since The Scorpio Ritual suffered from the same vacuous endgame. Plus, I'm not sure the series' creators have confidence another adventure will materialize. There's a scene in the game where a murder occurs at a book signing held for Sylvie. Afterwards, she has an odd conversation with an inebriated couple; they speculate the assassin could be a disgruntled reviewer, targeting her because he's unhappy with her story. If that's a parallel to critiques of this title, though, I'm willing to grant Sylvie a brief stay of execution. Her games have interesting beginnings, exciting atmospheres, and puzzles that keep you occupied. If Chronicles of Mystery could come up with a complete ending, then Ms. Leroux could live a long life.



woodhouse's avatar
Staff review by Benjamin Woodhouse (March 23, 2010)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by Benjamin Woodhouse [+]
Naruto Shippuden: Shinobi Rumble (DS) artwork
Naruto Shippuden: Shinobi Rumble (DS)

In practice, Shinobi Rumble doesn't deliver superior single-player combat. The fighting mechanics are technically simple, the computer's strategies are equally unsophisticated, and the story mode is simple shorthand. If you're going at this solo, the game will occupy a few hours and then be forgotten forever.
Heartwork (PC) artwork
Heartwork (PC)

He could still end up in a compromising position with a cold steel barrel up his butt. I consider it fitting payback for his other transgressions. Heartwork considers it the ultimate orgasm.
Madden NFL 11 (Wii) artwork
Madden NFL 11 (Wii)

All of these choices reinforce your self-image, plus they present more challenges than simply winning games and piling up stats. There are many ways in which the Wii version of Madden can't ever compete with its HD counterparts, but these changes to Franchise Mode define it as a desirable parallel.

Feedback

If you enjoyed this Chronicles of Mystery: The Tree of Life review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Chronicles of Mystery: The Tree of Life is a registered trademark of its copyright holder. This site makes no claim to Chronicles of Mystery: The Tree of Life, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.