The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

God of War III
God of War III (PS3) game cover art
Genre:
Fighting Action (Brawler)

Developer:
SCEA
Publisher
Region
Released
SCEA
NA
03/16/2010
SCEE
EU
03/17/2010
Capcom
JP
03/25/2010
SCE Australia
AU
03/18/2010
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Zigfried

One Chance (PC)
One Chance is a bad game for obvious reasons. The graphics are poor, the music is repetitive, the guy walks slowly, the story is silly, player interactio...

Canabalt (PC)
I view people who subscribe to the holy book of Canabalt the same way that Orson Scott Card intended readers to view Xenocide's Qing-Jao: as obses...

Splatterhouse (PlayStation 3)
Once upon a time, all this blood and nudity would have been daring. I remember gasping in awe when playing the originals . . . of course, those were marketed t...

Rad Mobile (Arcade)
I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing

Super Sprint (Arcade)
Most players will quickly realize the true nature of the deceptive diagonal path and avoid it. True racing experts will keep trying -- and failing -- until the...

Best PlayStation 3 Games
Journey (PlayStation 3) artwork
Journey
Average Rating: 9.8; Reviews: 4
LittleBigPlanet (PlayStation 3) artwork
LittleBigPlanet
Average Rating: 9.8; Reviews: 4
Sports Champions (PlayStation 3) artwork
Sports Champions
Average Rating: 9.5; Reviews: 2
Demon's Souls (PlayStation 3) artwork
Demon's Souls
Average Rating: 9.0; Reviews: 6
Resident Evil 5 (PlayStation 3) artwork
Resident Evil 5
Average Rating: 9.0; Reviews: 4
Modern Warfare 2 (PlayStation 3) artwork
Modern Warfare 2
Average Rating: 9.0; Reviews: 3
Ratchet & Clank: Future (PlayStation 3) artwork
Ratchet & Clank: Future
Average Rating: 9.0; Reviews: 3
Silent Hill: Homecoming (PlayStation 3) artwork
Silent Hill: Homecoming
Average Rating: 9.0; Reviews: 2
Street Fighter IV (PlayStation 3) artwork
Street Fighter IV
Average Rating: 9.0; Reviews: 2
BlazBlue: Calamity Trigger (PlayStation 3) artwork
BlazBlue: Calamity Trigger
Average Rating: 9.0; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! zippdementia has weighed in on Fat Princess for the PlayStation 3 and figures it rates 9 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > PlayStation 3 > G > God of War III > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Zigfried
March 19, 2010

I loved the original God of War. I was pleased to discover that God of War III begins with an inspired montage depicting Kratos's tormented life thus far. With grandiose symphony and fiery passion, Sony's declaration is clear: this is an epic the likes of which the world may never see again. The game's opening moments plunge this brazen ambition into the hearts of those who've forgotten such fanciful dreams. A host of titans wage war against the gods of Olympus, and the chaotic path along which players guide Kratos is truly unnerving. The ground itself shakes, for that ground is the back of the titan Gaia. Parasitic serpents burst from Gaia's flesh to bar the Spartan's path; when the titan of Earth stumbles from the pain, Kratos hangs precariously with one hand but still must fight. His soul is only at peace during battle.

If only the game were as important as it pretends to be.

After the god of war died in the first game, Sony found themselves in a difficult situation. They just killed the god of war. How could there possibly be another God of War game? Sony needed to manufacture a new grudge to sell more sequels. The resulting enmity between Kratos and Zeus felt flimsy. It felt more like an excuse to extend the series than as a legitimate storytelling effort. The first episode captured Kratos at the most important moment of his life; the second episode was a fun but unnecessary extension, and this "finale", while abundantly glamorous, feels anti-climactic.

Running wild over the entire pantheon of Olympus is a gripping concept, but of all the gods, Zeus alone poses a challenge to match the original God of War's impossible battle against the . . . god of war. Ares was a monster. The original game erected a worthy challenge: a mortal standing toe-to-toe with a god. The grudge borne by Kratos towards his war-loving "savior" is the stuff of legend, and the path by which he ended that grudge surpasses many authentic myths. This time, Kratos kills so-called immortals by snapping their necks, cutting them with sharp blades, or punching them in the face. He kills them because they're there. Some of Kratos's mortal opponents are tougher. If victory over gods were so straightforward, why did Kratos need Pandora's Box to defeat Ares? If Kratos were so intent on childish rebellion, why did Sony take such lengths to establish his hatred for Ares?

Those questions don't matter if one simply asks for fun fights and cool scenery. God of War III is certainly fun and cool. When Kratos reaches a wounded foe, nearby soldiers quickly form a phalanx to protect their fallen master. Atop the broken buildings of Olympus, Kratos beheads demon dogs as the sun god fights a titan in the background. This is the kind of stuff I dreamed of as a child. It's the same kind of stuff we've seen in the prior episodes, but much prettier. God of War III is not just bold with its beauty, but magical in its details; serpentine gorgons now glisten with slimy luster as they squeeze their prey to death.

It's dangerously easy to be swept up by the gloss. It's dangerously easy to forget that once upon a time, all of this actually meant something. Now it's simply "fun". Something truly powerful has been transformed into "just a fun game".

Forget all of that. Imagine for a moment that the previous games never happened. From that perspective, God of War III presents an exciting and balanced adventure. It's progressively challenging but fair. After disemboweling centaurs and overcoming platforming puzzles, you'll find yourself trading sickle-chain blows with Hades. Perish and you'll begin at the boss fight, as checkpoints are frequent. Win and you'll earn a new weapon, soon followed by a small group of monsters upon which to test that weapon. Repeat with new scenery, progressively tougher puzzles, and a progressively tougher boss. God of War III follows a sound and safe pattern of game design. It's a far cry from the wild shenanigans of Bayonetta.

After weakening enemies with pelting blows from chains, arrows, or whips, many are vanquished via "quick time event" (QTE) sequences. Instead of flashing symbols in the screen's center, button cues are now relegated to the edges of your TV. This makes it easier to admire the action, but more importantly, the position of the cues matches the position of the controller buttons. If a cue appears at the right-hand side of the screen, you know it's a circle. If it appears at the left, you know it's a square. The QTE system is both fair and easy to follow.

Now it's time to remember that God of War and God of War II did happen. As mentioned above, the third episode is a fair and balanced game for newcomers. In other words, veterans won't break a sweat for the first few hours . . . and the aforementioned repositioning of QTE button cues is the game's most prominent innovation. After the gripping opening, God of War III stops feeling fresh; it settles into a familiar and easy pattern. That's the dilemma of a sequel: how does one build on the original while maintaining accessibility?

God of War III doesn't. Series fans may be bored by the initial lack of challenge, especially during the early "puzzle" sequences. Series newcomers won't understand why any of these things are happening. And I'm disappointed because I loved the original too damn much.

//Zig




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. God of War III is a registered trademark of its copyright holder. This site makes no claim to God of War III, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.