Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Naruto: Ninja Destiny (DS) artwork

Naruto: Ninja Destiny (DS) review


"A quick character like Neji can blitz his light attacks, scraping his opponent off the ground by chaining together the same rudimentary combo over and over. However, a similar approach for Sakura results in weak, worthless slaps. Only by hammering her heavy punches can you beat down the AI with your eyes closed."

Naruto: Ninja Destiny is a simple one-on-one fighter; it's essentially a scaled-down version of the Clash of Ninja series seen on Nintendo's consoles. Those games brought the Naruto universe to life in cel-shaded 3-D, offering subtle depth while providing a control scheme accessible to any fan of the hit anime. However, most of the style and nuance – along with facial detail – is lost in the transition from big screen to small. Ninja Destiny ends up short on features, short on fighters, and fails to bring anything new to the oversaturated Naruto game market.

The shortcomings start with the story mode. The scene opens to the final rounds of the Chuunin Exam and wraps at the conclusion of the Search for Tsunade arc. In other words, it covers the same events as the previously released Clash of Ninja Revolution. Ninja Destiny condenses the action even further, though, cramming almost forty episodes of action into a mere ten battles. And if the words 'Chuunin' or 'Tsunade' don't sound familiar, the scant dialogue between talking heads that precedes each fight isn't going to help. The game doesn't tell a tale as much as it alludes to key events, leaving your memory to fill in the important details.

At least you get to control different characters. The perspective jumps from Naruto to Sasuke to Kakashi; you'll even have to help the evil Orochimaru tune up Tsunade in order to move the plot along. For this advanced period in the timeline, though, it's disappointing to see such a small sampling of characters; there are sixteen in all, but that includes alternate versions of Nine-Tails Naruto and Curse-Mark Sasuke. Anyone not vital to the selected story arcs is left out. Most of the Leaf ninja rookies, the third Sand sibling Kankuro, and Itachi's scaly partner Kisame are excluded from the action.

There is good news for the fighters that did make the cut. They all move in a distinct manner, attacking within their established style. A quick character like Neji can blitz his light attacks, scraping his opponent off the ground by chaining together the same rudimentary combo over and over. However, a similar approach for Sakura results in weak, worthless slaps. Only by hammering her heavy punches can you beat down the AI with your eyes closed.

Victory doesn't demand your undivided attention for one main reason: special attacks that deal a ridiculous amount of damage. Take Naruto's doppelganger assault, the Uzumaki Barrage. Ninja Destiny follows convention by showing different angles of the finishing kick, a heel to the back of the head that sends the opponent spiraling into the ground. A portion of life is deducted during each replay; it ends up claiming five-eighths of the life meter. Itachi's devastating Mangekyo Sharingan might as well be an actual death glare; it cuts through three-fourths of his target's health.

Now, Clash of Ninja contains devastating specials as well, but the situation here is exacerbated by Ninja Destiny's free-flowing chakra. This spiritual energy is a valuable commodity in both Naruto titles. In addition to powerful attacks, it also provides for teleportation, which allows you to jump out of receiving a combo and turn the tables on your enemy. In CoN, chakra is harder to replenish, making it a calculated risk to blow it all on a supermove. If the opponent dodges, you have little choice but to accept his punishment. In Ninja Destiny a special may not even exhaust your entire chakra supply. One or two punches, even they're blocked, will muster enough to teleport behind the other player. A few more, and the meter's full. It doesn't matter that several characters, like the trio of legendary Sannin, have comparatively weak signature jutsu. There's no disincentive against racing for the homerun hit, and the contest loses any trace of finesse.

Ninja Destiny tries to reclaim its strategy with one more uneven element: randomized powerups. At the beginning of any battle, the touch screen is stocked with six performance enhancers; just use your thumb whenever you need to seal away the enemy's jutsu or enjoy a dose of invincibility. Against the CPU, these are another cushy layer of security. Against another person (with their own game cartridge), they're an unfair remedy for the special attack problem. It's possible one person could receive all health boosters, while the other stares at relatively worthless chakra increases. It's hard to beat someone when they can absorb up to six times as much damage as you.

The powerup crapshoot is the one unique piece to this game, and it denigrates its value rather than enhancing it. This title certainly doesn't offer anything original, even within its own boundaries. Like the story mode, the single-player battle mode presents ten fights, except the opponents are random and the minimal dialogue has been stripped away. Ninja Desinty is just mindless fighting, cheaping yet another glimpse of your favorite characters. Only check it out if you're desperate to take adolescent ninja action wherever you go. Plenty of superior Naruto alternatives are out there.



woodhouse's avatar
Staff review by Benjamin Woodhouse (November 09, 2009)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by Benjamin Woodhouse [+]
Naruto Shippuden: Shinobi Rumble (DS) artwork
Naruto Shippuden: Shinobi Rumble (DS)

In practice, Shinobi Rumble doesn't deliver superior single-player combat. The fighting mechanics are technically simple, the computer's strategies are equally unsophisticated, and the story mode is simple shorthand. If you're going at this solo, the game will occupy a few hours and then be forgotten forever.
Heartwork (PC) artwork
Heartwork (PC)

He could still end up in a compromising position with a cold steel barrel up his butt. I consider it fitting payback for his other transgressions. Heartwork considers it the ultimate orgasm.
Madden NFL 11 (Wii) artwork
Madden NFL 11 (Wii)

All of these choices reinforce your self-image, plus they present more challenges than simply winning games and piling up stats. There are many ways in which the Wii version of Madden can't ever compete with its HD counterparts, but these changes to Franchise Mode define it as a desirable parallel.

Feedback

If you enjoyed this Naruto: Ninja Destiny review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Naruto: Ninja Destiny is a registered trademark of its copyright holder. This site makes no claim to Naruto: Ninja Destiny, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.