Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Ninja Gaiden Sigma 2 (PlayStation 3) artwork

Ninja Gaiden Sigma 2 (PlayStation 3) review


"Tough guy fulfillment has all but gone up in purple smoke. That the game’s infamous obstinacy has mellowed only serves to make matters worse. Areas crawling with menace that had you sweating your way through, barely able to come up for air, now smack of bland formula and the perfunctory: run, beat up a few guys, run, beat up a few more, earn a new skill, endure long loading times at the pause screen, start running again…"

Follow the Bouncing Boobs or Purple Haze

If you haven’t played this game the way it was meant to be played (read: as Ninja Gaiden 2 on the Xbox 360), then the underwhelming nature of this PS3 port will be easier to stomach.

But wait! you balk, incredulous. Doesn’t this version feature not only superninja Ryu Hayabusa, but busty and leatherclad Rachel, and busty newcomer ninjas Ayane and Momji – as playable characters in their own unique missions? Yes, it does. And indeed, you can induce eerie boob undulations even when the girls’ chests should be at rest.

And I’ll do you one better: Sigma 2 looks better than the Xbox 360 original. Indeed, the intro is truly something you can show your Xbox 360-owning friends while smiling triumphantly, because it will bring out that insecurity. Just like you’d hoped it would.

But once you start playing… well, that’s another story altogether. See, the differences between the two games speak to the wildly varying visions of the respective directors at the helms: surprisingly, I’ll take buckets of blood and hardcore action over purple gas and bouncing boobs, no matter how sharply realized they might be.

I can’t believe I said that.

No, not the blood part, the boobs part. Much has already been made of swapping out the original game’s over-the-top bloodletting in exchange for inexplicable plumes of lavender fumes, so much that I initially thought people were overreacting.

But they’re not. The new generation Ninja Gaiden has always been about permitting progress in the most begrudging of ways—it was never easy going and frustration came quickly. But through the beatings would emerge a never-say-die gamer pride, and we’d dust Ryu off, assuring ourselves that by defending prudently and patiently, awaiting openings to counterattack, our resolve would see us through.

And I’ll admit that I’m surprised at how much the blood had to do with fueling that resolve.

Rending limbs produced spectacular arterial spray as a medium for Ryu to paint a personal and satisfying canvas. That feeling is borne of a base savagery (a sort of badassery, like doing push-ups on rocks), and Sigma 2’s oddly pristine re-imagining has tidied badassery right out of the equation.

Tough guy fulfillment has all but gone up in purple smoke. That the game’s infamous obstinacy has mellowed only serves to make matters worse. Areas crawling with menace that had you sweating your way through, barely able to come up for air, now smack of bland formula and the perfunctory: run, beat up a few guys, run, beat up a few more, earn a new skill, endure long loading times at the pause screen, start running again…

Sure, Sigma 2 looks extremely crisp, boasting set pieces to actually marvel at, from Sky City Tokyo to The Aqua Capital; and characters whose enviably rendered physiques impress, from Ryu’s musculature to the girls’ aforementioned heaving chests.

But there is no mistaking that something is amiss here; Ninja Gaiden Sigma 2 feels sterile and vapid where it once felt more raw and engaging. It’s still a decent romp, but certainly not the ideal Ninja Gaiden adventure that was advertised.



Masters's avatar
Freelance review by Marc Golding (October 20, 2009)

There was a bio here once. It's gone now.

More Reviews by Marc Golding [+]
Streets of Rage 4 (PC) artwork
Streets of Rage 4 (PC)

Deja vu all over again
Wolfchild (SNES) artwork
Wolfchild (SNES)

Child of a lesser God
Vapor Trail (Genesis) artwork
Vapor Trail (Genesis)

Blazes no trails

Feedback

If you enjoyed this Ninja Gaiden Sigma 2 review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

board icon
EmP posted October 20, 2009:

I hate to think what praise will do to Marc's already swollen head, but this review was effortlessly great.
board icon
honestgamer posted October 20, 2009:

I've already said some of the same stuff on AIM, but here I'd like to reiterate that this is really what a short review should accomplish. It reall delves into what makes the game work--and what doesn't--while giving a vibe for things without skimping on details. I'm not generally a fan of short reviews, but the ones that manage this delicate balance are the ones that I like.
board icon
Masters posted October 20, 2009:

Thanks Jason.

Ha, Gary always has the best backhanded compliments! Thanks, though. ^_^

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Ninja Gaiden Sigma 2 is a registered trademark of its copyright holder. This site makes no claim to Ninja Gaiden Sigma 2, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.