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Super Mario World (SNES) artwork

Super Mario World (SNES) review


"Of course when the SNES was released it had to debut with a character that all the world had grown to know. That character was Mario, who had appeared in four games adventure games before the SNES was ever born. Mario was the SNES mascot, and he rivaled Sonic of Sega. So here we go, the game that made the Super Nintendo a must own when it first debut, and a great video game too. Super Mario World was one of the peaks in Mario's industry, and a fun experience. "

Of course when the SNES was released it had to debut with a character that all the world had grown to know. That character was Mario, who had appeared in four games adventure games before the SNES was ever born. Mario was the SNES mascot, and he rivaled Sonic of Sega. So here we go, the game that made the Super Nintendo a must own when it first debut, and a great video game too. Super Mario World was one of the peaks in Mario's industry, and a fun experience.

STORY (4/5): The story is not that great, but it was early on in the Super Nintendo lifespan, and stories were just starting to become essential. However Super Mario World introduced one of the greatest videogame characters ever, YOSHI!!!! Yup, you are trying to save the Yoshi's family from Bowser and his evil henchmen (who are also his children), so off you go through a huge world, with a dependable green dinosaur under you.

GRAPHICS (13/15): I personally think the graphics were well made, and they are very crisp. The characters all look good, and so do the enemies in all thier various forms. The world map, looks like any old world map, and the entire world is extremely colorful. There is some slowdown when massive numbers of enemies are on the screen, but trust me, it has to be massive.

SOUND (8/10): Typical Mario music. The underground levels have a gloomy music, the Boo-houses some spooky music, the sky levels happy music, the castles kind of organ music, and of course the land levels which are just typical Mario. So the sound tracks are limited and appear more than once, depending on what type of area you are in.

Sound affect wise there is the sound of Yoshi eating enemies, swallowing them, and shooting out fireballs. Mario has the typical sound as he transforms into the flying Mario, or fire power gives off the same noise as always.

GAMEPLAY (53/55): Super Mario World takes the aspects that had made Mario famous, and put them on a much bigger scale. Mario still needs to jump, eat mushrooms, shoot fireballs, and fly (although this time with a cape) to take out Bowser and his henchmen. However this time Mario is not limited to just his own array of moves, there is a friend to help out. Yoshi will eat your opponents and will also stomp on them too. He give a whole new feel to Mario, and truth be told Yoshi is a god. hehehe. Once you open him up from his egg, you will understand why it is best not to lose him in battle.

Now Super Mario World has a world map similiar to Super Mario Bros 3, except all the levels and worlds connect on one huge map. The levels link together, and you go through one by one. You just click ''A'' on the desired level, and you go into a level format similiar to Super Mario Bros 1, and SMB3. The world map is huge, and has 7 scattered areas, and then Bowsers hidden ship. There are multiple ruotes threw things, however unlike Super Mario Bros 3 there is no inventory on your bottom of your screen, so you can use an array of moves.

However what I love alot about Super Mario World, is that it is the first Super Mario game in which you can save your progress. It was insane enough trying to beat Super Mario Bros 3 in one sitting, and just imagine taking on Super Mario World, that would be sick. Instead you can save at Boo houses, or when you destroy a castle. The only problem with this system is you will beat the same Boo House multiple times, just so you can save your game after one level. Speaking of Boo-Houses, they are a nice addition for it will take a lot of thought to figure out how to get through them. Nice little addition, the thinking aspect, to the Mario world.

REPLAYABILITY (8/10): Super Mario World is a huge detailed game. There are many levels, plus dozens pf secret levels you have to uncover. These secret levels may be used to get to special castles or to hit pow symbols, which will make large platforms. It is not easy to find all these secret levels, and I am not even close. Of course you can also play the game through again too, seeing it is a Mario game and a classic.

DIFFICULTY (5/5): At certain points you will be struggling to move on in Super Mario World. The levels can get tricky, with puzzles in the Boo-mansions or difficult castles which you need to trek through. But are these levels impossible? Not even remotely. You will find a way to work through this game if you keep at it, and you are in for alot of fun.

OVERALL (91/100): When I got my Super Nintendo, this was the first game I had to have on it, for I have had a lot of fun playing this game at my friends houses. I love Super Mario World probably more than every other Mario game, just because of the entertainment possible as you work your way through the deep immense world. This was really the only true Mario game on the Super Nintendo game, and if you honestly have a Super Nintendo without Super Mario World, you sicken me. Any normal person with a SNES already has this game, for they know this is one of the top games for one of the best systems.



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Community review by ratking (August 08, 2002)

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