The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

The Conduit
The Conduit (WII) game cover art
Genre:
First-Person Shooter (Sci-Fi)

Developer:
High Voltage Software
Publisher
Region
Released
SEGA
NA
06/23/2009
SEGA
EU
07/10/2009
SEGA
AU
07/16/2009
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Mike Suskie

Diablo III (PC)
With so many of Diablo III's core functions being handled on Blizzard's end, the game's performance is directly tied to how well their servers are runnin...

Prototype 2 (Xbox 360)
While Prototype 2 is a definite improvement, it’s not like fixing the first game’s flaws unearths some hidden masterpiece here. It’s not a great sequel s...

The Elder Scrolls V: Skyrim (Xbox 360)
It’s very cold – in the thematic sense, though the snow certainly helps. Skyrim is one of the increasingly few Western RPGs to understand that “dark” is ...

Mass Effect 3 (Xbox 360)
Fans have been railing on BioWare for phasing out certain elements – the side quests are virtually nonexistent at this point, and dialog options are more limite...

Resident Evil 4 HD (Xbox 360)
I didn’t die all that much during my playthrough of RE4, yet I constantly – constantly – felt like I was within an inch of my death, scraping for ...

Best Wii Games
Okami (Wii) artwork
Okami
Average Rating: 9.5; Reviews: 2
Resident Evil 4: Wii Edition (Wii) artwork
Resident Evil 4: Wii Edition
Average Rating: 9.3; Reviews: 3
Super Mario Galaxy (Wii) artwork
Super Mario Galaxy
Average Rating: 9.1; Reviews: 9
The Legend of Zelda: Twilight Princess (Wii) artwork
The Legend of Zelda: Twilight Princess
Average Rating: 9.0; Reviews: 3
World of Goo (Wii) artwork
World of Goo
Average Rating: 9.0; Reviews: 2
Sin & Punishment: Star Successor (Wii) artwork
Sin & Punishment: Star Successor
Average Rating: 9.0; Reviews: 2
No More Heroes (Wii) artwork
No More Heroes
Average Rating: 8.5; Reviews: 6
Sonic Colors (Wii) artwork
Sonic Colors
Average Rating: 8.5; Reviews: 4
Metroid Prime 3: Corruption (Wii) artwork
Metroid Prime 3: Corruption
Average Rating: 8.5; Reviews: 2
Dragon Ball Z: Budokai Tenkaichi 2 (Wii) artwork
Dragon Ball Z: Budokai Tenkaichi 2
Average Rating: 8.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! pickhut has weighed in on Domino Rally for the Wii and figures it rates 4 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Wii > C > The Conduit > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Mike Suskie
August 05, 2009

The most common criticism I’ve seen of The Conduit is that it fails to move the genre forward in any significant way, that it’s essentially doing what all first-person shooters have been doing for the last decade. From a design standpoint, I can’t argue with that. Yet it still seems strange to say such a thing about the game that might just represent one of the most crucial steps the FPS has ever taken.

Aiming is IR-based, as you’d expect, and High Voltage is certainly not the first development team to attempt this on the Wii. What makes The Conduit unique is that it offers the flexibility to cater to all gamers, which is important when you’re utilizing a control scheme that’s still relatively new and unfamiliar. Customization is the game’s secret weapon, as nearly every aspect of your character’s movement can be tweaked and adjusted to your liking, often in real-time while playing the game. Turning speed, both vertical and horizontal, can be customized. Running speed can be customized. The sensitivity of motion-based functions can be tweaked, and button mapping even includes the ability to assign said motions to non-default actions. Players can adjust the exact size and shape of the “dead zone” that dictates where the cursor must be for the player to turn, and can even calibrate the Wii remote to the exact size and resolution of the TV they’re playing on. Every Wii game should do this; hell, it should be an option in the system’s main menu.

Strangely, the idea that all Wii games should offer this level of customization, coupled with the glaring reality that they don’t, really spells out what exactly makes The Conduit so special. From a design standpoint, the game is serviceable but unexceptional. The plot involves an alien invasion in Washington, D.C. and a man named Michael who gets caught up in a government-related conspiracy, and High Voltage doesn’t even try to sell this as anything more than sufficient. Level design is just as formulaic, essentially a set of firefights strung together by linear paths through your basic sewers, office buildings, and war-torn city streets. On any other console, it would be a generic and forgettable experience. That The Conduit was tailor-made for Wii, and that High Voltage put forth so much effort into making the most of the console’s unique controller, turns out to be the title’s saving grace. It may not be an exaggeration to say that the game plays better than any other FPS ever created.

The result is a game that’s raw and visceral in ways other FPSs are not. High Voltage scored a Teen rating despite more than a few gooey headshot kills, but The Conduit’s death animations aren’t what get your blood pumping. What pulls you in is the illusion that you’re aiming and firing a real gun, a sensation that shooters on other consoles just can’t provide. Even the subtle elements that would feel out of place anywhere else, like the way the camera swings about violently when you run at a high speed or make a sudden turn, only add to the all-important immersion factor. High Voltage even went so far as to make certain actions motion-sensitive. A quick flick of the nunchuk and Michael will toss a grenade; a jab of the remote and Michael will thrust his weapon forward in a surprisingly useful melee attack.

The Conduit most often feels like a light gun shooter that’s been ripped off of its tracks, which is due as much to the arcade-like nature of the level design as it is to the control scheme itself. There’s a light, frenetic nature in the way The Conduit unravels, and High Voltage seems okay with that. The game’s pace is fierce and the action is constant. Enemy spawners are a nonstop occurrence; wherever the Drudge appear, there’s bound to be a nearby portal steadily shipping in Drone soldiers, or a mounted egg sac hatching the miniature (but nevertheless deadly) Mites. I’m sure plenty of gamers will find the concept of indefinitely respawning enemies tedious and overwhelming, and I don’t blame them, but I had the opposite reaction. The constant threat of incoming aliens, coupled with the immersive nature of the controls, kept me on edge throughout.

Frankly, the game’s much-hyped “All-Seeing Eye” is underutilized, but with good reason. It’s a device that allows Michael to detect and scan for objects not visible to the naked eye, such as switches and landmines. It inspires puzzle-solving elements, which The Conduit frequently teases the player with before tossing the idea aside and jumping right back into the action. (You can practically hear the lead designer saying, “No time for this! We’ve got to keep moving!”) I should mention that the game's rather robust multi-player options do a terrific job of bringing the frenetic gameplay to a stable online environment, one that is populated by players who are likely to be just as drawn into the experience as you are. If you enjoy the game enough to take it online in the first place, you’re bound to run into a fanbase that’s just as dedicated as you are.

Would The Conduit be a worthwhile purchase had it been released for other consoles with standard dual analog controls? That’s a difficult question to answer. It seems shallow to recommend a game purely on the basis that it plays well, yet The Conduit’s unique control setup plays such a valuable role in the game’s entertainment value that it shouldn’t be overlooked. There may come a time when the genre is popularized on Wii, more fulfilling games are made, and The Conduit winds up looking like a practice run in comparison. For now, though, just enjoy discovering that a first-person shooter can feel this right.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. The Conduit is a registered trademark of its copyright holder. This site makes no claim to The Conduit, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.