The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Dead Space
Dead Space (PS3) game cover art
Genre:
Action (Survival Horror)

Developer:
Electronic Arts
Publisher
Region
Released
Electronic Arts
NA
10/14/2008
Electronic Arts
EU
10/24/2008
EA Games
AU
10/23/2008
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by zippdementia

ActRaiser (Super Nintendo)
At a time when your simulation options were either Sim City or ActRaiser and games weren't exploring concepts such as existentialism and sp...

Journey (PlayStation 3)
The aim of Journey is an attempt at engendering empathy without overtly inserting it. Rather than rely on story to build empathy with a virtual character...

Twisted Metal (PlayStation 3)
Twisted Metal: PS3 is the kind of game that you'll know whether you'll like long before you play it. In fact, right now, you probably already have an ide...

Vampires Until Dawn (iPhone/iPod)
Vampires Until Dawn is an experience where I'm actually happy to see the game-over screen because it means I'm done playing.

Mega Jump (iPhone/iPod)
Take all of that advice and you'll still probably fail. Remember, just because I'm recommending this game doesn't make me responsible for any damage that your i...

Best PlayStation 3 Games
LittleBigPlanet (PlayStation 3) artwork
LittleBigPlanet
Average Rating: 9.8; Reviews: 4
Journey (PlayStation 3) artwork
Journey
Average Rating: 9.8; Reviews: 4
Sports Champions (PlayStation 3) artwork
Sports Champions
Average Rating: 9.5; Reviews: 2
Demon's Souls (PlayStation 3) artwork
Demon's Souls
Average Rating: 9.0; Reviews: 6
Resident Evil 5 (PlayStation 3) artwork
Resident Evil 5
Average Rating: 9.0; Reviews: 4
Ratchet & Clank: Future (PlayStation 3) artwork
Ratchet & Clank: Future
Average Rating: 9.0; Reviews: 3
Modern Warfare 2 (PlayStation 3) artwork
Modern Warfare 2
Average Rating: 9.0; Reviews: 3
Silent Hill: Homecoming (PlayStation 3) artwork
Silent Hill: Homecoming
Average Rating: 9.0; Reviews: 2
BlazBlue: Calamity Trigger (PlayStation 3) artwork
BlazBlue: Calamity Trigger
Average Rating: 9.0; Reviews: 2
Street Fighter IV (PlayStation 3) artwork
Street Fighter IV
Average Rating: 9.0; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! Suskie has weighed in on Uncharted 2: Among Thieves for the PlayStation 3 and figures it rates 9 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > PlayStation 3 > D > Dead Space > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by zippdementia
July 28, 2009

Isaac Clarke waits motionless, the heavy sound of his breathing mixing with the low hum of the USG Ishimura, the freighter he’s been commissioned to put back together after the ship suffered critical power and engine failure. The engineer feels a bead of sweat run slowly down his back, its progress hampered by the tightness of his space suit. He shifts his shoulders and looks closer at the strange apparatus in front of him. It’s a series of tubes, filled with some kind of clear solution and... something else. A dark mass which Isaac can’t make out in the dim light. He leans in, his helmet almost touching the glass. Suddenly the mass moves. It rotates and stretches and Isaac feels his stomache lurch as he recognizes the shape. It’s a baby. Inside the tube it has been horribly twisted, its thin and stretched skin glowing a sickly green, its eyes dead and black yet moving to stare widely back at him.

Behind Isaac there is a sound of cracking glass and something wet hitting the floor. He spins and glares into the darkness. Was that the shadow of something skittering towards him, or a trick of his mind? He aims his gun, and waits...

Nearly a year has passed since I first played Dead Space and wrote a review on it. That review was filled with over-the-top praise punctuated with the occasional self-masturbatory attack on other Survival Horror games. I later removed the review, fearing that I may not have been looking at the game objectively. One thing in particular nagged at me: if this was truly the ultimate gaming experience that I’d described in my review, why hadn’t I gone back to play it once since first beating it? Why didn’t I feel an undeniable urge to start it all over again, as I’ve done with other games in my A-list, such as Longest Journey, Metal Gear Solid 3, and Deus Ex?

So I went back and played through Dead Space again. And I figured it out. Necromorphs are boring to fight. That’s what it all comes down to. Sure, the first time you spot one of the creepy buggers, you have no idea what you’re supposed to be doing. You’ll probably go for the headshot like you would in most shooters. And then you’ll shit yourself as the decapitated corpse keeps coming for you... faster, in fact. But soon enough you learn that you’re supposed to be aiming at the limbs of these things, and from then on the game turns into a repetitive blood bath. The point of having the players hit the limbs was to make the game more tense. It’s the big new feature that Dead Space tries to introduce to the Survival Horror world. After all, it’s pretty frightening to have to stand your ground and carefully aim at an approaching ghoul which has every intention of eviscerating you when it gets close enough... right?

Actually, it turns out it’s more frightening to be forced to run while the damn thing chases you. When confronted with the possibility of having to explore a dark room while some hideous creature breathes down your neck, the lesser of two evils is always evisceration. The point is, enemies are much more frightening while alive than when they’re dead, so your strategy upon entering any room will be to stand your ground and fire until every Necromorph in the area is a steaming pile of bloody limbs. Thus the game becomes a war of attrition which is highly reminiscent of Space Invaders. Can I blast enough of the baddies before they reach my position and I have to down some health packs? The answer is probably yes, considering that Isaac’s very first weapon, the Plasma Cutter, was designed for cutting through titanium steel and thus has a highly negative effect on human tissue, no matter how re-annimated it is. Myself, I had mastered the art of evisceration within a couple hours and after that nothing could get within a hundred yards of me without suddenly finding itself eligible for disability benefits. Knowing how little threat the Necromorphs posed to my mad skillz, I prepared to beat the rest of the game at a comfortable stride.

And then something happened. I was walking confidently down a dark hallway, my plasma cutter drawn and ready to blast any foe foolish enough to approach me. When the lights went out, I wasn’t frightened. I froze, and listened for the inevitable approach of the enemy. Above me, there was a loud clanging sound. I aimed upwards, watching for the vent crawler. Instead I saw a violently vibrating pipe, banging against the metal of the hallway’s roof. Where, then, was my quarry? A scream in the dark caused me to nearly piss myself. From behind Isaac the Necromorph came, jerking its hideous boney protrusions around it like scythes. Yelling profanities, I pushed Isaac forward, fleeing desperately from this vision of terror. I hit a wall, whipped around, and pulled the trigger again and again. All my training and experience was forgotten as I blindly fired into the shrieking mass in front of me, hoping beyond hope that it would drop before it sank its teeth into me. Yet, even over the sounds of my firing, I could hear a new sound behind me, a dull clanking and scraping that I was willing to bet was no broken pipe.

Here’s the thing. Despite its flaws, Dead Space is incredibly awesome, not for what it tries new and doesn’t quite get right, but for what it perfects, which is a classic tradition of cinematic horror.

When you first see a head sprout spidery legs and crawl away from its body in The Thing... this is the revulsion you’ll feel when you see a dead body of a passenger sprout boney scythes from its back and crawl towards you with an almost human sigh.

When captain Dallas, crawling through the vents in Alien, first realizes he’s become the prey instead of the hunter... this is the claustrophobia and paranoia you’ll feel when navigating the cramped hallways of the USG Ishimura.

When the demon lays in its bed in the Exorcist and we can hear its breathing, we know it’s waiting for us to come closer... this is the suspense you’ll experience every time you hear an engine start or a pipe leak water. You’ll be sure there’s something terrible just around the corner, waiting for you with a twisted grimace and spread arms.

This is Dead Space. Your heart will be racing from the moment you land on the Ishimura to the final scare before the credits roll. It’s got its share of problems, but it still gets it right in all the best places.


Rating: 8/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Dead Space is a registered trademark of its copyright holder. This site makes no claim to Dead Space, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.