The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Naruto: Clash of Ninja
Naruto: Clash of Ninja (GCN) game cover art
Genre:
Fighting Action

Developer:
Eighting
Publisher
Region
Released
D3 Publisher
NA
03/07/2006
Tomy Entertainment
JP
04/11/2003
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Benjamin Woodhouse

Naruto Shippuden: Shinobi Rumble (DS)
In practice, Shinobi Rumble doesn't deliver superior single-player combat. The fighting mechanics are technically simple, the computer's strategies are ...

Heartwork (PC)
He could still end up in a compromising position with a cold steel barrel up his butt. I consider it fitting payback for his other transgressions. Heartwor...

Madden NFL 11 (Wii)
Madden NFL 11 lets you create your own internal narrative. You can be the magnanimous owner who always puts the team and fans over profits. Or you can ...

Trauma Team (Wii)
Know this: saving lives will never feel the same. Previous games in the Trauma Center series focused solely on the quick thinking and precision reflexes...

0-D Beat Drop (Xbox 360)
0-D Beat Drop sets itself up as a fusion of rhythm and puzzle games, but the way it handles music doesn't fundamentally change the structure of its sourc...

Best GameCube Games
Metroid Prime (GameCube) artwork
Metroid Prime
Average Rating: 9.7; Reviews: 8
Resident Evil 4 (GameCube) artwork
Resident Evil 4
Average Rating: 9.6; Reviews: 6
SoulCalibur II (GameCube) artwork
SoulCalibur II
Average Rating: 9.5; Reviews: 2
Paper Mario: The Thousand Year Door (GameCube) artwork
Paper Mario: The Thousand Year Door
Average Rating: 9.3; Reviews: 3
Pikmin 2 (GameCube) artwork
Pikmin 2
Average Rating: 9.3; Reviews: 3
Phantasy Star Online Episode I & II (GameCube) artwork
Phantasy Star Online Episode I & II
Average Rating: 9.3; Reviews: 2
F-Zero GX (GameCube) artwork
F-Zero GX
Average Rating: 9.1; Reviews: 5
Eternal Darkness: Sanity's Requiem (GameCube) artwork
Eternal Darkness: Sanity's Requiem
Average Rating: 8.9; Reviews: 9
Resident Evil Zero (GameCube) artwork
Resident Evil Zero
Average Rating: 8.9; Reviews: 2
Skies of Arcadia Legends (GameCube) artwork
Skies of Arcadia Legends
Average Rating: 8.8; Reviews: 6

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! goldenvortex has weighed in on The Legend of Zelda: Four Swords Adventures for the GameCube and figures it rates 4 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > GameCube > N > Naruto: Clash of Ninja > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Benjamin Woodhouse
July 26, 2009

GameCube-owning Naruto fans had to be slobbering for this release. It would be their first chance to take control of the plucky ninja wearing an orange jumpsuit. Their initial opportunity to revel in the world of the hit anime, with its look so carefully captured in this video game. And Clash of Ninja delivers, providing fighting mechanics accessible enough for the masses as well. However, there's a reason they say patience is a virtue. With the overall story still in its relative infancy, there's just not much to do here.

The game explains the bare basics of that narrative, told through scrolling text and conversations between two-dimensional character portraits. There are, though, details within the battles that only those familiar with the source material will fully appreciate. Naruto feints with his sexy no jutsu, where he transforms into a naked girl. (The smoke from the maneuver always covers up the naughty bits). That move is sure to get the attention of his sensei Kakashi, who can counter by pulling out his perverted book, Make Out Paradise. Sakura, of course, sickeningly swoons any time her smug teammate Sasuke appears on screen. Well, okay, everyone is probably acquainted with lovestruck girls and emo anime boys, so this pair is easy for anyone to figure out.

Likewise, you don't have to know a whole lot to comprehend the fighting system. It's simple enough for beginners. Blocking is automatic, as long as you aren't moving. Learn a couple of combos where you smash the same button repeatedly, and you can find success against the computer. However, those looking for more will find some nuance. There is an advanced way to defend; fighters face each other along a two-dimensional plane, but can side-step around attacks in the three-dimensional arena. Every character also has unique attributes that play to their strengths. Take Sakura, who isn't physically substantial. She's instead blessed with a teleportation technique, and this allows her to take opponents by surprise.

There is one trifling problem: the system delivers too much damage. You expect devastating special moves. When Naruto splits into shadow clones, and they all connect with a punch or kick, it should hurt. When Sakura manifests her unstable Inner Self, her foe better feel the pummeling from its massive fists. Ablilities like this can dent nearly half a life-meter, though. And you don't expect a string of weak attacks to down an opponent's stamina by a fourth. This really cuts short the opportunity to learn the array of available moves, since the match is over before you need them.

The bigger problem, however, is a lack of material with which to work. There are only eight characters in this game. Team 7 populates four of those slots, leaving Iruka, the kindly Ninja Academy teacher, as the only other initial emissary of the Leaf Village. The mercenary ninjas Zabuza and Haku serve as the sole villains. In the story mode, you control Naruto as he fights each of these opponents once. The six bouts take about fifteen minutes. If you do it without a loss, then you unlock the only other distinct fighter, Rock Lee.

After that, what's left? Playing through the single-player mode with different characters awards some cool bonuses, Sharingan Kakashi and an Ultimate Naruto with his Kyuubi demon power released. Other than that, there's two-player variations, as well as time attack and survival single-player modes. I want a lot more – I want to get my fill of its intricacies, but there aren't too many places to do it.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Naruto: Clash of Ninja is a registered trademark of its copyright holder. This site makes no claim to Naruto: Clash of Ninja, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.