The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > NES > L > Legend of the Ghost Lion > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Rob Hamilton
March 18, 2009

J-RPGs tend to follow a pretty simple formula. You take your character (or group) from one town to another to upgrade equipment and then venture into caves, dungeons and other unfriendly places to slaughter creatures. All of this killing serves to make your characters more powerful, as they gain experience and (eventually) levels for doing so. From the first time I played Dragon Warrior on the NES, I was hooked by these games to the degree where a company would have to REALLY screw up this formula to truly annoy me. While I've played a number of J-RPGs that I didn't particularly enjoy over the years, it's rare that I find one I truly dislike.

And now, Rob Hamilton's review of Legend of the Ghost Lion begins.....

You control a youngish chick named Maria who's planning to search for her parents. Seems like some time back, their village had been attacked by a mysterious ghost lion, which had been vanquished by a brave warrior. Intrigued by the beast, Maria's parents set out to solve the mystery of its origin.....and were never seen again. Apparently not traumatized by being abandoned as a child, the lass leaps into action! Determined to find them, she ransacks the village's treasure cave and sets out across a bridge.....which immediately crumbles beneath her, sending her to a strange land.

Maria wakes up in a typical (ie: generic) RPG world. By looking around the small continent she finds herself in, you'll find a fairy spring where she can get healed for free, a town and two caves. The town has a ship, which can take her to a different land (although not one she'll want to visit for quite some time), while one of the caves has a sealed exit that can be unblocked to grant her access to yet another continent. Nice and non-offensive --- at least until you start exploring and realize one simple fact.

KILLING MONSTERS GIVES YOU NO EXPERIENCE!!!!!

The way you gain levels in this game (which also is known simply as Ghost Lion) is to enter dungeons and find items known as "Fragments of Hope". Each dungeon has one fragment, which will boost your character one level. You get money from monsters, but that's it. What makes this such a bummer is how, like in most RPGs of the time, battles are random and happen quite often. I've never had much of a problem with frequent combat in these games, but a big part of that is because each and every enemy I killed put me that much closer to gaining a new level and becoming that much more powerful. Here.....it's just tedium, pure and simple.

To get off this first continent, I had to fight monsters (healing at the spring after nearly every battle) until I'd collected a bit of cash. I then traveled to the local town to buy some bread in order to heal Maria in the middle of dungeon exploration. Having a couple healing items allowed me to enter the first cave and snare its fragment. I then bought more bread and visited the second cave to grab another fragment and the device needed to unseal the first cave's alternate exit. After buying a bunch more bread, I was ready to move to the second continent!

These tactics will carry you throughout the entire game. Bread is the ONLY way to heal Maria, so you'll always want a good supply of it on hand. In fact, the entire game revolves around how much bread you possess, as your goal at any given time will be to run to a dungeon, find all the treasure and get out as quickly as possible. If you have enough bread, that will be easy. If not, you'll be at the mercy of the game's lackluster combat engine.

It didn't take me long to figure out stats such as agility or speed do not exist in this game. A flip of a coin seems to determine if escaping a fight is possible or even who strikes first. Before traveling from the second land to the third, I made a stop back at the game's first town to stock up on bread. On the way, I got attacked by a laughably weak kobald. It struck first and cleaved off three or four hit points (charmingly called "courage") before I could do anything. See why having a ton of bread is so important? Even the game's weakest foes can strike first in battle and deplete some "courage" while you're only able to stare at the screen with mute hatred.

But Maria doesn't just have "courage", she also has "dreams"! As she progresses through the game, she collects a number of beings which she can summon to her side during battle at the cost of a few "dream points". This is all well and good except for a couple factors. First, it wastes an entire turn for Maria to summon one friend, which makes doing so pointless against many monsters. If it only will take one or two turns for her to kill something with her own bare hands, there's no point in taking the time to summon a friend to help with the battle. And, even though a couple of these summons use magic, none of them ever learned the simple value of having a trusty healing spell on hand. Usually, store-bought healing items are simply ways for players to keep their head above water until they gain their first healing spell. With no such thing in this game, you'll be buying bread from the moment you initially have the cash to do so until you've finally hunted down that rascally ghost lion.

Legend of the Ghost Lion is more a tedious exercise than a game. You're forced to fight a lot of battles, but aren't able to get a warm, fuzzy feeling of accomplishment from it because you don't get experience. This makes those frequent random battles very repetitive and boring, as there's no point to them. They're meaningless ways to take up time and make it more difficult to get from one point to another. In the end, I found this game to also be meaningless -- a rare J-RPG I legitimately disliked. The sad thing is that Kemco's worst crime in making this game was their attempt to be original and deviate from the path set by Dragon Warrior and Final Fantasy, as those differences wound up causing this game to fail.



Buy Legend of the Ghost Lion at Amazon.com!

Most recent video game reviews written by Rob Hamilton

Star Ocean: The Last Hope (Xbox 360) [February 03, 2012]
Scarygirl (Xbox 360) [January 28, 2012]
Faery: Legends of Avalon (Xbox 360) [January 17, 2012]
Infinite Undiscovery (Xbox 360) [January 05, 2012]
Dragon Age: Origins - Awakening (Xbox 360) [December 16, 2011]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ holdthephone's Final Fantasy XIII-2 review
+ zippdementia's Mega Jump review
+ JoeTheDestroyer's Area 51 review
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead
+ Magical Mystery Tournament!

Staff Game Reviews

SoulCalibur V (Xbox 360) artwork sample The Simpsons Arcade Game (Xbox 360) artwork sample Quarrel (Xbox 360) artwork sample
Star Ocean: The Last Hope (Xbox 360) artwork sample Pushmo (Xbox 360) artwork sample Medal of Honor: Airborne (Xbox 360) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (Xbox 360) artwork sample Othello (Xbox 360) artwork sample Scarface: The World is Yours (Xbox 360) artwork sample
The Last Express (Xbox 360) artwork sample Golden Axe II (Xbox 360) artwork sample Assassin's Creed: Revelations (Xbox 360) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Mega Jump (Xbox 360) artwork sample White Knight Chronicles (Xbox 360) artwork sample Dragon Wars (Xbox 360) artwork sample
F-Zero GX (Xbox 360) artwork sample Paper Mario: The Thousand Year Door (Xbox 360) artwork sample Pokemon Snap (Xbox 360) artwork sample

Mega Jump
White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Legend of the Ghost Lion is a registered trademark of its copyright holder. This site makes no claim to Legend of the Ghost Lion, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker