The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Penumbra: Requiem
Penumbra: Requiem (PC) game cover art
Genre:
Action (Horror)

Developer:
Frictional Games
Publisher
Region
Released
Paradox Interactive
NA
08/27/2008
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Lewis Denby

Resident Evil: Operation Raccoon City (PlayStation 3)
A dismally unimaginative co-op shooter, coupled with a half-finished idea for an intriguing competitive component. Play it in either mode and you’ll be bored or...

To the Moon (PC)
Its retro graphics look beautiful. The original soundtrack is utterly stunning. Its story is one of the most confident and grown-up that our medium has ever see...

Unreal (PC)
As a first-person shooter, it’s incredibly competent. Quake 2 might have had the tempo, and Half-Life the suspenseful pacing, but Unreal ha...

Quake (PC)
Quake still absolutely stands up today. Its visuals might be pixellated, the environments often rather monochrome, as became the running gag. Yet the des...

Quake II (PC)
Enemies dart and dodge, firing sprays of bullets in the final seconds of their lives, trying everything they can to bring you down, even if it means losing thei...

Best PC Games
Doom II: Hell on Earth (PC) artwork
Doom II: Hell on Earth
Average Rating: 10.0; Reviews: 3
The Elder Scrolls III: Morrowind (PC) artwork
The Elder Scrolls III: Morrowind
Average Rating: 10.0; Reviews: 2
X-COM: UFO Defense (PC) artwork
X-COM: UFO Defense
Average Rating: 10.0; Reviews: 2
Unreal Tournament: Game of the Year Edition (PC) artwork
Unreal Tournament: Game of the Year Edition
Average Rating: 9.7; Reviews: 4
Half-Life 2 (PC) artwork
Half-Life 2
Average Rating: 9.7; Reviews: 7
Half-Life (PC) artwork
Half-Life
Average Rating: 9.7; Reviews: 6
Call of Duty (PC) artwork
Call of Duty
Average Rating: 9.7; Reviews: 4
Fallout 2 (PC) artwork
Fallout 2
Average Rating: 9.5; Reviews: 2
Team Fortress 2 (PC) artwork
Team Fortress 2
Average Rating: 9.5; Reviews: 2
Plants vs. Zombies (PC) artwork
Plants vs. Zombies
Average Rating: 9.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! EmP has weighed in on Runaway: The Dream of the Turtle for the PC and figures it rates 8 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > PC > P > Penumbra: Requiem > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Lewis Denby
March 11, 2009

...Oh.

This is not the Penumbra we came to love over the course of its shaky episodic development. Frictional's split from publishers Lexicon, and their signing up with Paradox, meant cutting down their planned survival horror triology to just two games. It worked fine. Both were delectably spooky and thoroughly interesting, and Black Plague rounded off the narrative brilliantly. And now there's this, a sloppy semi-sequel with none of the imagination, fine writing or intense atmosphere of its predecessors. What happened, guys?

Requiem is essentially a puzzle-pack. When you consider that Penumbra's strength was never really its puzzles, alarm bells start to ring. When you realise they've done away with the creepy atmosphere and the story, you might think about starting the evacuation process.

That's apparently what Requiem is about: escaping the secret research facility explored in the previous games, while battling your increasing insanity as the title progresses. I wouldn't know: the game never had the courtesy to tell me. What I found myself doing was stacking boxes, pushing buttons, and jumping on moving platforms, while a voice inside my head told me things I didn't understand. And then I ran through some glowing portals, also unexplained, and appeared in completely new areas of the Penumbra world.

If it's making a statement, it's not clear enough what that is for it to be effective. Instead, everything feels rushed, and the whole product feels like a hasty afterthought. Black Plague had one of the most satisfying conclusions of any game I've played in recent months. To expand upon it seems like an odd decision in itself. To expand upon it like this seems foolish.

Removing the guided and well-paced storyline means everything feels hopelessly directionless. You'll plod along with your puzzle-solving, and a lot of the time you'll have a rough idea of what you're supposed to be doing. But there's never any suggestion of why you're doing it. It's just going through the motions, knowing that you have to collect this key, move this block, deactivate that laser grid, only because that's what the game is telling you to do. The result is confusing, and absolutely no fun.

We've seen worse adventure game puzzles, sure, but that's not the point. Penumbra always excelled at delivering a thick, beastly atmosphere, a strong if uninspired narrative, and some of the most perfectly distorted and unnerving level design in survival horror memory. In eradicating all enemy threat, and forcing players to think rather than feel, Penumbra simply collapses.

Add to this some of the most lazy and downright nonsensical design work that springs to mind, and you're dealing with a real stinker. Requiem often feels a game made by people with absolutely no sense of logic. So you can collect painkillers, but there are no enemies to deplete your health. You begin the game with both a flashlight and a dim glowstick, but the flashlight never runs out of power, so the glowstick is redundant. And you never really need to use either of them, as it's never dark enough for them to be necessary.

After Black Plague so masterfully refined the Penumbra format, it seems like such a waste to throw it all away in favour of a poorly contextualised and badly designed puzzle game. Requiem resolutely fails in every aspect that made its predecessors so remarkable. The game that was never meant to be made should have stayed that way.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Penumbra: Requiem is a registered trademark of its copyright holder. This site makes no claim to Penumbra: Requiem, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.