The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance (GBA) game cover art
Genre:
Adventure

Developer:
Konami
Publisher
Region
Released
Konami
NA
09/16/2002
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Rob Hamilton

The Mist (PC)
You'll be screwing around, attempting to input any damn command the computer might actually recognize, outside the hardware store when suddenly you'll get a "Th...

Trials Evolution (Xbox 360)
Well, I'm going to have to find a way to perfectly run tracks that utterly brutalized my biker during my first stab at them. Hell, I'll be happy if I just FINIS...

Final Fantasy X (PlayStation 2)
After that debacle, though, I noticed that Yuna had a particular piece of armor designed to block three particular negative statuses, so I decided to make sure ...

Raiders of the Lost Ark (Atari 2600)
Markets are kind of cool, as you collect money in the game and can use it in these places to buy bullets and other useful things. In this one, you also can try ...

Jungle Hunt (Atari 2600)
You'd start out swinging from vines like Tarzan. Interestingly enough, this game originally was called Jungle King where you controlled a guy who looked ...

Best Game Boy Advance Games
Mother 3 (Game Boy Advance) artwork
Mother 3
Average Rating: 10.0; Reviews: 2
Mario & Luigi: Superstar Saga (Game Boy Advance) artwork
Mario & Luigi: Superstar Saga
Average Rating: 9.5; Reviews: 2
Kuru Kuru Kururin (Import) (Game Boy Advance) artwork
Kuru Kuru Kururin (Import)
Average Rating: 9.0; Reviews: 2
Fire Emblem (Game Boy Advance) artwork
Fire Emblem
Average Rating: 8.7; Reviews: 3
Mario Kart: Super Circuit (Game Boy Advance) artwork
Mario Kart: Super Circuit
Average Rating: 8.7; Reviews: 3
Shining Force: Resurrection of the Dark Dragon (Game Boy Advance) artwork
Shining Force: Resurrection of the Dark Dragon
Average Rating: 8.5; Reviews: 2
Super Puzzle Fighter II (Game Boy Advance) artwork
Super Puzzle Fighter II
Average Rating: 8.5; Reviews: 2
Riviera: The Promised Land (Game Boy Advance) artwork
Riviera: The Promised Land
Average Rating: 8.4; Reviews: 2
Castlevania: Aria of Sorrow (Game Boy Advance) artwork
Castlevania: Aria of Sorrow
Average Rating: 8.4; Reviews: 7
Castlevania: Circle of the Moon (Game Boy Advance) artwork
Castlevania: Circle of the Moon
Average Rating: 8.3; Reviews: 7

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! snowdragon has weighed in on WarioWare, Inc: Mega Microgames for the Game Boy Advance and figures it rates 9 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Game Boy Advance > C > Castlevania: Harmony of Dissonance > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Rob Hamilton
December 04, 2008

It seems that after Castlevania: Symphony of the Night was released seemingly to give me something to be happy about in life after graduating college, Konami got the great idea to re-release that game a few times on other systems. Sure, the Game Boy Advance's Circle of the Moon, Harmony of Dissonance and Aria of Sorrow weren't EXACTLY the same game, but it was pretty obvious they were released by designers who'd been spending a good deal of time chanting "if it ain't broke, don't fix it" like a mantra.

Castlevania: Harmony of Dissonance can best be described as Symphony of the Night, but not as good nor as memorable. Don't get me wrong, it's still a fun game to romp through -- I just don't see myself picking it up for "one more go-around" like I still do with Symphony of the Night from time to time.

You get to control Juste Belmont, the latest vampire-whipping member of that clan, as he and his amnesia-inflicted buddy Maxim go searching in Dracula's mysterious castle for their missing gal-pal Lydie. While exploring the vast place, Juste becomes quite confused by his friend's behavior, as Maxim alternates between being cool, if a bit addled in the head, and a total jerk who's completely contemptuous of Juste's abilities. Adding to the intrigue, a couple of meetings with Dracula's top subordinate, Death, seem to show that the grim reaper seems more than a bit confused as to what's going on and why his master's castle even returned. Fortunately for Juste, the instant Death figures everything out, he tells the Belmont everything in a fit of excessive gloating, which eventually leads to the endgame and (if you meet certain stipulations) happy ending. And Dracula keeps this guy on staff for what reason?

While all of this is going down, as in Symphony of the Night, you'll be wandering through a pretty immense castle divided into all sorts of regions ranging from an aquatic waterway to a chapel to the tried-and-true clock tower. There will be a lot of backtracking involved, as Juste will find a number of key items that grant him the ability to get to rooms and ledges he couldn't reach the first time through an area. And to add to all the exploration, there are two castles which are connected via a handful of special gates. It's a simple formula that's served Konami pretty well with their more recent Castlevania games and it works here, as well. You'll find items that increase your maximum life or heart capacity in out-of-the-way places and rooms you couldn't access for most of the game will wind up being great treasure troves containing awesome pieces of armor. You'll want to explore 100 percent of both castles just to collect all the items and power-ups.

That exploration will be supplemented by a whole lot of monster-whipping, as most of the game's corridors and rooms are populated by various unfriendly critters, including a couple dozen bosses. Much like Symphony of the Night, the majority of this game is pretty easy to get through, as there really aren't that many foes capable of offering that much resistance. I thought things were going to pick up towards the end of the game, as my collection of healing potions rapidly started dwindling under the abuse inflicted on Juste by the high-powered foes scattered through the last few castle regions I explored, but then I grabbed some really good armor and found those tough foes were maybe causing half the damage they had been. To make things worse, the final tussle with Dracula rivaled the one in Simon's Quest as the easiest clash I've had with ol' fangy (not counting that one time in Symphony of the Night when I had the Crissaegrim).

However, the only real problem I have with Harmony of Dissonance is simply that there's barely a shred of originality to it. By dropping the name of Symphony of the Night in this sentence, it marks the seventh time I've mentioned that game in six paragraphs. That's not me being repetitive for the sake of being repetitive; that's me not-so-subtlely saying this game is so similar to its PlayStation forefather that it seems to be more of a portable system port than an original game. While it's a fun game, I was reminded of the latter NES Mega Man games in that it seemed released more to continue cashing in on a successful name than to add anything new to the series.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Castlevania: Harmony of Dissonance is a registered trademark of its copyright holder. This site makes no claim to Castlevania: Harmony of Dissonance, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.