The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Ultima: Quest of the Avatar
Ultima: Quest of the Avatar (NES) game cover art
Genre:
Turn-Based RPG (Fantasy)

Developer:
Unknown
Publisher
Region
Released
FCI
NA
12/??/1990
Pony Canyon
JP
09/20/1989
AKA: Ultima: Seisha he no Michi (JP)
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Rob Hamilton

The Mist (PC)
You'll be screwing around, attempting to input any damn command the computer might actually recognize, outside the hardware store when suddenly you'll get a "Th...

Trials Evolution (Xbox 360)
Well, I'm going to have to find a way to perfectly run tracks that utterly brutalized my biker during my first stab at them. Hell, I'll be happy if I just FINIS...

Final Fantasy X (PlayStation 2)
After that debacle, though, I noticed that Yuna had a particular piece of armor designed to block three particular negative statuses, so I decided to make sure ...

Raiders of the Lost Ark (Atari 2600)
Markets are kind of cool, as you collect money in the game and can use it in these places to buy bullets and other useful things. In this one, you also can try ...

Jungle Hunt (Atari 2600)
You'd start out swinging from vines like Tarzan. Interestingly enough, this game originally was called Jungle King where you controlled a guy who looked ...

Best NES Games
Maniac Mansion (NES) artwork
Maniac Mansion
Average Rating: 10.0; Reviews: 2
Super Mario Bros. 3 (NES) artwork
Super Mario Bros. 3
Average Rating: 9.9; Reviews: 12
The Legend of Zelda (NES) artwork
The Legend of Zelda
Average Rating: 9.8; Reviews: 6
Castlevania III: Dracula's Curse (NES) artwork
Castlevania III: Dracula's Curse
Average Rating: 9.7; Reviews: 6
Tetris (NES) artwork
Tetris
Average Rating: 9.7; Reviews: 3
Radia Senki: Reimei Hen (NES) artwork
Radia Senki: Reimei Hen
Average Rating: 9.5; Reviews: 2
The Guardian Legend (NES) artwork
The Guardian Legend
Average Rating: 9.5; Reviews: 2
Kirby's Adventure (NES) artwork
Kirby's Adventure
Average Rating: 9.4; Reviews: 5
Super Mario Bros. (NES) artwork
Super Mario Bros.
Average Rating: 9.4; Reviews: 9
Mike Tyson's Punch-Out! (NES) artwork
Mike Tyson's Punch-Out!
Average Rating: 9.4; Reviews: 6

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! gbness has weighed in on Final Fantasy for the NES and figures it rates 7 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > NES > U > Ultima: Quest of the Avatar > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Rob Hamilton
November 13, 2008

Ultima: Quest of the Avatar greatly differs from pretty much every other RPG I've ever played. In the NES port of the popular computer series' fourth game, there is no demon lord, evil empire or psychotic megalomaniac threatening to enslave or destroy the world. No, after villains Mondain, Minax and Exodus were taken care of in the first three Ultima games, the land of Britannia has a new problem.

This people of this land have undergone more than their fair share of hardships over recent times. While no new threat is on the horizon, they need someone to look up to as a paragon of virtue, so as not to be overcome with despair over their turmoil-ridden existence. And so your quest isn't to overpower some great evil, but instead to master eight virtues and become an Avatar -- the human representation of goodness whose purity of soul will be the necessary inspiration for the populace to enter a new era of prosperity.

First, answering a series of questions will determine which of eight characters you'll control. If you pick the choices leading you towards honor, you'll take control of Dupre the Paladin, a powerful melee warrior also possessing a respectable amount of magical ability. Wind up following the path of humility, and you'll start out as Katrina the Shepherd, who starts out the weakest prospective Avatar, making her chosen virtue quite appropriate.

After picking your character, you'll initially be concentrating on three tasks: going from town to town to recruit the other seven characters (of which three may join you actively in exploration at any time), doing good deeds to prove your worthiness and finding the runes necessary to gain entrance to shrines dedicated to each virtue in order to partially earn Avatar rank. Now, the focus of the game switches to drool-inducing old-school dungeon exploration. You'll delve deeply into a number of these dark places (literally -- you'll need torches or the proper magic spell to see where you are) in order to find a number of artifacts necessary to descend into the Abyss and earn access to the Codex of Ultimate Wisdom, truly become the Avatar and beat the game.

Quest of the Avatar's plot isn't the only thing making it different from the average RPG, as there are a number of neat little twists on tried-and-true ways of doing things. To cast spells, you not only need sufficient magic points, but also the necessary reagents, most of which can be bought in stores. Also, it's far more important to talk to townsfolk and take note of what they say than in most games. You don't have many placeholders uttering meaningless tripe like, "Beware! There be monsters afoot!" in Britannia. Instead, the lion's share of these people give hints on how to solve key puzzles, clues to the location of certain important items or reagent combinations to craft powerful new spells. Random conversations give you most of the knowledge you need to beat this game -- it's just up to you to put all the pieces together.

However, while some aspects of Quest of the Avatar are intriguing, they really don't translate to a video game particularly well. To master certain virtues, you'll be spending a LOT of time doing things like giving your hard-earned money to beggers and donating blood at hospitals. Whenever you buy items, you'll find the storekeeper is blind, so you have to count out the money yourself. If you buy goods worth 90 gold and you accidentally only pay him 80, that won't help the ol' honesty rating.

And while you're jaunting from town to town to collect new companions and all that good stuff, you'll find out that overworld battling is pretty dull. Fighting is done in a turn-based strategy RPG sort of way -- sort of like Final Fantasy Tactics if you and enemies could only move one square per turn. Many of these fights start with your guys on the bottom of the screen and the enemies on the top, causing a good amount of time being eaten up by everyone s-l-o-w-l-y moving towards each other before any actual fighting takes place.

Thankfully, that problem is alleviated as you get farther into the game. As you gain more and more money, you'll be able to equip many of your party members with various projectile weapons (some quite powerful) allowing them to cut down foes from a distance. And when you start exploring dungeons, you'll find that most of the fighting is done in fairly confined rooms, where it'll only take a few short moments to get into position to start hacking away at monster limbs.

Those dungeons are the high point of Quest of the Avatar. For the most part, you'll be in a first-person environment walking through multi-floor mazes; however, these places contain a large number of rooms. Enter these and you'll find yourself in the game's standard overhead point of view -- often about to engage in fights against many of the game's tougher monsters in order to earn some nice treasures, including certain key items necessary to reach the Codex. The time spent exploring these places easily can make the ordeal of getting to this point of the game seem like a distant memory.

In Quest of the Avatar, the rewards are high if you can endure the early going. While it can become painfully boring to get your party assembled and master the virtues, once the dungeon crawling begins, this game picks up and becomes fun and memorable as you stop piddling around with beggers and blood donations and start scrambling through mazes battling powerful monsters for great rewards. As a friendly piece of advice, if you want to get the most out of this game, don't even look at its instruction book. That 80-page monstrosity serves as a mini-walkthrough, giving hints (and, at times, answers) to many of the greatest puzzles AND is packaged with a world map that also gives you floor layouts for all but the final dungeon. When it's so rewarding to solve a game's mysteries (and let's face it, becoming a holy icon for the common man to follow is pretty damn cool), it just seems kind of lame to spoil that experience by having your hand held for most of the trip.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Ultima: Quest of the Avatar is a registered trademark of its copyright holder. This site makes no claim to Ultima: Quest of the Avatar, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.