The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > DS > F > Final Fantasy Tactics A2: Grimoire of the Rift > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Matt Olsen
October 28, 2008

Final Fantasy Tactics Advance was one of the most heralded RPGs on the Game Boy Advance. It took key elements from the original Final Fantasy Tactics, toned down the difficulty and added a frustrating law system. For Final Fantasy Tactics A2: Grimoire of the Rift, the DS sequel, Square-Enix has fixed some of that title's issues.

The story is similar to the original Tactics Advance and revolves around a plucky youth named Luso who stumbles across a mysterious book with mostly blank pages. Upon writing up a scenario, Luso is sucked into the book and appears in the land of Ivalice. There he befriends a group of mercenaries after they fend off a giant bird monster that attacks him. The group’s leader, Cid, initiates Luso into the group. Known as a clan, they help other people by accepting various missions. The hope is that some of these missions may help Luso find a way back to his own world. The story isn’t as dramatic as its predecessor, which is disappointing considering how epic the storylines are in the rest of the series.

While you may be underwhelmed by the lacking story, the game makes up for it by the sheer amount of content included. There are 400 missions of various levels of importance and difficulty. Some help you progress the story, while many optional ones can strengthen your clan. Additionally, groups of beasts or even rival clans sometimes appear on your map. If you approach them, you’ll engage in combat. Unlike Tactics Advance, you gain control of an area by winning annual auctions in the major cities. Interested clans will participate in a bidding mini-game that spans several rounds. Clans that feel cheated out of auctions can seek to settle the score on the map.

Clan Trials are another new feature in A2. Players can choose to undertake a special battle that can increase the clan’s attributes upon victory. Examples of these attributes include teamwork, negotiations, and adaptability. Additionally, these trials grant the clan new combat privileges (e.g. increased attack power, increased agility). As in the previous installment, omnipresent judges bestow laws for the battle that may forbid the use of items, fire magic, certain weapons and so forth. Rule breakers lose their combat privileges as well as the ability to revive fallen party members for the duration of the battle. This was a welcomed improvement from the previous game since rule-breaking characters were sent to jail for a period of time or until you bail them out. Unfortunately, this game retains the safeguard of keeping your characters alive if they fall in battle, which veterans of the original Tactics may look down upon.

The actual battles come in the form of a typical tactical-RPG like the other games in the series. Players control up to six characters from their clan. Turns include a movement phase and a standard action option (e.g. attack, magic, item). One improvement here is that your position in relation to your target doesn’t affect accuracy like it did in the previous game. Instead, it determines the amount of damage you deal. Winning battles earns ability points for the combatants, which help them to master abilities from equipped weapons like in the previous game. However, there are now class-specific weapons to guide players’ weapon purchases. When players defeat enemies, they’ll might also pick up what appear to be mundane items, known as loot. This loot can be combined to create new weapons and armor that weren’t previously available in stores. If a player feels that a certain character has learned enough abilities for his or her class, jobs can be switched any time outside of battle and the affected character will retain some abilities from the previous class. The gameplay overall is an improvement over the previous game, but it would have been nice if it featured the same difficulty level as the original Tactics.

Final Fantasy Tactics A2 features colorful creatures and environments much like those in the prior title. While everything is sprite-based, that approach works well with this style of game. Magic attack animations are nicely done, considering the hardware on which it runs. Essentially, the graphics are using the same engine as before and you'll either like that or you won't. Similarly, the sound is more of the same stuff you encountered in the last game. Music includes tracks from FFTA, Final Fantasy XII and a small handful of original compositions. As a fan of both the graphics and audio in the previous game, I’m not particularly disappointed in the recycled content.

All in all, Final Fantasy Tactics A2 is a great tactical-RPG on its own. It improves some of the issues from the previous title, but still doesn’t have that mature feel of the original game. Fans of the genre should definitely give this game a try as it features hundreds of hours of content and should keep them busy for a very long time.



Buy Final Fantasy Tactics A2: Grimoire of the Rift at Amazon.com!

Most recent video game reviews written by Matt Olsen

Defense Grid: The Awakening (Xbox 360) [September 13, 2009]
Fallout 3 (Xbox 360) [November 17, 2008]
Tak and the Guardians of Gross (Wii) [November 06, 2008]
Pitfall: The Big Adventure (Wii) [November 06, 2008]
Mystical Ninja starring Goemon (Nintendo 64) [July 30, 2008]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ Alpha Olympics 2012
+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ zippdementia's Mega Jump review
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ holdthephone's Final Fantasy XIII-2 review
+ JoeTheDestroyer's Area 51 review
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead

Staff Game Reviews

SoulCalibur V (Nintendo 64) artwork sample The Simpsons Arcade Game (Nintendo 64) artwork sample Quarrel (Nintendo 64) artwork sample
Star Ocean: The Last Hope (Nintendo 64) artwork sample Pushmo (Nintendo 64) artwork sample Medal of Honor: Airborne (Nintendo 64) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (Nintendo 64) artwork sample Othello (Nintendo 64) artwork sample Scarface: The World is Yours (Nintendo 64) artwork sample
The Last Express (Nintendo 64) artwork sample Golden Axe II (Nintendo 64) artwork sample Assassin's Creed: Revelations (Nintendo 64) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Mega Jump (Nintendo 64) artwork sample White Knight Chronicles (Nintendo 64) artwork sample Dragon Wars (Nintendo 64) artwork sample
F-Zero GX (Nintendo 64) artwork sample Paper Mario: The Thousand Year Door (Nintendo 64) artwork sample Pokemon Snap (Nintendo 64) artwork sample

Mega Jump
White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Final Fantasy Tactics A2: Grimoire of the Rift is a registered trademark of its copyright holder. This site makes no claim to Final Fantasy Tactics A2: Grimoire of the Rift, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker