The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Red Bull BC One
Red Bull BC One (DS) game cover art
Genre:
Casual (Puzzle)

Developer:
Unknown
Publisher
Region
Released
Ignition Entertainment
NA
09/16/2008
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Benjamin Woodhouse

Naruto Shippuden: Shinobi Rumble (DS)
In practice, Shinobi Rumble doesn't deliver superior single-player combat. The fighting mechanics are technically simple, the computer's strategies are ...

Heartwork (PC)
He could still end up in a compromising position with a cold steel barrel up his butt. I consider it fitting payback for his other transgressions. Heartwor...

Madden NFL 11 (Wii)
Madden NFL 11 lets you create your own internal narrative. You can be the magnanimous owner who always puts the team and fans over profits. Or you can ...

Trauma Team (Wii)
Know this: saving lives will never feel the same. Previous games in the Trauma Center series focused solely on the quick thinking and precision reflexes...

0-D Beat Drop (Xbox 360)
0-D Beat Drop sets itself up as a fusion of rhythm and puzzle games, but the way it handles music doesn't fundamentally change the structure of its sourc...

Best DS Games
Dragon Quest VI: Realms of Revelation (DS) artwork
Dragon Quest VI: Realms of Revelation
Average Rating: 9.5; Reviews: 2
Advance Wars: Dual Strike (DS) artwork
Advance Wars: Dual Strike
Average Rating: 9.3; Reviews: 3
Elite Beat Agents (DS) artwork
Elite Beat Agents
Average Rating: 9.3; Reviews: 3
Space Invaders Extreme (DS) artwork
Space Invaders Extreme
Average Rating: 9.3; Reviews: 2
Castlevania: Dawn of Sorrow (DS) artwork
Castlevania: Dawn of Sorrow
Average Rating: 9.3; Reviews: 3
Kirby: Canvas Curse (DS) artwork
Kirby: Canvas Curse
Average Rating: 9.3; Reviews: 4
Mario Kart DS (DS) artwork
Mario Kart DS
Average Rating: 9.2; Reviews: 5
Pokemon Pearl (DS) artwork
Pokemon Pearl
Average Rating: 9.0; Reviews: 4
Ossu! Tatakae! Ouendan! (DS) artwork
Ossu! Tatakae! Ouendan!
Average Rating: 9.0; Reviews: 4
Chrono Trigger (DS) artwork
Chrono Trigger
Average Rating: 9.0; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! disco has weighed in on Contact for the DS and figures it rates 7 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > DS > R > Red Bull BC One > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Benjamin Woodhouse
October 06, 2008

Red Bull BC One, the annual international individual breakdancing championships, generates enormous energy. Sixteen elite qualifiers gather from around the globe to show off their footwork, freezes, and power moves, but only one winner emerges from the single-elimination tournament. This DS software recognizes the competition's worldwide appeal by presenting a range of language options: English, Spanish, German, Italian, and French. But Red Bull BC One, the game, produces no such energy. Its straightforward connect-the-dots gameplay is completely divorced from the dynamic showmanship of breaking.

The game's self-described puzzle-oriented style starts with a smattering of dots on the touch screen. These points are different colors, and you're given roughly ten seconds to form as many shapes as you can by drawing lines between like objects without lifting the stylus. At first, there are only two types of points. In the end, it rises all the way to three varieties. Higher scores are awarded for larger shapes, with extra for connecting all homogeneous dots in a single polygon. Occasionally, you can pull in another bonus by only including a specified number of vertices. The small time frame actually makes it less interesting because it limits feasible tactics, especially in multiplayer (local multicard only). For later stages with groups in the teens, there's barely enough time to complete the biggest shapes, leaving no room for any real decision making.

A proper b-boy battle consists of a series of such screens; twelve in total with a minigame splitting the middle and capping the end. Those little breaks could have you tapping over the fast footprints of a dance pattern, coloring or tracing a tricky pose, or quickly drawing circles for a headspin. In addition to providing a respite, they're also an opportunity to inflate your score without the threat of losing. Any battle prematurely ends after three mistakes; these include connecting mismatched colors, treading over the same point twice, and eventually leaving a shape unfinished as time expires. The patterns aren't random; they're laid out the same every time you play a level. As congestion increases, though, these obstacles become slighty harder to avoid. Technically, you can also fail by finishing under your opponent's point threshold, with the final boss posting a cutoff of 50K. But that's a figure I obliterated on every single stage just by playing it safe. Given such minimal requirements, there's little suspense in the outcome.

Unfortunately, the game doesn't follow the structure of the actual tournament. Instead it sends your created competitor to challenge the fictional cream of different countries. Then you crash the championships to defeat the best of them again; there's a total of 36 battles. It further breaks from reality with its primitive, polygonal 3-D character models. Faces have no features, just sharp edges to project an aggressive attitude. A little more detail goes into the outfits, which you can alter along with body type. Fashion is a large part of b-boy culture, so it's great to slap on a backwards cap, wife-beater, and pull one pant leg up (either side!). The strangest selection has to be skin color, as it uses the same palette as the clothing. Your guy can really bleed the color of his crew.

Red Bull BC One just needs to hook the player within that same universe of devotion, but its simplistic gameplay blocks the connection. Sure, if I refrain from moving the stylus, my tiny dancer will passively bob to a generic beat, a rhythm that barely registers since it's not central to the task. And when I complete a shape, his silhouette in the background pulls off some random move in sync with his full figure up on the top screen. But I don't see how my triangles, pentagons, and dodecahedrons specifically translate into coin drops, belly swims, or airchairs. When the replay rolls, it's a loose collection of moves spliced together, not a cohesive routine for which I feel responsible. Upgrade the game's execution in every area, and this underlying flaw still kills this license.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Red Bull BC One is a registered trademark of its copyright holder. This site makes no claim to Red Bull BC One, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.