The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

George of the Jungle
George of the Jungle (WII) game cover art
Genre:
Action

Developer:
Unknown
Publisher
Region
Released
Crave Entertainment
NA
11/??/2007
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Matthew Reynolds

Cannon Fodder (Amiga)
Sensible Software took soccer and made it slick, speedy and easy to pick up and play, resulting in the cult classic Sensible Soccer. Using the same mecha...

Tom Clancy's Rainbow Six: Vegas 2 (Xbox 360)
For a few of us, the end of Rainbow Six: Vegas left a bad taste in the mouth; a sudden cliff hanger that provided little satisfaction or resolution. For ...

GRID (Xbox 360)
Imagine being able to reverse time and have a second chance at something - a misspoken comment, a rubbish exam, a failed date - wouldn’t that be pretty handy? C...

Mario Kart Wii (Wii)
Love it or hate it, you have to respect the Mario Kart franchise. Spanning six systems, arcade units, remote controlled cars and widely known as the epitome of ...

Turning Point: Fall of Liberty (Xbox 360)
When Turning Point: Fall of Liberty was announced it got a warm response due to its refreshing alternative-future take on the stagnating WWII shooter genre. The...

Best Wii Games
Okami (Wii) artwork
Okami
Average Rating: 9.5; Reviews: 2
Resident Evil 4: Wii Edition (Wii) artwork
Resident Evil 4: Wii Edition
Average Rating: 9.3; Reviews: 3
Super Mario Galaxy (Wii) artwork
Super Mario Galaxy
Average Rating: 9.1; Reviews: 9
The Legend of Zelda: Twilight Princess (Wii) artwork
The Legend of Zelda: Twilight Princess
Average Rating: 9.0; Reviews: 3
World of Goo (Wii) artwork
World of Goo
Average Rating: 9.0; Reviews: 2
Sin & Punishment: Star Successor (Wii) artwork
Sin & Punishment: Star Successor
Average Rating: 9.0; Reviews: 2
No More Heroes (Wii) artwork
No More Heroes
Average Rating: 8.5; Reviews: 6
Sonic Colors (Wii) artwork
Sonic Colors
Average Rating: 8.5; Reviews: 4
Metroid Prime 3: Corruption (Wii) artwork
Metroid Prime 3: Corruption
Average Rating: 8.5; Reviews: 2
Dragon Ball Z: Budokai Tenkaichi 2 (Wii) artwork
Dragon Ball Z: Budokai Tenkaichi 2
Average Rating: 8.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! randxian has weighed in on NCAA Football 09 All-Play for the Wii and figures it rates 2 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Wii > G > George of the Jungle > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Matthew Reynolds
June 12, 2008

Friend to you, me, and to generations of children worldwide - George of the Jungle wails his way to Nintendo's family friendly console. Based on the Nick Toon's envisioning of the Jay Ward and Bill Scott franchise, this is a simplistic adventure in the mold of 2.5D platformers such as Pandemonium, with sidescrolling action amongst a wallpaper of polygon surroundings. Almost entirely derivative of adventures from the 16-bit era, George swings across vines and grabs collectables on his mission to recover pages from a magical healing book. Despite its bland presentation (and nominee for most annoying Wii menu introduction) the game has a bold visual style that is both charming and representative of the TV series, and aside from some horrid voice acting (such as George's cat in a blender wailing) it features some effective, bouncy music to match. First impressions, until playing the game proper, are decent enough.

The gameplay is unsurprisingly straightforward; make your way through the stage to the exit, collecting coins, bashing enemies and navigating the foils of the jungle on the way. Simple exploration is broken up by instances of escaping fallen cages and columns by shaking the control setup, or wailing at certain points to create a path onward. Controlling George is slow and sluggish, with some lag time recovering from a jump or merely turning, but is easily looked over considering the slow pace of action. Motion controls are uncomfortably used and are hit and miss, such as spinning the Wii Remote to dash. Not registering most of the time, it leaves you both breathless and embarrassed, and is completely shoehorned into the game. Although controls are introduced slowly over the first few stages, one instance of being dropped into a pit requires rolling out to escape is not explained. Only by accidentally twisting the Nunchuk did George manage to see the light of day, and is something younger gamers might be perplexed at. The controls could have been easily mapped onto buttons or just to the Wii Remote (akin to Super Paper Mario) but instead are uncomfortably wrapped across two chunks of flailing plastic.

The platforming aspects are very cookie cutter, and make little effort to create anything innovative in its design, and would have made an acceptable adventure if it wasn't for some frustrating obstacles and enemy placement. One common encounter with spinning logs requires pixel perfect positioning before rolling underneath it; too close and you bounce away losing health, and too early finds you trapped inside a spinning vortex of lumber with a certain death awaiting. Such obstacles are one in a long list of collision detection errors, notably enemy encounters. Appearing almost without warning, they charge and begin hacking away. If you manage to get the initiative you can survive unscathed, but most of the time it is a case of exchanging punches in the right places until you either die or come away with a fraction of health remaining.

Considering there are constant encounters with enemies, you literally fear for your life each time - it becomes tiresome, frustrating and is moreover unacceptable. Sparse checkpoints and a lack of healing bananas only make matters worse. Bosses are similar in their stagnant onslaught, but projectiles that injure from yards away along with the addition of standard foes make them a chore. Lose all your lives here, and you are forced to go through the entire stage again, running the gauntlet of Russian roulette enemy encounters in the name of 'fun'. After a few customary 'game over' screens, you will want to put this game to rest. Despite being an initially promising platformer, its charm is spoiled by pointless motion control, absent collision detection and unforgiving enemy encounters. Shame.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. George of the Jungle is a registered trademark of its copyright holder. This site makes no claim to George of the Jungle, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.