Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Haze (PlayStation 3) artwork

Haze (PlayStation 3) review


"As a Mantel soldier, you’ll feel the power of Nectar with a bird’s-eye camera shift, a display that could be described as a vacuum that’s trying to devour your world. The devoured image quickly pops out, replacing the standard game view with an enhanced look at your enemies, who are now highlighted with a yellow glow. Bullets are taken with less damage, and your shields will replenish much quicker."

Within minutes of the first mission and within seconds of your first gunshot, hordes of renegade soldiers will become food for vultures. Though snipers lurk in the bushes, your armor-covered comrades follow without fear, bringing rifles and rocket launchers to the dinner party. It’s an elegant event, no question – lots of meat will be served. But there’s no time for wine tasting. As Sergeant Shane Carpenter, you have been tasked with one mission: find the enemy and carve it like a turkey.

Led by a team of highly-skilled supermen, Carpenter is a member of Mantel, an independent army hired by governments from all over the world. Mantel’s success is credited to its exclusive nutritional supplement: Nectar. This handy fluid has the power to improve a soldier’s sight, aim, speed and strength. Nectar is administered by hand at a variety of doses – an effective solution when facing multiple adversaries but it can be very dangerous when overused by an anxious soldier.

This is the story of Haze, a first-person shooter from Free Radical, the makers of the addictive TimeSplitters series. That statement alone carries hype, anticipation, and severe expectations. Building off the game’s story, the developers use Nectar as one of its selling points. As a Mantel soldier, you’ll feel the power of Nectar with a bird’s-eye camera shift, a display that could be described as a vacuum that’s trying to devour your world. The devoured image quickly pops out, replacing the standard game view with an enhanced look at your enemies, who are now highlighted with a yellow glow. Bullets are taken with less damage, and your shields will replenish much quicker.

Haze had the makings of a good game, but its slow start may leave the average action-seeking gamer scratching his head. Carpenter is a tough, ambitious young man. As the game progresses you’ll learn that he joined Mantel to make a difference in a world he wasn’t happy with. But in the beginning, the only thing you’ll notice is that there are several characters shouting at Carpenter. And since you’re Carpenter, that means they’re shouting at you. They stare into the screen, form a stiff, angry face, and struggle to move their mouths like an old guy coming out of a Botox clinic. Despite the visual and verbal annoyance, the only thing you’ll be able to think about is: which button do I press to skip this scene?

But like something out of a horror movie, with shrieks and creaking floors, the game is forever trapped in the land of No Skipping Allowed. From acclaimed director Dick Blasphemous, No Skipping Allowed has haunted gamers since the days of the first Dragon Quest. But while most players come to RPGs in search of a story, that isn’t why they’ll come to Haze.

Once the real-time monotony has run its course, Carpenter is dropped in the middle of a jungle. He Nectars up, whips out a weapon, and launches a deadly assault on everyone that’s highlighted.

As you make your way through the jungle, you'll fight the urge to look down at your controller. Yes, that is a SIXAXIS or Dual-Shock 3 you’re holding. But it’s really hard to tell.

Whereas TimeSplitters was instantly cool, gripping, and advanced for its time, Haze feels like it just rolled off the PlayStation 2 assembly line. The jungle textures are generic at best; individually, some elements (most notably the mountains) are well below the level of the current generation. Ship textures are bland and blurred together so badly you’d swear they were made using a children’s coloring book. The frame rate is acceptable but not outstanding; the game is slow throughout each mission and struggles to keep up whenever a checkpoint (save spot) is reached.

Visuals alone do not make or break a game. But PlayStation 3 is in an odd position. It doesn’t have 1/100 the number of exclusives that PlayStation 2 had. So when an exclusive comes around, gamers are eager to see all the things that justified that exclusivity – one of them being a graphic engine that was optimized for Sony’s machine. Thus, it’s impossible to ignore when the game ends up looking like a PS2 upgrade.

More than the engine and lifeless character expressions, though, Haze is hurt by its sluggish gameplay. Player movement is notoriously slow and unnatural. You can lunge forward by tapping the X button twice, but the result is a quick camera jerk that pushes your character forward. It is not useful for anything except an escape, a task you won’t have to perform often thanks to the enemies’ immense stupidity. A few of their stupid acts include:

Stupid Act #1: While shooting an enemy about 30 feet away, he stopped aiming, turned his back on me and began to climb down a ladder. He now rests at the bottom of the Bonehead Graveyard – the final resting place of Acclaim and 3DO’s finest releases.

Stupid Act #2: Upon being shot near a rail, the enemy threw himself off a building. He didn’t fall off – it looked like he purposely jumped.

(Remember kids, don’t try these at home!)

Stupid Act #3: I ran up behind an enemy and aimed my gun at his head. He didn’t move. I waited a second or two. He still didn’t move. I opened fire and he fell to the ground, finally moving.

Stupid Act #4: Noting the success of team-based shooters, Haze gives players a few AI teammates. After discovering that one was in danger, I switched weapons (from shotgun to an automatic) and was about to take out the enemy. But I didn’t think I’d have to. The enemy – who was just a couple feet from my teammate – did not fire a single bullet. Instead, he walked up to my teammate, stood for a second, and walked a complete circle in front of him. My teammate had his weapon drawn but did not open fire. Finally, the enemy took action and grabbed him by the neck. That’s when I stepped in and used my gun. This is a first-person shooter, after all – I figured someone ought to.

Stupid Act Bonus: AI teammates are just as dumb as your opponents, often running in front of Carpenter’s gunfire. Apparently they missed the lesson on this at military school.

Haze’s level design is linear yet confusing, hence the inclusion of flairs to mark your next point of travel. Backtracking is out of the question thanks to the formation of each environment (ex: if you had to climb over a steel beam to get to the next area, don’t count on being able to climb back over it).

Very few players will be challenged by Haze, but that doesn’t mean you won’t die a couple of times. When you do, be prepared to wait: the load times are very long. I didn’t time them, but they appeared to rival the 50-second loading experience of NBA Ballers: Chosen One.

Considering this game’s lack of guidance, you shouldn’t be too surprised by the inclusion of vehicles (a Halo staple), or the restriction on carrying more than two weapons (another limitation Halo fans will recognize). Also not surprising is how useless the vehicles are. A couple areas are designed around them, forcing players to use a vehicle or spend several months walking through the narrow area. But they don’t add anything to the experience, feeling more like an afterthought for competitive purposes.

If Haze’s design wasn’t already puzzling, how’s this for a surprise: Nectar, the whole story behind the game’s only unique feature (which, as it turns out, is unique in concept but not in execution), is rarely featured in the single-player campaign. There’s a story twist behind it – a lecture, to be exact – a sequence that will bore most players and turn off those that think it’s a political statement.

Multi-player is a little more eventful, but only temporarily. There aren’t many maps, the weapon selection is weak, and the overall jerky feel of the game is not as inviting as a shooter that’s smooth and seamless.

Which leads us to a troubling dilemma: as much as PlayStation 3 owners want exclusive games, if this is what we have to look forward to, maybe a multi-platform future isn’t so bad.



louis_bedigian's avatar
Freelance review by Louis Bedigian (June 05, 2008)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by Louis Bedigian [+]
Blood Stone: 007 (Xbox 360) artwork
Blood Stone: 007 (Xbox 360)

Whereas GoldenEye Wii and its N64 predecessor lived up to the 007 name, Blood Stone fails to create the highly addictive thrills that gamers and moviegoers have come to expect from the franchise.
NCAA Football 11 (PlayStation 3) artwork
NCAA Football 11 (PlayStation 3)

Despite its many improvements, NCAA Football won’t be able to overtake the Madden franchise anytime soon. But as far as alternatives go – whether based in the college division or some fictional realm where late hits are encouraged – you can’t do much better than NCAA Football 11.
Crackdown 2 (Xbox 360) artwork
Crackdown 2 (Xbox 360)

It’s easy for a fan of the original to complain about the rehashed content, which includes the same city, many of the same objectives, and a cornucopia of collectibles. But what if you’re in the group of gamers who didn’t like the original and were hoping for something more? In that case, you are doubly screwed.

Feedback

If you enjoyed this Haze review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Haze is a registered trademark of its copyright holder. This site makes no claim to Haze, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.