The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Mario Kart Wii
Mario Kart Wii (WII) game cover art
Genre:
Action Racing

Developer:
Nintendo
Publisher
Region
Released
Nintendo
NA
04/27/2008
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Crazyreyn

Cannon Fodder (Amiga)
Sensible Software took soccer and made it slick, speedy and easy to pick up and play, resulting in the cult classic Sensible Soccer. Using the same mecha...

Tom Clancy's Rainbow Six: Vegas 2 (Xbox 360)
For a few of us, the end of Rainbow Six: Vegas left a bad taste in the mouth; a sudden cliff hanger that provided little satisfaction or resolution. For ...

George of the Jungle (Wii)
Despite being an initially promising platformer, its charm is spoiled by pointless motion control, absent collision detection and unforgiving enemy encounters.

GRID (Xbox 360)
Imagine being able to reverse time and have a second chance at something - a misspoken comment, a rubbish exam, a failed date - wouldn’t that be pretty handy? C...

Turning Point: Fall of Liberty (Xbox 360)
When Turning Point: Fall of Liberty was announced it got a warm response due to its refreshing alternative-future take on the stagnating WWII shooter genre. The...

Best Wii Games
Okami (Wii) artwork
Okami
Average Rating: 9.5; Reviews: 2
Resident Evil 4: Wii Edition (Wii) artwork
Resident Evil 4: Wii Edition
Average Rating: 9.3; Reviews: 3
Super Mario Galaxy (Wii) artwork
Super Mario Galaxy
Average Rating: 9.1; Reviews: 9
The Legend of Zelda: Twilight Princess (Wii) artwork
The Legend of Zelda: Twilight Princess
Average Rating: 9.0; Reviews: 3
World of Goo (Wii) artwork
World of Goo
Average Rating: 9.0; Reviews: 2
Sin & Punishment: Star Successor (Wii) artwork
Sin & Punishment: Star Successor
Average Rating: 9.0; Reviews: 2
No More Heroes (Wii) artwork
No More Heroes
Average Rating: 8.5; Reviews: 6
Sonic Colors (Wii) artwork
Sonic Colors
Average Rating: 8.5; Reviews: 4
Metroid Prime 3: Corruption (Wii) artwork
Metroid Prime 3: Corruption
Average Rating: 8.5; Reviews: 2
Dragon Ball Z: Budokai Tenkaichi 2 (Wii) artwork
Dragon Ball Z: Budokai Tenkaichi 2
Average Rating: 8.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! draqq_zyxx has weighed in on Big Brain Academy: Wii Degree for the Wii and figures it rates 8 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Wii > M > Mario Kart Wii > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Crazyreyn
April 21, 2008

Love it or hate it, you have to respect the Mario Kart franchise. Spanning six systems, arcade units, remote controlled cars and widely known as the epitome of multiplayer racing, the series makes a welcome return to the Nintendo Wii. The motley crew of characters and weapons make an appearance along with the recent DS additions of online and retro throwbacks. While Mario Kart Wii adds a few more additions and changes, such as a new control scheme, changes to the drifting system, motorbikes and tricks, this is the same old Mario Kart we all know and love. Every installment added something new to the fore - MK64 added four player multiplayer, Super Circuit was portable, Double Dash!! added two racers per kart, and MKDS was online. So what is new here?

The obvious is the main control scheme - a hunk of molded plastic called the Wii Wheel which houses the Wii remote. Placed in the middle, the remote sensor and the feel of the shell give the illusion you are driving, although you may feel like an idiot doing so. However give it a chance, let go of your inhibitions and you will warm to it faster than you realize. The steering feels very natural, very subtle, and feels more fun that it probably should be. Despite the surprisingly sweet messages the Wii Wheel exhumes, like wishing you were six years old in a push petal car again, for remotely serious play you have to ditch the plastic. The main reason is that because the turning is so subtle, on occasions where drifting and tight turns are essential (such as every cup after 100CC) you can not react like you can with an analog stick. Because of the subtlety in turning, drifting and drift boosting techniques are difficult to attempt, meaning Automatic drifting is realistically the only option. Add in factors such as a rubbish soft B button and arm ache over long periods really highlight that this is not intended for serious play. The main thing to note, however, is that it does work, but you will not want to use it.

Thankfully Nintendo saw past the motion gimmickry that has plagued other Wii titles and give players the option of using the Nunchuk, Classic Controller and GameCube controller. The Nunchuk is a perfectly fine choice, where everything can be performed without any restrictions, with the added benefit of the speaker and hands free play. Naturally the two controllers work as they should, and all three of these methods really emphasize how much easier it is to play with analog controls. Do not demote the wheel straight to "glorified Frisbee" status or rudimentary digging tool, but for showing someone how to play Mario Kart for the first time or in 'casual' multiplayer sessions, the Wheel is spot on.

Getting over the potentially cumbersome barrier of trying to play Mario Kart Wii, the game adds three new gameplay mechanics - tricks, motorbikes and a revamped drifting system. Tricks could be considered the biggest change to Mario Kart strategy since the introduction of drifting; at every ramp you can perform a mid-air trick by waggling the Wii Remote or Wheel as you take off, giving you a boost as you hit the ground. The timing and positioning is key - if you trick before a corner you'll shoot off the edge, but by turning before hand you stay on and with some advantage, giving an extra layer of strategy into racing lines. Not only that, but any time you get into the air you can trick - finding hidden ways of performing tricks such as off wobbly floor sections, fallen columns, tree roots and even from the inside of the N64 Mario Raceway pipe - you will always be looking out for new ways to fit in an extra trick. The addition of half pipes is utterly pointless however - serving only to waste your time, thankfully they are only featured in a couple of tracks and can be skipped entirely.

You are forced to play 100CC through with Motorbikes, a new vehicle type, but the differences to karts are practically non-existent. Although you can execute a Wheelie with a flick of the Wii Remote, giving you a boost of speed, elsewhere your drift boosts are capped, and handle just as karts do. Aside from picking a specific bike for its stats, you have no real reason to choose them after getting through the 100CC class.

The change to drift boosting is one that will cause the most concern among the Mario Kart community. Now taking longer to drift boost - up to several seconds in fact - means that drifting over and over, or snaking, is all but removed. It is possible to still do it to a degree on wider tracks, but realistically should be attributed to just corners and shortcuts. To those who hated Snaking, your prayers have been answered. To those that loved Snaking, you can still semi-snake with a degree of effectiveness. The system is a decent go between for both camps and reminds you what competitive play is really all about – the items.

Aside from these changes, the gameplay is Mario Kart through and through. The items all return (with the random exception of the Boo Ghost) and despite three pointless additions - POW Blocks, Large Mushrooms and Thunderclouds - races are still as random and exciting as ever, and just as frustrating with the rubberband AI that loves to snipe a win out of nowhere. The sixteen new wacky, colourful courses - from circuits to malls, mines and cities, and ending with the staple Bowser's Castle and Rainbow Road - lack any real inspiration and are completely derivative from previous titles. The few exceptions such as the gorgeous Autumn themed Maple Treeway and river riding Koopa Cape do not quite make up for the usual punch we expect from a Mario Kart title. Akin to its portable predecessor sixteen retro tracks make an appearance, where classics such as DS Delfino Square and N64 Bowser's Castle make up for any shortcomings in the new content, and are given a new lease of lift thanks to the trick system.

The amount of content is through the roof - as well as an exhaustive eight cup grand prix across four settings, staff ghosts, multiplayer and dozens of unlockable vehicles and characters, a fully fleshed out online service gives the game legs beyond what you would normally expect from the series. Once you get past the ever convoluted friend code set up, there are a plethora of options that sky rocket longevity. The player ranking and matching system has had an entire new approach, along with the addition of two players on one system, a downloadable Wii Channel for rankings and challenges - it feels like a proper attempt at an online game. Nintendo should be commended for their dedication in providing a proper service for such a game that hinges so much on multiplayer.

Although Nintendo has done so many things right with this new edition - the intuitive (and free!) Wii Wheel, the superb online approach, tactically deep trick system - it does not feel as overwhelmingly fresh as those before it. The game takes little advantage of the Wii architecture - trackside Mii's, online and downloadable Mario Kart Channel excluded - the vast majority of this game could have been done on the GameCube. The ability to play without remote sensing control is evidence of this. However, it is just as inviting, just as charming, just as fun as before, and you will have a blast from when you first clip on that Wheel to getting blue shelled on the last corner of an all important online race. Mario Kart Wii is game that deserves your attention, whether you are new to the franchise or not, and cements the Wii as the champion of multiplayer this generation.

Pros
- Free Wii Wheel works surprisingly well for casual play
- Multiple control schemes
- Trick system is simple yet very effective
- Online is leaps and bounds from what we have seen from Nintendo previously
- A lot to unlock and do

Cons
- New tracks lack any punch
- Motorbikes practically the same as Karts
- Feels more of a Greatest Hits than a fully fleshed out new installment


Rating: 8/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Mario Kart Wii is a registered trademark of its copyright holder. This site makes no claim to Mario Kart Wii, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.