The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne (PS2) game cover art
Genre:
Turn-Based RPG (Fantasy)

Developer:
Atlus
Publisher
Region
Released
Atlus
NA
10/13/2004
Ghostlight Ltd.
EU
07/01/2005
Atlus
JP
02/27/2003
AKA: Shin Megami Tensei: Lucifer's Call (EU), Shin Megami Tensei III: Nocturne Maniax (JP)
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Aquas

Gradius IV (Arcade)
I first picked up the Gradius III & IV compilation pack initially because I was into Gradius III at the time, since I was primarily playing it via MAME and the ...

EarthBound (Super Nintendo)
EarthBound is a turn based RPG that is unlike any RPG of its time. The setting is 1990's America as envisioned in the quirky eye of series creator, Shigesato I...

Cleopatra Fortune (Dreamcast)
Cleopatra Fortune is an Egyptian themed puzzle game in which the goal is to entomb gems, sarcophaguses and mummies in a Tetris-like fashion.

Star Ocean: Till the End of Time (PlayStation 2)
I'm going to begin this review saying that I pretty much like, or tolerate everything about this game. The Star Ocean universe is engaging and after playing th...

flOw (PSP)
In an era of gaming when first person shooters like Call of Duty 4, Gears of War and Halo seem to dominate the market. A game like flOw comes around to give us...

Best PlayStation 2 Games
TimeSplitters (PlayStation 2) artwork
TimeSplitters
Average Rating: 10.0; Reviews: 2
Shin Megami Tensei: Persona 4 (PlayStation 2) artwork
Shin Megami Tensei: Persona 4
Average Rating: 9.8; Reviews: 4
Resident Evil 4 (PlayStation 2) artwork
Resident Evil 4
Average Rating: 9.7; Reviews: 6
Disgaea: Hour of Darkness (PlayStation 2) artwork
Disgaea: Hour of Darkness
Average Rating: 9.7; Reviews: 3
Metal Gear Solid 3: Snake Eater (PlayStation 2) artwork
Metal Gear Solid 3: Snake Eater
Average Rating: 9.7; Reviews: 3
Tony Hawk's Pro Skater 3 (PlayStation 2) artwork
Tony Hawk's Pro Skater 3
Average Rating: 9.7; Reviews: 2
Grand Theft Auto: Vice City (PlayStation 2) artwork
Grand Theft Auto: Vice City
Average Rating: 9.6; Reviews: 5
Gran Turismo 3 A-Spec (PlayStation 2) artwork
Gran Turismo 3 A-Spec
Average Rating: 9.6; Reviews: 3
Grand Theft Auto: San Andreas (PlayStation 2) artwork
Grand Theft Auto: San Andreas
Average Rating: 9.6; Reviews: 5
Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2) artwork
Xenosaga Episode III: Also sprach Zarathustra
Average Rating: 9.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! harvester has weighed in on Second Sight for the PlayStation 2 and figures it rates 8 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > PlayStation 2 > S > Shin Megami Tensei: Nocturne > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Aquas
April 03, 2008

The night is that time of demons. The title screen is a shadowed navy background filled with various creatures. Their eyes glow different colors as your hero stands faced towards them. He appears small and insignificant compared to the fiends loitering the area, but his back bares the glowing stripes that show his demi-fiend nature. After a pause with the cast of figures, the logo reveals itself from top to bottom in the matter of a moment. It reads ‘Nocturne’ in large red letters, and Shin Megami Tensei in smaller white text. Push Any Button.

The game begins with an ordinary day for our hero, hanging around Tokyo and meeting up with his friends. The intro doesn't last long until Tokyo is transformed into a sort of neo-demon-Tokyo: a plane where spirits and demons are enflamed in war and different rulers are in search for a godly power to shape the world in their ideals. Our hero and a couple of his friends are caught in this event, and happen to be a few of the last surviving humans of Earth. The hero discovers the ideals of his various acquaintances and can decide what ideal he desires to help, or to find his own path. Yes, that means multiple endings. The plot is good enough that you’re usually wondering what each character is up to and the multiple endings allows for re-playability, along with a hard mode for die-hards.

The strongest part about Nocturne for me is its atmosphere. When I play Nocturne I feel like I'm being dragged into a mysterious and brooding underworld, that is the night. Perhaps the sense of danger and insecurity that one feels shrouded in darkness, where imagination has free reign; or that, within the night there is a kind of disturbed beauty like a warped moon on a bloody lake… this game is distinctly gothic and vicious, yet also melancholy in its theme. Besides waxing poetic, all of the environments make you feel small, in a good way. And the fact that the MP healing items are droplets or bottles of soma, gives off an interesting vibe to the culture of the game. Soma is an intoxicating drink used in ceremonies in Vedic and Persian cultures, and is primarily known as the drug in Aldous Huxley’s ‘A Brave New World’. Soma for crying out loud!

There are candelabras you need to collect through the course of the game. When near one of these candelabras, the hero senses danger, and if he chooses to proceed, he is sucked through the ground to a barren desert in which he meets with a vindictive Matador Reaper. He threatens and berates you, then describes with nasty fervor the actions he will take to lead about your death, your "fated reunion with death." When I first encountered this hellish figure I was taken aback by a difficult fight! His words were not false.

Nocturne's battle system is in the turn-based RPG style. The main twist is that you can gain and lose turns by taking advantage of each demon's affinities. For example, if you use Ice (Bufu) on an enemy who can repel Ice, you'll lose your whole parties turn (4 is max party). The same goes for status ailments or physical attacks all together. Critical hits and misses also affect turn amount. This turn gaining / losing mechanic fuels you to have a diverse party of demons with a variety of spells and affinities to get the upper hand. You have the ability to recruit demons from battle into your party by straight up engaging in conversation with them, or seducing them. A horny goblin with a spike jutting out from his crotch will express that the Lady in your party has a "hot ass!!" and will be glad to join up. When your demons level up they'll get new spells or abilities and sometimes they'll evolve. You can also fuse demons together to create different and more powerful ones. There are many different demons to find and fuse and they are all very full of themselves. The demon fusing function is mandatory in keeping your party buff enough to face each new dungeon and it’s quite fun / cool to do so. There is also customizability in the hero by means of ingesting Magatama, which are parasites that grant certain immunities and allow skills to be gained by leveling up with them ingested.

Nocturne is a pretty badass Japanese RPG. It’s unique feel, customizability of your party and overwhelming atmosphere makes it shine as one of the PS2’s top tier RPGs. The graphics and design of the demons and world is colorful and stylistic, and the game’s humor is refreshing amidst a bleak world you’re brought into. You have to try this one out.


Rating: 9/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Shin Megami Tensei: Nocturne is a registered trademark of its copyright holder. This site makes no claim to Shin Megami Tensei: Nocturne, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.