The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Zillion
Zillion (SMS) game cover art
Genre:
Action

Developer:
SEGA
Publisher
Region
Released
SEGA
NA
??/??/1987
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by pickhut

Sonic the Hedgehog 4: Episode II (Xbox 360)
While I'm disheartened that Episode II feels the need to reuse stuff from past titles instead of attempting a 100% fresh game, for what it is... it's st...

Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu (Saturn)
!!~CAUTION~!! This review is best read with unsuspecting family members, close friends, or complete strangers for maximum effect. You have been warned.

Brave Fencer Musashi (PlayStation)
Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi...

Wolf Fang (Saturn)
Vapor Trail has a sequel called Wolf Fang. Let's focus on the more pressing issue first: Vapor Trail managed a sequel.

PuLiRuLa (Saturn)
Then you got anthropomorphic bottles in business attire, a painting of a nun that can whip out a huge tongue, and a towering sumo wrestler chilling beside Mount...

Best Sega Master System Games
Alex Kidd in Miracle World (Sega Master System) artwork
Alex Kidd in Miracle World
Average Rating: 8.3; Reviews: 3
Shinobi (Sega Master System) artwork
Shinobi
Average Rating: 7.7; Reviews: 3
Psycho Fox (Sega Master System) artwork
Psycho Fox
Average Rating: 7.0; Reviews: 3
Alex Kidd: The Lost Stars (Sega Master System) artwork
Alex Kidd: The Lost Stars
Average Rating: 7.0; Reviews: 2
Power Strike (Sega Master System) artwork
Power Strike
Average Rating: 6.5; Reviews: 2
Wonderboy (Sega Master System) artwork
Wonderboy
Average Rating: 6.5; Reviews: 2
Enduro Racer (Sega Master System) artwork
Enduro Racer
Average Rating: 5.5; Reviews: 2
Zillion (Sega Master System) artwork
Zillion
Average Rating: 5.5; Reviews: 2
Shadow Dancer (Sega Master System) artwork
Shadow Dancer
Average Rating: 4.0; Reviews: 2
Scramble Spirits (Sega Master System) artwork
Scramble Spirits
Average Rating: 3.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! falsehead has weighed in on Psycho Fox for the Sega Master System and figures it rates 7 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Sega Master System > Z > Zillion > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by pickhut
January 27, 2008

The last time I played Zillion was a few years back, and it was actually the first time I've ever completed the game. It felt great finally doing that after only venturing a few inches inside the underground base back when I first played it as a child. Back then, I had no idea what I was suppose to do, since the process of going from one room to another seemed like an impossible task. But when I attempted to take on the game again a few years back and took the time to understand how things work, it came off absurdly easy, and I finally got the opportunity to go beyond the first floor. However, while completing the game felt great, the actual experience of playing the game wasn't.

As you enter the underground base with your one man army, J.J., your goal is to save two of your captured team members, collect 5 floppy disks, locate the main computer so you can enter the self-destruct code, then escape before the whole thing explodes. Sounds simple enough, right? Right... Shame on you for actually thinking that. Every single room you enter, you have to destroy capsules containing "letters" you'll have to remember and input into that room's terminal panel. Entering in the right letters will open up a sealed door or elevator, allowing you access to the next room. Now, let those last two sentences sink in for a bit. Especially those first five words of the first sentence.

Every. Single. Room. You. Enter.

Yup, that's what you'll be doing for the entire game: going from one room to another, doing the exact same thing, over and over, until you either quit or beat the game. To make matters worse, it's quite easy to get hurt a lot in this 16 floor base, as the challenges you face can be really cheap at times. The enemy soldiers are quick shooters when they want to be, hitting you even when they're walking away and you drop down from a platform. Mines are frustrating to jump over, since, with the ceiling being so close to your head, there's really not much room jump when they're around. There are other nuisances, like the absurd amount of laser barriers, and those pesky auto-guns, but they're not as annoying. And as your life is about depleted, you're forced to retreat back to your ship to heal, which, of course, is located on top of the base. You can warp there using a terminal, but the most frustrating part of that is running all the way back to where you last were, fighting your way through all those dangers again, and possibly losing a lot of your health, again, in the process. It makes having to heal almost not worth it at all. But you have to, since you really don't have a choice.

It was just too much to play through Zillion this time around for the sake of this review. Halfway through, I just quit. I didn't even try to rescue one of my captured members, though it's pointless doing so, since they are next to useless. Apple may have the ability to jump really high, but by the time you actually get her, you'll already be able to do it with your main character. Champ is just as worse, since he's slow, and the only thing he has is firepower. Unfortunately, he's somewhere near the end of the game, so, by the time you get him, J.J.'s firepower has already been maxed out. This just contributes to the rest of Zillion, which itself is just one repetitive waste of time. Completing the game takes a little over two hours, but for a title like this, that's way too much. What's worse is that there's no save or password feature, so you have to do this whole thing in one boring playthrough. The only reason I can imagine someone actually playing through this is for curiosity's sake, but that's it.

You know what's funny? There's a code that you can input into a terminal that lets you commit suicide. It's almost like the programmers knew that you would get tired with the game, so they gave you the option of killing yourself out of boredom.


Rating: 3/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Zillion is a registered trademark of its copyright holder. This site makes no claim to Zillion, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.