The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Worms: Open Warfare 2
Worms: Open Warfare 2 (DS) game cover art
Genre:
Strategy

Developer:
Team17 Software
Publisher
Region
Released
THQ
NA
09/04/2007
THQ
EU
??/??/????
THQ
AU
??/??/????
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Jason Venter

Atelier Meruru: The Apprentice of Arland (PlayStation 3)
There’s an astonishing level of complexity on display everywhere you turn, so you might have to wait until your second or third trip through the game before try...

Kingdom Rush (iPad)
Kingdom Rush is the perfect showpiece for Apple’s famous tablet, by virtue of thoroughly competent and refined design that typically is preserved for the...

Revenge of the Titans (PC)
Compounding that particular issue is the fact that it’s difficult to see very far. The perspective is close enough to the ground that you can easily see detail...

Little King's Story (Wii)
Your royal guard has a tendency to get caught up on fences, on the edge of buildings and so forth. By the time you’re commanding a group of 17 soldiers, it’s a...

Ridge Racer (Vita)
In Ridge Racer, though, none of the tracks—even the two bonus ones—include more than a few corners that you might call “sharp.” Old Town, one of the adde...

Best DS Games
Dragon Quest VI: Realms of Revelation (DS) artwork
Dragon Quest VI: Realms of Revelation
Average Rating: 9.5; Reviews: 2
Elite Beat Agents (DS) artwork
Elite Beat Agents
Average Rating: 9.3; Reviews: 3
Advance Wars: Dual Strike (DS) artwork
Advance Wars: Dual Strike
Average Rating: 9.3; Reviews: 3
Castlevania: Dawn of Sorrow (DS) artwork
Castlevania: Dawn of Sorrow
Average Rating: 9.3; Reviews: 3
Space Invaders Extreme (DS) artwork
Space Invaders Extreme
Average Rating: 9.3; Reviews: 2
Kirby: Canvas Curse (DS) artwork
Kirby: Canvas Curse
Average Rating: 9.3; Reviews: 4
Mario Kart DS (DS) artwork
Mario Kart DS
Average Rating: 9.2; Reviews: 5
Ossu! Tatakae! Ouendan! (DS) artwork
Ossu! Tatakae! Ouendan!
Average Rating: 9.0; Reviews: 4
Pokemon Pearl (DS) artwork
Pokemon Pearl
Average Rating: 9.0; Reviews: 4
Professor Layton and the Diabolical Box (DS) artwork
Professor Layton and the Diabolical Box
Average Rating: 9.0; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! Suskie has weighed in on Kirby: Canvas Curse for the DS and figures it rates 10 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > DS > W > Worms: Open Warfare 2 > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Jason Venter
September 21, 2007

Like its predecessors, Worms: Open Warfare 2 is nearly impossible to hate. With the franchise's usual sense of humor, challenging battles against the computer or online opponents, portability and some optional mini-games that make special use of the DS hardware, you might suppose this outing would be irresistible. Unfortunately, even for those who love legless wonders, a few issues muddy the waters.

The general idea behind this and other Worms titles is that you're in charge of a squadron of worms with plans to blast the snot out of the enemy group. You and your adversaries might all be food for fish, but you carry deep grudges; only over-the-top violence will satisfy your blood lust. It's silly, of course, but therein lies the appeal. If you don't smile at the thought of an earthworm whipping out a bazooka and turning the landscape into a series of charred craters, I fear for your immortal soul.

That's only the game's concept, though. What about the game play? It turns out that even once you move beyond the amusing notion of angry fish bait, Open Warfare 2 remains intriguing.

Like its predecessors, the game places you on a hand-drawn map (though there is plenty of background movement) and lets you wage war. Combat is turn-based. When a battle begins, all of your worms are situated at key vantage points, while the same is true of your competitor's squirming troops. With your turn, you can then move your active soldier into a better offensive position and in most cases launch your attack using one of the many available weapons.

Those weapons are where problems begin. Even though there's an effective tutorial at the onset of the game (which you can skip if you're so inclined), getting a handle on the destructive implements available can prove difficult. Options like the flaming fist that lets you knock your opponents backward with a cry of “Shoryuken!” are cool and have predictable results, but more standard fare like the bazooka definitely doesn't.

The elements are to blame for that. You might look at a worm on a ledge above and think that you can turn him to ash, but if he's too far away, you have to account for astonishingly powerful wind gusts that could take your mortar and send it just about anywhere (including right back at you). Seemingly simple assaults sometimes become absurdly difficult. Even navigating the map can prove difficult when a simple hop at zero gravity turns into a dip in the ocean (an instant death). Your computer opponent rarely makes mistakes, though. He knows just where to aim shells to consistently blast you from across the map. He knows how to get around, too. The ease and frequency with which the AI manages complex, long-distance strikes is exasperating and unfair.

Worms veterans might think that the complaints up to this point just sound like a lot of baseless whining. After all, there are some people who really get the franchise and love the complexity. What about them? Well, they may still have mixed feelings.

That's mostly true because of hardware limitations (or programmers not yet comfortable with the way the DS works). You might not expect it of a cartridge-based game, but Open Warfare 2 has load times. Worse, they're console-sized. It just doesn't make sense, not when the on-screen visuals seem like the sort of thing you might anticipate from the Super Nintendo. Even the occasional video is so pixelated that it can't possibly be a factor. Despite the rousing soundtrack and the occasional digitized worm voice, you'd think delays would be minimal.

Special mini-games designed specifically for the DS really highlight that flaw. In one of the three varieties, your worm starts on one side of the map and you guide him to the other by drawing lines on the screen. However, there are surprise complications. Two seconds in, you might realize that you overlooked something, then wait 10 seconds to make another attempt, only to find something else you missed. It doesn't take long at all--particularly with the more involved puzzles that so frequently rely on trial and error--before you're spending more time watching load screens than you are actually playing!

If the developers forgot about some of the hardware's strengths, though, at least they remembered its online capabilities. In fact, matches against people from halfway around the world are the number one reason to keep playing! Signing onto a wireless network is painless. I was able to instantly find a satisfying match (which I won, in case you're wondering) on my first attempt. Players vote on settings before beginning battles, or can simply let the game decide. If people continue supporting online play, Open Warfare 2 could represent a lasting value to gamers that relishes a worm-infested internet and could potentially keep them playing for weeks. Unlockable content and the ability to customize everything about your worm squadron (right down to victory dances) could have a less profound but similar effect if you lack a wireless network.

Worms: Open Warfare 2 feels like it was made for a disc-based system but crammed onto the DS cartridge just because it could be. Attempts to hide any resulting issues only exacerbate them, yet charm and a timeless concept triumph anyway. The result is difficult to hate, even if it's equally difficult to love. Online play could easily keep this game in rotation for a long while, especially if newcomers are willing to devote the time it takes to learn the ropes. For returning Worms enthusiasts looking for a way to take their carnage on the road and for those who are sick of typical DS fare, Open Warfare 2 comes recommended. Even if that's not you, give it a shot. Preferably with napalm.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Worms: Open Warfare 2 is a registered trademark of its copyright holder. This site makes no claim to Worms: Open Warfare 2, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.