The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Dungeon Maker: Hunting Ground
Dungeon Maker: Hunting Ground (PSP) game cover art
Genre:
RPG

Developer:
Global A Entertainment
Publisher
Region
Released
XSEED Games
NA
06/19/2007
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Greg Knoll

Golden Sun: Dark Dawn (DS)
They then thrust them into a meek storyline that does nothing to supplement the Golden Sun epic or answer the questions made at the end of The Lost Ag...

Assassin's Creed: Brotherhood (PlayStation 3)
Even before its release, Assassin’s Creed: Brotherhood was the victim of utter scrutinization. Many knew the premise, but most wondered if the ideas pres...

Condemned 2: Bloodshot (PlayStation 3)
I’m the type of person who easily forgives flaws. So long as a game has one incredible, striking element I can ignore shoddy camera angles, loose controls or ba...

Knights in the Nightmare (PSP)
Once Knights starts, it’s a non-stop struggle that requires constant action in order to win. You don’t simply move your units into range before you can a...

Enslaved: Odyssey to the West (PlayStation 3)
I’ve had my sights locked on Enslaved: Odyssey To The West ever since I heard about it. That was a year ago. Granted, it’s somewhat of a long time—especi...

Best PSP Games
Lumines (PSP) artwork
Lumines
Average Rating: 9.2; Reviews: 3
Ridge Racer (PSP) artwork
Ridge Racer
Average Rating: 8.7; Reviews: 3
Mega Man: Maverick Hunter X (PSP) artwork
Mega Man: Maverick Hunter X
Average Rating: 8.7; Reviews: 3
Half-Minute Hero (PSP) artwork
Half-Minute Hero
Average Rating: 8.5; Reviews: 2
The Legend of Heroes: A Tear of Vermillion (PSP) artwork
The Legend of Heroes: A Tear of Vermillion
Average Rating: 8.5; Reviews: 2
Every Extend Extra (PSP) artwork
Every Extend Extra
Average Rating: 8.5; Reviews: 2
Gurumin: A Monstrous Adventure (PSP) artwork
Gurumin: A Monstrous Adventure
Average Rating: 8.0; Reviews: 3
Crisis Core: Final Fantasy VII (PSP) artwork
Crisis Core: Final Fantasy VII
Average Rating: 8.0; Reviews: 2
Brave Story: New Traveler (PSP) artwork
Brave Story: New Traveler
Average Rating: 7.5; Reviews: 2
Final Fantasy: Anniversary Edition (PSP) artwork
Final Fantasy: Anniversary Edition
Average Rating: 7.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! Masters has weighed in on Street Fighter Alpha 3 MAX for the PSP and figures it rates 9 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > PSP > D > Dungeon Maker: Hunting Ground > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Greg Knoll
August 01, 2007

Every now and then games introduce new ideas in an attempt to redefine their chosen genre. Most of them, like Night Trap, end up falling flat on their face. Yet sometimes, games succeed at the attempt, break the barrier and create an entertaining experience that is anything but typical.

Dungeon Maker: Hunting Ground is one of those titles.

It starts off by introducing you to the main character, an architect who has just purchased an empty dungeon on the outskirts of a new town. His hopes are to build a grand enough dungeon to capture and kill The Wandering Demon, Dungeon Maker’s antagonist.

The game goes on to introduce the villagers, like the town builder. He will be helping you with all your architectural needs. Then there's the town beggar who, for one gil at a time, will point you in the right direction if you happen to get stuck.

Most of the dialogue and story takes the bench at that point. Dungeon Maker does little to create plot twists or brewing love interests. Global A Entertainment, however, created something so original, so addictive you probably won’t be bothered by the thin story: Dungeon making.

There are only the most basic items are available to begin with. Straight corridors, L and T shaped corridors and small one-door rooms. Needless to say, your first floor won’t be anything spectacular. It only serves a tutorial, introducing you to the basics of dungeon building.

Floor by floor, piece by piece your dungeon will start to come together. As you progress, better rooms are introduced: Japanese parlors, complete with wooden floors and papers walls; Elegant and mysterious fountaing rooms. Dungeon Maker’s later floors also allow you to use bigger rooms, some of which you can use to create chapels that will ward off the undead, or Altar rooms that will attract them.

This is what pushed me so hard throughout the game. The premise is simple: Create a better dungeon to attract better monsters, who provide you with more gold to allow you to buy more pieces for your dungeon, to make your dungeon better. Yet in this simplicity is where Dungeon Maker becomes insanely addictive.

I was given free reign to make my dungeon look any way I wanted. Even when I had to put the game down, I was planning my next floor. “Do I want long corridors towards several rooms," I would find myself asking with every level, "or do I want curved, turning hallways to spiral out from the starting point?”

Then I would actually build it. I would push through my dungeon, battling monsters in real-time combat with precision controls, tack on pieces, curse when I ran out of them before I finished, return to town to buy more and start all over again the next day.

When I did return, it was exciting to see what kind of monsters had made their way into my dungeon, what kind of items they had left in my treasure chests and what rating my new floor improvements gave me.

When I got tired of seeing the same thing in my dungeon, I could change the corridors with the press of one button. Dirty, dingy hallways became dark stone corridors or beautiful carved marble hallways, all of which looked amazing blazing off my (borrowed) PSP’s screen.

When I got bored with simply “building” I could take on one of the many side-quests provided by the villagers. At times they would ask me to find a certain item that they would later turn into something better to provide me with a stat increase. Other times they would give me a new room in order to trap and kill a specific kind of monster. With a lacking story, these side-quests provide a bit more of a goal-oriented task.

If I got bored of my dungeon entirely, I could take a warp portal to a random dungeon, where I could battle, blindly I might add, through another persons creation. The random dungeons were often the best way to provide me with new items, sometimes those in side-quests, and it’s a nice break not knowing what lies around the corner every time.

So what if Dungeon Maker: Hunting Ground doesn’t have a story? It looks amazing, its controls are tight and Dungeon making is the most original, most addictive idea I’ve seen in a very long time. Games rarely get this good, especially games that try to break new ground. This is a must own. Trust me. You won’t be able to put it down long enough to return it if you rented it.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Dungeon Maker: Hunting Ground is a registered trademark of its copyright holder. This site makes no claim to Dungeon Maker: Hunting Ground, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.