The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > Xbox 360 > T > Transformers: The Game > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Donovan Chee
July 24, 2007

Transformers: The Game takes as much hostage from itself as the characters in the movie take from one another. For those who skipped out on that experience or haven’t had the chance to go through it yet, the game will prove to be confusing if anything and to anyone who’s been playing videogames for the past five years, disappointingly familiar.

Transformers: The Game attempts to follow in the footsteps of the recently released movie. . . sort of. The premise is the same, but the story is in an altered state (for better or worse) and is told through brief cutscenes before and after most of the game’s mission based action. Rearranged and mutated, much of the epic feel of the film has thus been lost in translation and Transformers is left to stand solely on its playability and graphical achievement. Wondering how that stacks up?

Regardless of plot or setting, the most important things at stake are the robots themselves, which come through with flying colors. Each of the Autobots and Decepticons are modeled more vividly than you might give a movie to videogame adaptation credit for; they’re nowhere near the level of detail presented on the silver screen, but I dare anyone to naysay their quality otherwise. You’ll see pipes and levers; gears and rods, all of the things that should be visible on a giant, highly intelligent machine from Mars. I assume, anyhow.

It’s unfortunate that the integrity of everything onscreen besides the Transformers and their lighting relationship with the sky is completely dismissible. Buildings and vehicles look absolutely horrendous; the screen capture on the back of the game’s case is only a vague indication. You’ll be even less impressed when you jump into the world and are hit in the face with muddy, low-resolution textures that look like they may have been pulled from an earlier generation Xbox title. Not usually one to complain about graphics, I feel that it’s safe to say even the most indifferent will find trouble here. It’s not just a few things here and there that appear unsightly; you can’t do anything to escape it, this is what you’ll have your eyes on from beginning to end.

To make matters worse, the gameplay mechanics are salvageable at best. It was a nice idea trying to combine the likes of Grand Theft Auto with something like MechAssault and Dynasty Warriors, but the concoction just doesn’t work out in the end. Sure there’s enough to do, which makes it fun at first, but the game doesn’t provide enough content to spread the love around to. Most of the time, Missions require you to spend no more than minutes at a time in a single form, in what amounts to beating the snot out of a few opposing bots or simply driving from location to another. It’s not only the entire pacing that’s off a beat; it’s the way that you’ll be fighting. Be it Decepticons or Autobots, you’re equipped with a pretty impressive arsenal of destructive means. By way of projectiles, there’s the secondary machine turret that provides a hail of high caliber bullets and the main cannon. The main cannon function differs from machine to machine, but the effects are always impressive whether you launch off a giant rocket or create a ball of energy to fling at the enemy.

It sounds well enough, but there’s a problem. All but the most basic of enemies are equipped with a forcefield that deflects your missile attacks. Odds are, you’ll be thinking that there should have been some way around this – I mean, what’s the point of packing so much heat when it can’t get through to your target? Well, there is no way. In that situation, you’re forced to close in and engage in a vicious metal melee; but there are two problems there, as well.

All of the game’s bosses have a shield like their minions, that not even brawling can get through. What way is there to win? Well similarly, all of the game’s bosses share the same weakness: random items. If you find yourself struggling to take down a boss’s defense, look around the arena. Whatever may be lying around the ground is fair game – an oversized tire; a passing van; pieces of cement – go ahead. Apparently, random items can perforate alien plasma better than a miniature nuclear warhead.

The next problem has to do with combos.

What about them? They’re missing. Apart from being able to do an evasive roll out of harm’s way, the most complex you’re able to get with your fighting is to mash the attack button repeatedly. Don’t bother nudging the analog stick or pressing several buttons at once, as there’s no other outcome to be had. What really makes this bother a major issue is the lack of opponents onscreen at a time. Whereas something like Dynasty Warriors is able to sway your attention by sending a horde of thirty or forty at a time, the most you might see in Transformers: The Game is lesser than ten.

In no surprising turn of events, Transformers: The Game succumbs to the most common shortcoming of its ilk: borrowing heavily from well-established and influential systems. The taking on loan is understandable yet, as always, is put to such a bad use that it ends up being unforgivable. Then it’s ironic that what kills this beast and gives it its last breath is no more than meets the eye.

Familiarity.



Buy Transformers: The Game at Amazon.com!

Most recent video game reviews written by Donovan Chee

Fear Effect (PlayStation) [November 19, 2007]
Project Sylpheed (Xbox 360) [August 22, 2007]
Super Smash Bros. Melee (GameCube) [July 20, 2007]
Final Fantasy XII (PlayStation 2) [July 16, 2007]
Max Payne 2: The Fall of Max Payne (Xbox) [July 16, 2007]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ holdthephone's Final Fantasy XIII-2 review
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead
+ Magical Mystery Tournament!
+ disco's SoulCalibur V review
+ nickyv917's Paper Mario: The Thousand Year Door review

Staff Game Reviews

SoulCalibur V (Xbox) artwork sample The Simpsons Arcade Game (Xbox) artwork sample Quarrel (Xbox) artwork sample
Star Ocean: The Last Hope (Xbox) artwork sample Pushmo (Xbox) artwork sample Medal of Honor: Airborne (Xbox) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (Xbox) artwork sample Othello (Xbox) artwork sample Scarface: The World is Yours (Xbox) artwork sample
The Last Express (Xbox) artwork sample Golden Axe II (Xbox) artwork sample Assassin's Creed: Revelations (Xbox) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Mega Jump (Xbox) artwork sample White Knight Chronicles (Xbox) artwork sample Dragon Wars (Xbox) artwork sample
F-Zero GX (Xbox) artwork sample Paper Mario: The Thousand Year Door (Xbox) artwork sample Pokemon Snap (Xbox) artwork sample

Mega Jump
White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Transformers: The Game is a registered trademark of its copyright holder. This site makes no claim to Transformers: The Game, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker