The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > DS > P > Pet Alien > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Nicholas Tan
June 19, 2007

What do you do with a children's CGI series that has recently been cancelled due to low ratings? Make a generic platformer, of course!

It's not surprising to find the everyday NickToon and Saturday-morning animation become a video game of the run-of-the-mill variety, slap-dashed together with intentions of easy money, and Shin'en's Pet Alien does little to buck this trend. Parents might find this dual-screen treatment of a program their kids (maybe) watch rather harmless and proper, but kids will likely be bored by the redundant level design, shrug-your-shoulders gameplay, and a production that fails to capture the spirit of Pet Alien, let alone anything else.

As the show is circulated more aggressively in Europe, you can choose to play in one of five provided languages at the start screen, but with the barebones story, it doesn't matter what language you choose. Tommy and his five alien friends have been abducted from the lighthouse where they live by the Robotix, who wish to add a homosapien specimen to the sights and sounds of their galactic zoo. To escape this case of containment for entertainment, the five aliens must work together to rescue Tommy and return home.

Unfortunately, this means crawling through eighty levels, split into five stages between which dialogue is squeezed and is never seen anywhere else. The only other things resembling dialogue are huge blocks of instructional text worded in such a technical way at times that kids probably won't understand what to do.

It is unfortunate that only the oft-trodden motions of platforming are at play here. The personalities of the five aliens from the Conforma Dimension - the troublemaking Dinko, the burly yet scaredy-cat Gumpers, the hyper-energetic parrot Flip, the snobbish Swanky, and the tongue-slobbering dog Scruffy - are not brought to life. They are virtually reduced to general characters with some one-trick-pony ability that is whipped out every now and then to reach the end goal:

Dinko sprints across conveyor belts; Gumpers smashes breakable objects; Flip flaps over dangerous things like bombs for a limited time; Scuffy slurps up far-away objects with his tongue; and Swanky pushes, err..., boxes.

What's more, the interface for going from level to level is a square-based grid with a mere bulbous Pet Alien icon to indicate which box the player is in. If it weren't for some stars in the background, the spaceship setting would have been thoroughly dubious.

In fact, when you peel away the Pet Alien skin off the gameplay, there's just not much to enjoy. Completing each level is extremely easy and redundant, perhaps in an attempt to emulate Frogger for kids. To activate the exit teleportation device at the end of each level, players must collect all of the alien-green energy crystals floating about while avoiding enemy patrols and conquering small obstacles, which usually require switching to specific aliens that can do the job. Some of the few obstacles worthy of mental effort are having to push boxes through a laser gate and the occasional Pet Alien character pad that makes the player step back and think about which alien is best for the situation.

Since dying seems to be too traumatic for kids, accidentally grazing a robot, if just by a hair, means restarting the level all over again. People who are not amused by Barney anymore will probably find Pet Alien quite a breeze, so the one-hit restart doesn't come into play very often, but for the game's intended 3+ audience, it can amount to wails of frustration. Not only does the player have to repeat the crystal-gathering process for each of the eighty levels, but nearly half of them must be completed no matter what. So whether it is due to flat-out aggravation or character switching for the umpteenth time, there is no escape from the big-ol' yawn.

To be sure, several features mix up the action in the hopes of lending an air of well-roundedness: stage-end bosses, mini-games, and Marathon mode. Some of these attempts do keep the difficulty above the juvenile level, but most of them fall short of their potential. Stage-end bosses only take three hits to be scrapped, and none of them need more than one lowly character to kill. Even the final boss is as easily destroyed as the first one. Whatever happened to climax? Each defeated boss also yields a mini-game, which can be selected at the opening menu, but they only provide about ten minutes of interest. Finishing the game, if one can reach that far, opens Marathon Mode, provoking the player to beat every level over again except with a time limit. It is a wonder as to why this appears after the gruntwork and not during the adventure in the first place. The time limit could have spawned a time-based reward system or a higher difficulty setting for those who want a challenge.

No one likes bashing an innocent little kids game, but Pet Alien is a wasted opportunity. Thought it's certainly playable and fun in a few spots, the game takes hardly any inspiration from the original source or the DS. The touch screen is used merely for menu selection and mini-games, and as a numerical placeholder for how many crystals and keycards the player currently has. In other words, everything that could have made Pet Alien a success is suspended in an atmosphere of mediocrity. Parents, if you want your young ones occupied, get them something else. Children all over the galaxy deserve better than this.



Buy Pet Alien at Amazon.com!

Most recent video game reviews written by Nicholas Tan

Indigo Prophecy (PlayStation 2) [August 20, 2007]
Mario Party 8 (Wii) [August 03, 2007]
The Legend of Zelda: Twilight Princess (Wii) [July 27, 2007]
Big Brain Academy: Wii Degree (Wii) [July 10, 2007]
The Red Star (PlayStation 2) [May 31, 2007]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ RotW January 29 - February 04 2012
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead
+ Magical Mystery Tournament!
+ disco's SoulCalibur V review
+ nickyv917's Paper Mario: The Thousand Year Door review
+ HonestGamers review bounties topic (February, 2012)
+ nickyv917's F-Zero GX review
+ EmP's Medal of Honor: Airborne review
+ overdrive's Star Ocean: The Last Hope review

Staff Game Reviews

SoulCalibur V (PlayStation 2) artwork sample The Simpsons Arcade Game (PlayStation 2) artwork sample Quarrel (PlayStation 2) artwork sample
Star Ocean: The Last Hope (PlayStation 2) artwork sample Pushmo (PlayStation 2) artwork sample Medal of Honor: Airborne (PlayStation 2) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (PlayStation 2) artwork sample Othello (PlayStation 2) artwork sample Scarface: The World is Yours (PlayStation 2) artwork sample
The Last Express (PlayStation 2) artwork sample Golden Axe II (PlayStation 2) artwork sample Assassin's Creed: Revelations (PlayStation 2) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Dragon Wars (PlayStation 2) artwork sample F-Zero GX (PlayStation 2) artwork sample Paper Mario: The Thousand Year Door (PlayStation 2) artwork sample
Pokemon Snap (PlayStation 2) artwork sample Final Fantasy X-2 (PlayStation 2) artwork sample Eternal Eyes (PlayStation 2) artwork sample

Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap
Final Fantasy X-2
Eternal Eyes

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Pet Alien is a registered trademark of its copyright holder. This site makes no claim to Pet Alien, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker