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Sherlock Holmes: The Awakened
Sherlock Holmes: The Awakened (PC) game cover art
Genre:
Adventure

Developer:
Frogwares
Publisher
Region
Released
Unknown
NA
02/16/2007
93 Games
EU
02/16/2007
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Systems > PC > S > Sherlock Holmes: The Awakened > Staff Review

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Review by HB
May 30, 2007

I’ve never taken much of an interest in Sherlock Holmes before, so forgive me if the following assumption is wrong: it sounds strange that Frogwares is sourcing material from an author none other than H.P. Lovecraft (famous for merging horror and science fiction together) for the basis for a Sherlock Holmes game. Well, here’s the final product. Subtitled The Awakened, the follow-up to Secret of the Silver Earring ambitiously tries to use Cthulhu mythology to spook the heck of you out while you sleuth your way through as Sherlock Holmes himself. Besides that, though, there’s not much that really distinguishes itself from most adventure titles – except for the fact that it’s played from a first-person perspective.

That’s right. Throughout the game, you’re placed in the shoes of Holmes and occasionally his trusty sidekick, Watson. The controls are remarkably similar to a first-person shooter, in that you use the keyboard to walk and the mouse to look around. This would have actually worked rather well, if it weren’t for the fact that many of the environments are vacant and almost completely lifeless. Take the start of the game, when you must take a trip to the nearby bookstore. There’s no chatter, no sound of footsteps, and almost no sightings of local townspeople – it’s like a ghost town. And at the docks at nightfall, where there was a great opportunity to create chills in the hunt for a couple of kidnappers, the lack of life is simply too distracting to shrug off.

It’s a shame, because the game is meant to be creepy, and it’s evident in the story. Though it starts off as a simple kidnapping, The Awakened soon enough delves into Cthulhu mythology and has you trying to stop cultists from performing insane rituals. With that said, there are a couple genuinely eerie (and gory) moments where credit should be given. Early on, you’ll come across a large, dimly-lit temple. Drawings are scrawled on the walls, dirty mattresses of the captives lay out in the open, and right at the end of the room is a naked and bloodied body on an altar. Yikes.

While those sparse bone-chilling moments wouldn’t have been anywhere near as effective on static screens like adventures more than a decade ago or from a third-person perspective, the first-person view does raise some problems of its own. Remember playing Grim Fandango or The Longest Journey and getting stuck? Remember trying to find that needle in the haystack by moving your mouse and covering every inch of your screen, hoping to come across a hotspot and finding a key item or initiating an action? Well, those haystacks have grown exponentially. Let’s go back to the docks. I don’t think anyone can deny that it’s not a small area, and on my playthrough, I missed some rope. Twenty minutes later, when I couldn’t into a warehouse, I backtracked and scoured the whole area. After another twenty minutes passed, I grunted and checked a walkthrough.

Holmes also has a couple of handy items with him that a super-sleuth needs, such as a magnifying glass and a tape measure, and you can intuitively whip them out during static zoom-ins. Though the magnifying glass is supposed to make life easier for you, you’ll still be blind-clicking everywhere trying to find that miniscule key item that will let you continue with the game, which frankly sucks, especially without any hint of what you’re supposed to be looking for. It’s fortunate, then, that one of the game’s redeeming features is its quality of puzzles. They range from the simple (like opening the warehouse at the docks – once you’ve got that wretched rope!) to the challenging (like filling in a mathematical newspaper clock puzzle to work out the combination to a safe), and the latter will certainly give many fans of the genre a tough time. The relief and satisfaction you get for solving each one makes up for some of the aimless wandering and blind-clicking elsewhere.

Along with the old-fashioned puzzle-solving, plenty of other traditional adventure elements are recycled, too. You’ve still got your inventory and the ability to combine or inspect items, and you can’t progress to the next section if you haven’t attained all the key items or solved the puzzle (it’s a tad annoying that Watson tails you, yet contributes nothing – not even a tiny clue). The Awakened even tries to freshen the genre further by forcing you to put two and two together and to come up with your own theories. In these neat little situations, Holmes will ask you a question pertaining to the case, and using the evidence you’ve gathered, you must type in the correct answer before progressing.

The Awakened tries to take a unique approach with the genre by letting you play from Holmes’ eyes, but unfortunately, this isn’t used to its full potential. Frogwares could have made a really creepy game, but a number of factors, including lifeless environments and plenty of frustrating blind-running, stack up against it. They do, however, get the puzzles spot-on, and so if you don’t mind a bit of backtracking, this is worth a look. Just make sure you have a walkthrough with you.




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