The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > Xbox 360 > A > Aegis Wing > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Jason Venter
May 16, 2007

If you live in North America, Aegis Wing is a free download. Microsoft calls it a gift, though it isn’t willing to share the wealth overseas. According to a press release, the game is only going to be free for a limited time. That’s an odd decision for a few reasons, but mostly because it limits the number of people likely to be online to play it together. Since the game doesn’t live up to its full potential until a few people are playing at once, both the regional availability and the eventual price hike are perplexing.

As you can probably tell from the screenshots, Aegis Wing is a horizontal shooter. If you want, you can play it the same way you would a game like Gradius or R-Type. Without companions, you can weave through bullets while firing shots of your own that take down an entire enemy fleet. The screen never fills with a Psikyo-style wave of bullets; you almost always have plenty of room to maneuver if you take a proactive approach to ridding space of enemies and don’t let yourself get crowded into a corner. Even so, the solo version of the game is difficult, even brutal. At first, finishing even the first of six stages without company feels impossible.

Bring along a few friends, though, and Aegis Wing is a different game. New play mechanics emerge when more than one ship is present. That’s also the only time there’s any teamwork.

As multiple ships soar through space, you’ll find that you can approach an ally and latch onto his ship. Though doing so consigns you to whatever evasive maneuvers your ally feels are appropriate, there’s a trade-off: you receive boosts to your firepower. Suddenly, those intimidating warships aren’t such a big deal. During the rounds I played, I found that the other gamers who joined in were quite content to ride my coattails through most of the stages. They simply fired powered-up beams at opportune moments and otherwise let me worry about staying out of harm’s way. It worked out pretty nicely.

When a few ships are gliding along together, gameplay is silky smooth. Since any power-ups that appear are communal, you don’t have to worry about one guy racing ahead to grab all the goodies while the other folk do all the work. Everyone also has a few lives. Once those are exhausted, there are periodic opportunities to find extra ships that can keep the poorer player in the game. It’s a pretty decent setup, one that rewards cooperative play at every turn.

Boss encounters are also simpler with the additional firepower. Though your largest adversaries employ simple patterns that are easily memorized and used to your advantage, there are times when you won’t even have to bother. On the default difficulty level, several powered shots from each ship in the fleet can make quick work of even the toughest opponents. That fact was made clear to me on my second multi-player trip through the game.

The first time through, I’d reached the end of a stage with all of my pals riding along with me. We zipped right up to the boss and fired a few powerful bursts that sent him to his doom. On the second round, I reached the stage’s conclusion all by my lonesome. Suddenly, the boss that formerly proved so simple began gliding all over the screen, unleashing dangerous bursts I simply didn’t recall from our previous encounter. He almost reduced me to a pile of debris before I could adapt to his breed of offense. It took everything I had to avoid his assault and launch a successful one of my own.

Once you’ve played through the game a time or two, however, there aren’t many reasons you’d want to try again. One problem is that the backgrounds aren’t very interesting. To me, good shooters are made memorable by their thrilling environments. In Aegis Wing, you’re treated to a view of debris floating in space, bland cities and vacant skylines. It’s all quite forgettable. If you look forward to any stage, it’s because you like the boss battle at the end. That’s about as unique as any part of the game gets.

Repeated plays come down to your desire for a high score. The game keeps track of how many shots you fire in each stage and ranks your accuracy. There are the usual achievements, too, which range from clearing a stage without firing a shot (won’t your new online acquaintances love you when you do that?) to conquering the game on higher difficulty levels. You shouldn’t have much trouble completing about half of these your first few games. By then, you’ll either be addicted or you’ll have moved on to something else.

Ultimately, it’s difficult to rate Aegis Wing because of the vast difference between the single-player experience (which isn’t all that much fun) and the multi-player mode (which is quite enjoyable for two or three hours, then redundant from that point onward). As long as the game is free, though, that hardly matters. It’s certainly worth the 50MB of space it’ll occupy on your hard drive, if only for the achievements and the few hours of twitch-based gameplay it provides. Microsoft needs to seriously consider expanding Aegis Wing’s availability so that people can enjoy it throughout the world. More free gifts wouldn’t hurt, either, but let’s take things one step at a time…



Buy Aegis Wing at Amazon.com!

Most recent video game reviews written by Jason Venter

The Simpsons Arcade Game (Xbox 360) [February 04, 2012]
Pushmo (3DS) [January 31, 2012]
Unstoppable Gorg (PC) [January 19, 2012]
Skylanders: Spyro's Adventure (Xbox 360) [January 08, 2012]
Defense Grid: The Awakening (PC) [January 04, 2012]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ holdthephone's Final Fantasy XIII-2 review
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead
+ Magical Mystery Tournament!
+ disco's SoulCalibur V review
+ nickyv917's Paper Mario: The Thousand Year Door review

Staff Game Reviews

SoulCalibur V (PC) artwork sample The Simpsons Arcade Game (PC) artwork sample Quarrel (PC) artwork sample
Star Ocean: The Last Hope (PC) artwork sample Pushmo (PC) artwork sample Medal of Honor: Airborne (PC) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (PC) artwork sample Othello (PC) artwork sample Scarface: The World is Yours (PC) artwork sample
The Last Express (PC) artwork sample Golden Axe II (PC) artwork sample Assassin's Creed: Revelations (PC) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

White Knight Chronicles (PC) artwork sample Dragon Wars (PC) artwork sample F-Zero GX (PC) artwork sample
Paper Mario: The Thousand Year Door (PC) artwork sample Pokemon Snap (PC) artwork sample Final Fantasy X-2 (PC) artwork sample

White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap
Final Fantasy X-2

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Aegis Wing is a registered trademark of its copyright holder. This site makes no claim to Aegis Wing, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker