The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel (PS2) game cover art
Genre:
Action

Developer:
Interplay
Publisher
Region
Released
Interplay
NA
01/13/2004
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by viridian_moon

Avernum 5 (PC)
Some time ago, a small company called Spiderweb Software made a game called Exile. This game was pretty awesome for many reasons, among them its unique m...

Defcon (PC)
In this game, there is only one winner. Cooperation disintegrates, and the game devolves into a savage contest of every man for himself. LAUNCH DETECTED ...

NetHack (PC)
There’s a saying in the NetHack community that the DevTeam thinks of everything, and it’s true. The game is so deep and fully realized that it’s impossib...

Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2)
We’ve come to expect three things from the Xenosaga RPGs: a deep, epic plot, an insane number of amazingly well-done cutscenes, and terrible gameplay.

Planescape: Torment (PC)
Sigil is the City of Doors. It lies at the nexus of the multiverse; its portals touch countless worlds, and those with the correct keys can reach anywhere from ...

Best PlayStation 2 Games
TimeSplitters (PlayStation 2) artwork
TimeSplitters
Average Rating: 10.0; Reviews: 2
Shin Megami Tensei: Persona 4 (PlayStation 2) artwork
Shin Megami Tensei: Persona 4
Average Rating: 9.8; Reviews: 4
Resident Evil 4 (PlayStation 2) artwork
Resident Evil 4
Average Rating: 9.7; Reviews: 6
Metal Gear Solid 3: Snake Eater (PlayStation 2) artwork
Metal Gear Solid 3: Snake Eater
Average Rating: 9.7; Reviews: 3
Disgaea: Hour of Darkness (PlayStation 2) artwork
Disgaea: Hour of Darkness
Average Rating: 9.7; Reviews: 3
Tony Hawk's Pro Skater 3 (PlayStation 2) artwork
Tony Hawk's Pro Skater 3
Average Rating: 9.7; Reviews: 2
Grand Theft Auto: Vice City (PlayStation 2) artwork
Grand Theft Auto: Vice City
Average Rating: 9.6; Reviews: 5
Gran Turismo 3 A-Spec (PlayStation 2) artwork
Gran Turismo 3 A-Spec
Average Rating: 9.6; Reviews: 3
Grand Theft Auto: San Andreas (PlayStation 2) artwork
Grand Theft Auto: San Andreas
Average Rating: 9.6; Reviews: 5
Guilty Gear XX: Accent Core (PlayStation 2) artwork
Guilty Gear XX: Accent Core
Average Rating: 9.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! asherdeus has weighed in on Turok: Evolution for the PlayStation 2 and figures it rates 5 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > PlayStation 2 > F > Fallout: Brotherhood of Steel > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by viridian_moon
August 17, 2006

Among the desert weeds and radiation of post-apocalyptic California live the last remnants of humanity. Jaded and cynical, they wallow in poverty, their run-down settlements small outposts of civilization in the midst of the all-encompassing nuclear wasteland – but underneath the dirt and grime lies a devilish brand of humor and the utter freedom to make whatever you want of yourself and the world. This is the premise of Fallout and Fallout 2, two incredible CRPGs that have enchanted gamers for nearly a decade.

Then, on the other hand, we have Brotherhood of Steel. A top-down action-RPG that boasts oodles of profanity and women dressed like rejects from BDSM porn flicks, it dazzles the gamer with gems of scintillating wit like pervasive toilet humor and scenes with mutants urinating. Unique plot elements such as bandits and evil cults are guaranteed to thrill even the most discriminating player, as are twists that are either predictable or lame, even frequently contradicting the established canon! Add to this excruciatingly boring and linear gameplay and a soundtrack that consists of silence and Slipknot, and you have yourself a winner, right?



This game is not Fallout. It’s an atrocity.

You can kiss the freedom of the CRPGs good-bye. From the outset, you’re given the choice of three slightly different characters to play – no ability to create your own. But fear not, for the designers have compensated for this oversight! On every level up, you’re given a piddling handful of points to invest in skills that barely make any difference in the gameplay. For instance, you can increase your melee or gun damage by a whopping five percent! Even should you bother to max all five levels out, which takes quite some doing, it’s the difference between taking four smacks to kill enemies and five, and you’re mashing X anyway. Of course, there are other skills too; for example, you can increase your maximum HP, but why would you care when it regenerates anyway?

That’s right: your health slowly replenishes over time! Because the enemies are too stupid to move around unless you get near them, you can stand in one place until Armageddon and stare at the screen as your HP bar inches closer to the full mark. (Better yet, go make a cup of coffee; god knows you’ll need it.) If you ever find yourself running low on stimpacks, you’ll find yourself hard-pressed to avoid relying on this, as damage is basically impossible to avoid without a lot more trouble than it’s worth. Enemies take several hits before going down, and because the angle of the camera is so steep that you can’t see very far around you, your guns aren’t exactly long-range; you can’t maintain distance for longer than three seconds without a lot of running around. It’s much easier to simply let them swarm mindlessly around you, mashing X as they throw themselves onto your weapons. You don’t even have to do anything like think, because if you have targeting on, it conveniently locks onto the next enemy when the one you’re fighting dies!

It doesn’t take long for the thrill of watching your enemies explode in showers of gore to wear off. You trudge along a dungeon’s sole narrow path for literally hours at a time, mashing X over and over and over again as waves of all two or three different kinds of enemies – sometimes just one! – wash over you. Their AI is pathetically bad; if armed with grenades or flamethrowers, they do more damage to each other than to you. Each dark, dreary area is much like the last, and when you reach the end, you get the pleasure of fighting a boss that requires no more strategy than the enemies you just slaughtered, boasting as many as one or two attacks! And after a long, monotonous battle, you get to go aaaaaall the way back out again.

Brotherhood of Steel’s dungeons are mind-numbingly linear for the most part, but it occasionally breaks out of the mold and throws you into huge, almost mazelike environments riddled with nooks and crannies. Unfortunately, even this usually goes awry. Either you’ve just beaten the dungeon’s boss and now, forced to backtrack through the whole bloody cavern while it teeters on the brink of collapse, you have to figure out how the hell you’re supposed to get out, or you’re engaged one of the game’s occasional “find and kill all 50/60-some of X baddie” quests. There’s usually anywhere from 15 to 25 spread out over one sprawling area (incidentally very, very similar to the others in the quest), some hidden inside winding housing complexes or cowering in corners after fleeing a fight. God forbid you miss one, because not only can you not proceed with the game until every last one of the 50/60-some is dead, but you can’t even leave the area until it’s been wiped clean.

Brotherhood of Steel does that a lot. It isn’t satisfied with merely exuding linearity; it has to shove it down your throat. It abandons everything that made the Fallout games special: their personality, their wit, their freedom. Instead it has mindless hacking and slashing. It’s more than just a blur of monotony: it’s an agonizing experience for anyone who expects some semblance of quality from games, and a kick in the groin for fans of the series. It’s simply appalling that a piece of trash like this calls itself Fallout.


Rating: 1/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Fallout: Brotherhood of Steel is a registered trademark of its copyright holder. This site makes no claim to Fallout: Brotherhood of Steel, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.