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Review by janus
March 18, 2006

Proximity mines, in the Facility. This was the only way to play Goldeneye. I remember the glorious carnage caused by my carefully laid mines as I hid away in the comfort of the toilets, laughing like an evil genius when my friends were blown to smithereens. "So NOW can we try different weapons," they would cry as they perished for the umpteenth time.

No. It's my N64 and we're doing proximity mines, in the Facility.

Since purchasing Perfect Dark Zero for my shiny new XBox 360, I just haven't enjoyed the comforts of old. Bullying friends into enduring my cowardly antics may be a simple matter, but when I'm facing off against Mr. TexanPDZGamer and thirty other gun-tooting maniacs, hiding in the toilets isn't going to get me very far.

In this sort of environment there's only one way to rise above the crowd: kill everybody else. When you clutch a fearsome Super Dragon in your sweaty, carpal-tunnel ridden hands, enemies beware! Those foolish enough to stand in your way are soon left with a face-full of lead as you grit your teeth, empty your clip, and then panic (just what the hell are you going to do when you need to reload?!). Should moving them with bullets alone prove too difficult, of course, let fly with the Super Dragon's secondary weapon, a freakin' grenade! They can strafe, they can run and they can even roll, but when volatile grenades are bouncing towards their shins they can only prolong the inevitable for so long.

Before you can even gloat over the pathetic corpse slumped against the stone pillar opposite you, chilling white text flashes in front of your eyes: HEADSHOT. Oh dear, it seems a cunning sharpshooter has employed the Super Dragon's sniper feature, taking you down from the other side of the map without a shred of mercy. Oh well; so it goes. If you're feeling vindictive you may decide to seek out revenge, but PDZ is so bloody intense, so full of crazed gamers all gunning for each other, that often the only course of action is to go after the first person you can find. Hopefully, they will blink first.

PDZ isn't the first game to gather people from all over the world for one wild killing spree. It's so well balanced, however, that the possibilities for mayhem are almost endless. The Super Dragon may be ridiculed as an easy way out, but when you have someone capable of zooming across the entire map and slaughtering you with one bullet, things don't seem so easy. You can flail about all your want, carelessly unloading your machine gun in the vain hope that your opponent is a moron. If they can perform the roll manoeuvre to their advantage, however, they can embarrass you with brutal melee attack.

There's no one way to play PDZ. People can march round with a Super Dragon, or they can stampede across the maps with a shotgun in their hand, charging right up to people and tearing their face off with one blast after another. This may sound impossible to overcome, but even if you're armed with a humble pistol you can annihilate your better equipped foe, providing you can hold the weapon with a steely grip and a dead-eyed aim as you go for that glorious HEADSHOT! Each session explodes with bodies, bullets and profanity as people are killed every second in every possible way. There is only one sure thing: you will not stay alive for long. Even if you have hidden away at the very top of the level with a rocket launcher in order to use its secondary function -- a guided missile -- you are in danger of a very embarrassing downfall. Carefully guiding a rocket into the gut of an enemy from miles away only to turn into the muzzle of a sub-machine gun is hardly a dignified way to die.

As I type this there are only a few maps to go to war on, but the strength of these battlefields is apparent from your very first deathmatch. Should you wish to engage in a slow, strategic Dark Ops match with a whole team of Joanna Darks you can sneak about the entire Urban map, diving down alley-ways and climbing miserable buildings as you hunt down your opponents. For all-out chaos few places can match the Desert, though. Under the searing heat of the sun you must charge across the sands in search of vulnerable targets, lest you be caught out by someone with a jet pack. What begins as a glimmer in the cloudless skies soon turns into your worst nightmare as a stream of ammunition comes raining down on you. Where do you hide? Nowhere! This is the Desert!

These levels are so fun because they encourage unrestrained aggression! You can fight in the whole Desert, but if you are craving for some close-ranged violence you can cut down the size. Hurrying down the single street of an Old West town is a furious experience. This shootout is everything but honourable, though, as people roll around the dusty earth, taking refuge in buildings to avoid the dreaded snipers before coming out, guns blazing. Snipers tend to sit on a faraway ridge outside of town. This happens to be a respawn point, though, so you can score an easy kill if you're lucky enough to see a dumb shooter gazing out over the sands into the distance through his precious sniper scope. This is your chance for a HEADHSHOT! Oh yes, revenge is sweet!

I could sit here and I could talk about the different modes -- how capturing the flag is every bit as intense as the hilarious Infection (where you literally infect players!). I could talk about the full depth of an arsenal that manages to deliver ruthless weapons such as the Plasma Rifle while still finding a place for the good old RCP90. I could even tell you about the lightning-quick interface, the simple menus and the comprehensive statistics. However, to express the sheer raucous fun of PDZ, I need only think back to the time when I was one kill away from securing a nerve-wracking, hard-fought victory. Scrambling frantically through the dense vegetation of the Temple, hurrying down ruined tunnels and over trickling streams, I was searching madly for someone, ANYONE, to murder. In the Temple (hell, in every level!) the enemies come out of nowhere. I turned a corner and BAM, I won the match with one expert (see: lucky) headshot. "Damn, Jaaynus blew mah face off," muttered Mr. TexanPDZGamer as I sat back in my chair, contented. Until the next deathmatch, that is.

PDZ will need to be updated with more maps if it is to hold the attention of XBox Live gamers. For now, though, there's nothing on the console that can quite match the unpredictable, bloody carnage of a Perfect Dark Zero deathmatch. There's simply nothing like the sense of nervous urgency that sets in when you suddenly become aware that you only need five more kills. Nor is there anything like the feeling you get when you finally manage claw out victory, rising above the thirty-one others to emerge from the massacre on top.


Rating: 9/10

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Game Profile & Content
NA
EU
JP
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Perfect Dark Zero (X360) game cover art
Staff Score (Avg): 6.0
User Score (Avg): N/A
Press Score (Avg): 8.2
Reviews: 1
Guides: 1
Cheats: 0
Ratings: 4
High Scores: 0
Screenshots: 6
Videos: 0

Title: Perfect Dark Zero
Genre: First-Person Shooter
Publisher: Microsoft
Developer: Rare
Release Date: November 22, 2005
ESRB: M
Save: 100KB


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