The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Dynamite Duke
Dynamite Duke (GEN) game cover art
Genre:
Action

Developer:
SEGA
Publisher
Region
Released
SEGA
NA
??/??/1990
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Zigfried

One Chance (PC)
One Chance is a bad game for obvious reasons. The graphics are poor, the music is repetitive, the guy walks slowly, the story is silly, player interactio...

Canabalt (PC)
I view people who subscribe to the holy book of Canabalt the same way that Orson Scott Card intended readers to view Xenocide's Qing-Jao: as obses...

Splatterhouse (PlayStation 3)
Once upon a time, all this blood and nudity would have been daring. I remember gasping in awe when playing the originals . . . of course, those were marketed t...

Rad Mobile (Arcade)
I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing

Super Sprint (Arcade)
Most players will quickly realize the true nature of the deceptive diagonal path and avoid it. True racing experts will keep trying -- and failing -- until the...

Best Genesis Games
Shining Force II (Genesis) artwork
Shining Force II
Average Rating: 10.0; Reviews: 3
Shinobi III: Return of the Ninja Master (Genesis) artwork
Shinobi III: Return of the Ninja Master
Average Rating: 10.0; Reviews: 3
Ristar (Genesis) artwork
Ristar
Average Rating: 10.0; Reviews: 3
Phantasy Star II (Genesis) artwork
Phantasy Star II
Average Rating: 10.0; Reviews: 2
Toejam & Earl (Genesis) artwork
Toejam & Earl
Average Rating: 10.0; Reviews: 2
Sonic the Hedgehog 2 (Genesis) artwork
Sonic the Hedgehog 2
Average Rating: 9.5; Reviews: 4
Contra: Hard Corps (Genesis) artwork
Contra: Hard Corps
Average Rating: 9.5; Reviews: 4
Twinkle Tale (Genesis) artwork
Twinkle Tale
Average Rating: 9.3; Reviews: 3
Rocket Knight Adventures (Genesis) artwork
Rocket Knight Adventures
Average Rating: 9.3; Reviews: 2
Phantasy Star IV: The End of the Millennium (Genesis) artwork
Phantasy Star IV: The End of the Millennium
Average Rating: 9.2; Reviews: 3

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! Masters has weighed in on Castle of Illusion starring Mickey Mouse for the Genesis and figures it rates 8 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Genesis > D > Dynamite Duke > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Zigfried
November 16, 2005

After the generic presentation of Raiden, I never dreamed I'd see serpentine mutants bursting from cloning chambers or cybernetic soldiers fighting halftracks face-to-face... not from Seibu Kaihatsu, anyways. But they proved me wrong -- they delivered a fun, intense, creative, shooting-brawling hybrid that blew my steel-toed boots off. That game was called Dynamite Duke.

As The Double Dynamites (a two-player cooperative revision) hit arcades a year later, Sega released a neutered port of the original for their infant Genesis. They also reprogrammed much of the fun right out of the cartridge. Worse graphics, missing levels, fewer bosses, and jenkier controls -- "less" was the standard (but not the rule) for arcade-to-Genesis conversions in those earliest of days. I'm talking before gems like Strider hit the market.

Inferior port or not, the game's concept still brimmed with coolness. Dynamite Duke's setup resembles ye olde Hogan's Alley, but with two important differences. First: the screen slowly scrolls left to right (like Operation Wolf). Second: the buzz-cut blonde cyborg Duke Rippem -- a studly soldier who probably inspired Duke Nukem -- is visible onscreen at all times, so you can move around and even duck to avoid bullets while mowing down the evil Dr. Ashe's army. Since the developers planted Duke right in the middle of the action, they even gave him a few close-range moves: kicks, punches, pistol whips, and uppercuts.

This was a brilliant innovation, but sadly a wasted one. Not a single enemy or background object -- not even a parking meter right in front of you -- can be hit with a melee attack. Until you reach the end-of-level boss, your punches and kicks are futile, harmlessly poking through whatever onscreen sprite you're trying to bash.

Sega didn't even get the boss fights right. Now that's not to say they aren't fun -- they are, since in those you can actually choose between punching and shooting -- but the game only has six levels (as opposed to the arcade's eight), and you'll battle palette-swapped pigmen or flamethrowing firemen on multiple occasion. Why didn't Sega keep the arcade game's ninja-like boss or its crazy lab mutant? The world may never know.

It's fun to show off my experience by making obscure comparisons, but let's be honest here. Back when I first played Dynamite Duke in 1990, I hadn't heard of "The Double Dynamites". Hell, I didn't even know Dynamite Duke was originally an arcade game until 2004. It wasn't in my arcades. My arcades only had popular games. Good games. Games like Smash TV and Strider. Classics that you could really sink your quarters into. Hell, one arcade actually had the mega-awesome Captain Commando, but not even the slimiest dive hosted Dynamite Duke.

So for all my extensive research (translation: I looked at some arcade screenshots), the Genesis port remains my only experience with Dynamite Duke. And it would have remained a great experience forever if not for my friends who did their best to ruin my innocent fun. SNES-loving friends. Friends who pointed out that the sticks of dynamite strongly resemble ketchup bottles, and the big red bombs hurled by grenadiers look more like Christmas ornaments than any kind of incendiary device. I don't know about you, but I have a hard time taking a military action game seriously when enemy soldiers attack with ketchup and holiday decorations. Dynamite Duke is fun, but it's far from classic.

//Zig




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Dynamite Duke is a registered trademark of its copyright holder. This site makes no claim to Dynamite Duke, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.