The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Space Megaforce
Space Megaforce (SNES) game cover art
Genre:
Scrolling Shooter (Vertical)

Developer:
Compile
Publisher
Region
Released
Toho
NA
10/??/1992
Toho
EU
??/??/1992
Toho
JP
04/28/1992
AKA: Super Aleste (EU), Super Aleste (JP)
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by yamishuryou

Gabriel Knight: Sins of the Fathers (PC)
Gabriel Knight knows mystery. After all, he's a writer who has tried his hand at the literature genre. Unfortunately for him, much like most aspiring authors, t...

Speed Racer: The Videogame (DS)
You won’t have much time to pay attention to your surroundings, however; in the vein of such series as Wipeout and F-Zero, Speed Racer: The Vid...

Yu-Gi-Oh! GX: Spirit Caller (DS)
Much strategy comes into play. What cards should you put in that will complement each other and make their powers stronger together than divided? What can you d...

Spartan: Total Warrior (GameCube)
Creative Assembly is a company somewhat well-known solely for their Total War series of historic RTS games on the PC; arguably some of the better RTS’ around, t...

Zone of the Enders: The Fist of Mars (Game Boy Advance)
When one thinks of Japanese culture, they’re most likely to think of four things; anime and manga, giant mechs, video games, and pop (no, not the carbonated bev...

Best Super Nintendo Games
Space Megaforce (Super Nintendo) artwork
Space Megaforce
Average Rating: 10.0; Reviews: 3
Final Fantasy III (Super Nintendo) artwork
Final Fantasy III
Average Rating: 9.9; Reviews: 10
Super Mario World 2: Yoshi's Island (Super Nintendo) artwork
Super Mario World 2: Yoshi's Island
Average Rating: 9.8; Reviews: 3
Super Mario World (Super Nintendo) artwork
Super Mario World
Average Rating: 9.5; Reviews: 4
Cybernator (Super Nintendo) artwork
Cybernator
Average Rating: 9.5; Reviews: 2
Super Bomberman (Super Nintendo) artwork
Super Bomberman
Average Rating: 9.5; Reviews: 2
Super Mario Kart (Super Nintendo) artwork
Super Mario Kart
Average Rating: 9.5; Reviews: 5
Chrono Trigger (Super Nintendo) artwork
Chrono Trigger
Average Rating: 9.1; Reviews: 6
U.N. Squadron (Super Nintendo) artwork
U.N. Squadron
Average Rating: 9.0; Reviews: 3
Out of This World (Super Nintendo) artwork
Out of This World
Average Rating: 9.0; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! overdrive has weighed in on Daze Before Christmas for the Super Nintendo and figures it rates 6 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Super Nintendo > S > Space Megaforce > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by yamishuryou
January 20, 2005

With foreboding music playing in the background, the Earth is exhibited at a technological pinnacle with the blue-and-green planet’s nations united in one single coalition. Copilots Ti and Razu of the Earth Defense Force currently lack a diversion from the monotony of their military duties – but they’re about to get one. Cue extraterrestrial space vehicles coming in from the celestial above, their only intent complete and merciless destruction. Mother Earth sends out her offspring to stop this bastardized threat, this foreign intruder from damaging her womb. Their homeland in peril, Ti and Razu, strapped into their seats, are in for take-off. As they embark, the title Super Aleste throttles onto the screen at lightning speed, blazing the way for a shooter that digs deep into the titanic well of gameplay.

Eleven levels play out Super Aleste’s plot, each long and sometimes taking up to 20 minutes. Accompanied by perhaps some of the greatest inspirational music ever created, traveling throughout a single level will bring you past several different terrains as you plow through enemy spaceship after enemy spaceship. Once you reach the end, you’ll meet up with the head honcho, more often than not one badass motherfucker. Granted, there are many out-of-this-world bosses in space shmups, going so far as the solid snake-penis of Wings of Wor fame, but next to nothing tops a life-sized jello defended by viper-like tentacles!

Of course, Super Aleste has its own arsenal of artillery. Eight different weapons are at use, and can be upgraded six levels. Each is dissimilar from the rest and powerful in its own little way, such as the Hyper Laser, capable of shooting homing lasers that can go through barriers, or the Power Shot, which fires a massive amount of bullets while charging up a bolt of pure energy. Additionally, you can use a limited supply of bombs to finish off every nemesis onscreen. However, in order to strengthen your firepower, you need to scourge the stages for power-up capsules, orange capsules, or green capsules. If the power-up capsule matches your current weapon, it’ll upgrade your capabilities to cause fiery havoc. Green capsules level you up one regardless of weapon and orange capsules (collected in bulk) will make your forces become even stronger. By grabbing every single power-up within reach, the entity that is your spacecraft becomes a herculean force, a deity in the disguise of a human spaceship, an abyss of oblivion among alien ranks, capable of crippling and destroying every foe on the screen. Once this happens, nothing is able to withstand your very own onslaught of raking lasers.

But that doesn’t mean you’re invincible.

The game starts you start off with three blocks of health, and three lives. Suppose you do upgrade your ship to level six. Getting hit by a single bullet lowers you down to level two, and another successful attack sets you back at zero. After that, two more failures to dodge, and you’ve one block of health left. One last sneak hit, boom, you’re dead! Considering the armada that the alien navy sends after you, your skills would have to be insane to make it through a lengthy playthrough of Super Aleste without dying once; but consider that that is just Normal mode. Things only get tougher as you ascend the ranks of difficulty, with enemies capable of taking more abuse and substantial weakening of your own ship. If you wish to get started on Wild, the difficulty that is resemblic of the ninth pit of Hell itself, you’ll have to watch out for the massively powered-up spacecraft and the debris their exploding frames leave behind in the form of space junk that is naturally attracted to your ship.

Super Aleste - a game created by Compile, arguably the greatest of retro shmup developers. Although it might not be as groundbreaking or earthshattering as Compile’s Guardian Legends, Blazing Lazers, or a handful of other shoot-em-up releases, it still holds its ground by having aged incredibly well in all aspects of its foundation and retaining the core fun value it started out with in 1992.


Rating: 10/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Space Megaforce is a registered trademark of its copyright holder. This site makes no claim to Space Megaforce, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.