Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Clockwerx (PC) artwork

Clockwerx (PC) review


"Sammy spins left, Sammy spins right. Sammy sees the green rod coming! Sammy tries to duck and weave and avoid a collision, but the green rod is too clever for Sammy. The two collide in a fiery explosion that totally decimates poor Sammy. "

Sammy spins left, Sammy spins right. Sammy sees the green rod coming! Sammy tries to duck and weave and avoid a collision, but the green rod is too clever for Sammy. The two collide in a fiery explosion that totally decimates poor Sammy.

The above is an example of how NOT to play ClockWerx.

Today, I've decided to review the beautiful Windows re-release of my favoritest Mac game ever. (Okay, like the only Mac game I ever played, but one I love to death.) ClockWerx is an awesome puzzle game of the best type - one that makes little to no sense at all. You are Sammy, a little golden clock hand spinning around a small dot on the grid-like playing field. (Note: I just named him Sammy, he doesn't actually have a name.) Your mission, should you choose to accept it, is to successfully navigate Sammy across the board to the goal dot, wherever it may be.

As Sammy rotates, he will pass close to other dots in the grid. When he's next to them, he can switch to them, and this is how he transfers from dot to dot, to make his way around. Sounds easy enough, right? Of course, life for Sammy is not this simple.

There's other clock hands swinging around the place too, enemy hands. If an enemy hand, be it green, red, blue, or pink with purple polka dots, comes in contact with our hero Sammy rod, say bye bye, start the level again. And it's not just other rods that are out to get Sammy. There's spikes, both stationary and moving, disappearing dots, oil slicks, doorways, and other such calamities that our little yellow friend must deal with on his epic trek around the playing field.

The best bit about this game is, it's easy to learn how to play. You just have to know how to control Sammy. Sammy rotates. Make Sammy change direction. Make Sammy switch dots. And the levels start off easy. The first ten levels are an introduction to the game, leading you through learning about all the things you have to avoid. After that, it's on for young and old.

ClockWerx is a great challenge. But it's also a lot of fun. The 100 levels will keep you confuzzled and entertained for hours upon hours. It requires a great strategic mind to complete, yet is fun for people of all ages. If that's not enough, you can choose your difficulty! Higher difficulty means all the hands spin faster, there are more enemy hands patrolling their particular territory, more pitfalls to avoid, and you get a smaller time allowance for each level. Eek. Skeery. Hard mode is tough!

Okay, enough about Sammy and the gameplay. Although that's basically the whole game, there's other stuff to consider here too. Graphics are important to note, but there's not a lot of noteworthy stuff about them. Sammy is an ornate little yellow clock hand, spinning around a light grey dot in a dark grey background. Little enemy clock hands come in all different colours, and their dotty territory (the only dots they can swing around) are marked with their particular colour. Spikes are little red balls, either sitting still staring at you, or drifting around the place. Bonus dots are shiny. That's about it, really, in terms of graphics. Boring, I know.

Sound isn't much better. You get a nice little piano tune that sounds like it wouldn't be out of place in a hotel foyer or something like that, repeating over and over (if you set it to do so.) I wouldn't even bother with that, just turn it off. Sound effects are pretty standard - Sammy makes a bouncing sound when he changes directions, and a clicking sound when he switches dots. And there's the little fiery explosion, should he touch anything he's not supposed to. Eh. Not anything special, I had hoped for more from the Windows re-release, as we all know PCs are far superior to Macs. I'm not disappointed, as I always turn the sound effects off anyways, but I had expected more.

But in all seriousness, it's an addictive little puzzle game. Ignore the fact that the sound sucks, throw on some of your own CDs to listen to instead. Graphics are pretty standard for an older puzzle game, and gameplay rocks. If you can find this game anywhere (like, on the web for example...) check it out, because it's well worth a look.



karpah's avatar
Community review by karpah (May 14, 2004)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by karpah [+]
The Elder Scrolls III: Morrowind (PC) artwork
The Elder Scrolls III: Morrowind (PC)

Not often does a game come along that simply knocks you off your feet. A game so massive and involved that it hooks you from the word go. A game that you can't get enough of, one that makes you sit back and just go 'whoa'.
Uniracers (SNES) artwork
Uniracers (SNES)

Picture this in your head, if you can. A Unigod, who rules over the Universe, creating anything he wants. Eventually, he got bored, as I imagine a Unigod would if he could do whatever he wanted whenever he wanted. One day, he meets a beautiful young princess, and tries to think of the weirdest possible thing to create,...
AFL Live 2004 (PlayStation 2) artwork
AFL Live 2004 (PlayStation 2)

I will admit right off the bat, that I have never been a big fan of sports games. I love watching sports, but playing them never interested me. Nevertheless, I decided to purchase and play AFL Live 2004, because the idea of a new game based on my favourite sport intrigued me. I do own AFL '99 for PC, and thought it was...

Feedback

If you enjoyed this Clockwerx review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Clockwerx is a registered trademark of its copyright holder. This site makes no claim to Clockwerx, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.