The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > NeoGeo > L > Last Resort > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Marc Golding
December 13, 2003

With this game being as hard to enjoy as it is, I will spare you the horrible play on words that it brings to mind. There are only two possible scenarios for potential Last Resort players.

If you’ve played R-Type - the perennial arcade side-scrolling space shooter - and you didn’t like it, you will hate Last Resort It’s that simple. You will hate it for its extreme difficulty, you will hate it for its unforgivable 'back you go to the last checkpoint 10 minutes ago' attitude.

The other eventuality exists only for those who loved R-Type (there seems to be no middle ground possible with that game). Those people will relish the idea of Last Resort. They will cheer because, yes, they have another diamond-hard shooter to clear, complete with an indestructible orb that pays more than homage (royalties, I say!) to their king of shooters’ own Force Device. This will be reason enough to celebrate for the diehards, the aficionados.

But even they will have their celebration die a slow and painful death. Their fate is worse than the non-fans who will simply dismiss the expensive and obscure shoot-em-up without a second thought. These R-Type fans will have their spirits deflated like a kid wanting and waiting to go outside to play when the rain won’t let up and the day rolls on relentlessly.

What’s most troubling about Last Resort is how all the ingredients for a good shooter seem present. The graphics are not sensational by NeoGeo standards, but they are vibrant and imaginative as shooters go. Enemies are large, and when they are clones of R-Type foes, (which is often) they are larger, if not as crisply detailed.

The general aspect of the game assumes the detailed alien/mechanical design that IREM’s game is famous for, with a bit more size to things, sacrificing a degree of clarity in the process. The difference between the games cosmetically is not unlike the difference between an original photograph, and the same picture scanned in and enlarged on your PC. In the end, the game looks like it’s presented more than competently.

The music evokes a strange sense of ambivalence that leans toward the distasteful. It’s mostly boring thumping and wailing, like a child in a burlap sack might make as you throw tennis balls at him from ten paces. So the sounds manage to be both forgettable and horrible at the same time. Still, music was not the original R-Type's strong suit.

It is the gameplay, predictably, where Last Resort finds that it can no longer keep up with its superior predecessor. The orb that you can (and must) equip yourself with, fires in eight directions and can orbit your ship, or be held at any of these eight points around your ship with the click of the button (the button that’s not doing all the firing). Aside from a few uninspired weapons that simply do the job, the main attraction is being able to fire your orb in the direction that it’s angled at, doing massive damage on the way out, and residual damage on the way back.

That is, if your ship were at the centre of a clock face, and the orb was situated at 2 o’clock, charging it and releasing it would fire it forward and up. The ultimate truth about Last Resort is that mastering the orb is very difficult and unsatisfying within the confines of the game, and doing so may prove to be an unwelcome challenge for even shooter masochists.

Indeed, this decent-looking, weak-sounding R-Type clone is much too wishy-washy to deserve the attention and patience that the cruel difficulty level demands. Casual fans of the genre, stay away. R-Type boosters, approach only with caution and the lowest of expectations.

Something more: If you employ the use of an emulator to play your NeoGeo games, you'll have the luxury of using Save States. Using them in most games only serves to cheat yourself out of many hours of fun; in Last Resort, it may just make the game playable.

Something else: For an even harder R-Type clone check out Pulstar for the same system. At least that game provides a superb assault on the senses, which makes the hair-yanking experience worth it... almost.



Buy Last Resort at Amazon.com!

Most recent video game reviews written by Marc Golding

AMY (Xbox 360) [January 18, 2012]
Alone in the Dark 3 (PC) [November 24, 2011]
The War of the Worlds (Xbox 360) [November 23, 2011]
Bejeweled 3 (Xbox 360) [November 15, 2011]
Daytona USA (Xbox 360) [November 04, 2011]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ [News] Naughty Dog explored making a new Jak and Daxter, made Last of Us instead
+ Magical Mystery Tournament!
+ disco's SoulCalibur V review
+ nickyv917's Paper Mario: The Thousand Year Door review
+ HonestGamers review bounties topic (February, 2012)

Staff Game Reviews

SoulCalibur V (Xbox 360) artwork sample The Simpsons Arcade Game (Xbox 360) artwork sample Quarrel (Xbox 360) artwork sample
Star Ocean: The Last Hope (Xbox 360) artwork sample Pushmo (Xbox 360) artwork sample Medal of Honor: Airborne (Xbox 360) artwork sample

SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo
Medal of Honor: Airborne

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (Xbox 360) artwork sample Othello (Xbox 360) artwork sample Scarface: The World is Yours (Xbox 360) artwork sample
The Last Express (Xbox 360) artwork sample Golden Axe II (Xbox 360) artwork sample Assassin's Creed: Revelations (Xbox 360) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

White Knight Chronicles (Xbox 360) artwork sample Dragon Wars (Xbox 360) artwork sample F-Zero GX (Xbox 360) artwork sample
Paper Mario: The Thousand Year Door (Xbox 360) artwork sample Pokemon Snap (Xbox 360) artwork sample Final Fantasy X-2 (Xbox 360) artwork sample

White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door
Pokemon Snap
Final Fantasy X-2

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Last Resort is a registered trademark of its copyright holder. This site makes no claim to Last Resort, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker