The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Super Mario Land
Super Mario Land (GB) game cover art
Genre:
Action (Platformer)

Developer:
Nintendo
Publisher
Region
Released
Nintendo
NA
08/??/1989
Nintendo
EU
09/28/1990
Nintendo
JP
04/21/1989
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Marc Golding

My Hero (Sega Master System)
You play the role of The Hero, but you look like Edward Carnby, specifically from Alone in the Dark 2, right down to the blue leisure suit and pitiful de...

Silent Hill HD Collection (Xbox 360)
I am not enamoured of any two old games slapped together (just Silent Hill 2 and 3 in this case) being called a “collection” in the first place, e...

Silent Hill: Downpour (Xbox 360)
Some might argue that the canon was lost once it left the hands of its original developers; since that time it has been passed from studio to studio, each with ...

Resident Evil: Operation Raccoon City (PlayStation 3)
My team went through a checkpoint door and encountered enemy resistance. I noticed one teammate was absent on the front lines, and looked for her. Naturally, sh...

AMY (Xbox 360)
Tragically, though the poor presentation is the first thing you’ll notice, it’s not the worst. Not by a long shot. In fact, an argument could be made tha...

Best Game Boy Games
Tetris (Game Boy) artwork
Tetris
Average Rating: 9.8; Reviews: 3
The Legend of Zelda: Link's Awakening (Game Boy) artwork
The Legend of Zelda: Link's Awakening
Average Rating: 9.4; Reviews: 6
Donkey Kong (Game Boy) artwork
Donkey Kong
Average Rating: 9.0; Reviews: 3
R-Type (Game Boy) artwork
R-Type
Average Rating: 9.0; Reviews: 2
Kirby's Dream Land 2 (Game Boy) artwork
Kirby's Dream Land 2
Average Rating: 8.9; Reviews: 2
Super Mario Land 2: 6 Golden Coins (Game Boy) artwork
Super Mario Land 2: 6 Golden Coins
Average Rating: 8.2; Reviews: 3
Castlevania II: Belmont's Revenge (Game Boy) artwork
Castlevania II: Belmont's Revenge
Average Rating: 8.1; Reviews: 2
Super Mario Land (Game Boy) artwork
Super Mario Land
Average Rating: 7.7; Reviews: 9
Pokemon Red (Game Boy) artwork
Pokemon Red
Average Rating: 7.7; Reviews: 6
Final Fantasy Adventure (Game Boy) artwork
Final Fantasy Adventure
Average Rating: 7.7; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! psychopenguin has weighed in on Kirby's Dream Land for the Game Boy and figures it rates 6 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Game Boy > S > Super Mario Land > Staff Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Marc Golding
December 10, 2003

Nintendo might have simply taken their classic Super Mario Brothers game and shrunken it down, stripped it of its colour and some of its depth and dubbed it Super Mario Land, and GameBoy owners would likely have been happy. Instead, the big N decided to give their then fledgling handheld unit a sort of Mario gaiden, and the result was very special.

Super Mario Land feels a lot like that first Super Mario Brothers game, but it's quite a bit different. It's small. Mario himself is tiny, even when he acquires the mushroom that makes him Super Mario, from one of the special power up-bearing blocks that hangs in the air above his head. His adventure is small: it is comprised of four worlds, each holding three small stages within, for a total of twelve levels.

But for all the smallness of Super Mario Land, the joy it brings us as we tote around our GameBoys is not. Whether you're on a short road trip or sitting down for a number two, Mario will entertain you as if he were at his full size. Spurred on at friend Daisy's kidnapping, he'll take you on a road trip of a different sort, through flat plains where Koopas drop bombs, rather than shells for your use!

You'll notice that the flagpole touching exercise that concluded levels in other Mario games has been replaced by a jumping exercise where you either make it across the top of the screen to a door in the sky, or fail, and fall down to the door at the bottom of the screen. The bottom door simply grants you passage to the next stage; the top door allows you to play an easy bonus round where a flower (for shooting power!) or extra men can be earned.

From the bonus round you go, your life count newly padded, through dark, stalactite-lined caverns crawling with hanging spiders and packed with difficult jumps. With the conclusion of area two comes Mario's first foray into battle in his submarine craft. Here, the game becomes a horizontal shoot-em-up for a spell, and an angry seahorse awaits at the threshold to area three.

Mario will go where no plumber has gone before in this miniscule installment, accompanying you to a world from the future complete with spaceships in the background, and robots with heads that leave their bodies to chase you. Moai heads and totem poles serve as the singular themes for area three, while boulders serve as your transportation to carry you safely across rows upon rows of spikes that line the ground.

Ultimately, area four introduces a new, Oriental-tinged tune and a sort of leaping ninja who can be squashed only temporarily before leaping back to his feet! When the end is near, Mario will take to the air in his plane, old-fashioned war helmet donned, care thrown to the wind! The evil conspirator is at hand, and so is your beloved Daisy.

If Super Mario Land has any weaknesses other than its small size and relatively simple challenge, it's the control. The going gets a tiny bit slippery at times, especially in the later levels when you're trying to get Mario to land on little blocks while you look on, eyes squinted at the blurry GameBoy screen. Also, when you guide Mario to fall off a high platform, he falls straight down; his forward movement strangely does not carry him forward at all as he falls. This will take a bit of getting used to.

Aside from these minor nitpicks, only the scope of Mario's adventure can be held against him. Some may find the littleness when paired with the ease of play to be a two-fold weakness - after all, Castlevania: The Adventure was short, but not at all easy. But I'll take the short and easy combination for play on the GameBoy any day, because it lends itself to the on-the-go medium.

Besides, the simple, clean beauty of Super Mario Land, the absolutely classic tunes, the infusion of newness to the old formula, and the smallness of the quest lend to lots and lots of road trip replays. Four quaint worlds will beckon you and Mario over and over, their absolute charm enticing you, and you'll struggle not to take him.




You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Super Mario Land is a registered trademark of its copyright holder. This site makes no claim to Super Mario Land, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.