There are things you need to know about Earth Defense Force 2025. For a late, seventh generation video game in 2014, its graphics aren't the greatest or prettiest you've seen, and some people probably even proclaim they resemble sixth generation Xbox visuals. When the action gets really, really intense, and tons of different effects and models clutter the screen at once, the framerate will drop. And despite hiding behind large objects, certain enemy attacks and projectiles still manage to clip through and hit you. These circumstances are consistently present throughout EDF2025, and if you weren't aware, these exact "issues" are also in its direct predecessor, EDF2017, which was released approximately seven years prior. There's one more important thing you need to know: none of it matters when you actually play the game.
Earth Defense Force 2025 is a guilty pleasure, where you take control of a soldier in Storm Team as they and the rest of, well, earth's forces fight an alien invasion hell bent on conquering the planet. When you begin, your playground is a city in Japan, and just ahead is a batch of giant ants climbing up and around buildings, chasing screaming civilians, and scooping them up with their huge pincers. You unload your assault rifle, take out a couple screeching bugs, then switch to your secondary weapon, a rocket launcher, and fire at an ant in the distance. You miss, instead damaging the building behind it, then watch as the whole structure crumbles like Jenga pieces. Don't worry, you won't get penalized for that error. The game simply demands that you march on and annihilate these monstrosities.
From there on out, the calamity and intensity of the invasion builds and builds, introducing Star Trek-ish spacecrafts, huge, hopping spiders, and towering, flexible robots that conveniently use the streets as their sidewalks. Just when you think the invaders finally let up, too, the aliens launch a new slew of ludicrous opponents to fend off, the likes of which you expect to see in a silly science fiction film. If you haven't realized yet, all this camp is done intentionally, and shouldn't be confused for a game that's "so bad that it's good". The EDF titles channel our inner child, when most of us used to play with toys of all shapes and sizes, from different companies, where the good guys were small and the bad guys big, and it didn't matter because the good guys always came out on top. That, and the obvious nod to the sci-fi genre.
Community review by dementedhut (March 07, 2014)
I actually played Rad Mobile in a Japanese arcade as a kid, and the cabinet movement actually made the game more fun than it actually was. Hence, it feeling more like an "interactive" experience than a video game. |
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