Pirates PlundArrr (Wii) review"Failed attempts at balanced difficulty hold Pirates PlundArrr down, but they're not enough to sink the ship." |
Developed by a small team called BoomZap, the Wii-exclusive Pirate’s PlundArrr is a mostly charming brawler along the lines of Castle Crashers that finds anywhere from one to four players chasing after a treacherous pirate captain named Rudebelly. It’s a generally fun romp, but the experience differs substantially depending on how you play and there’s no configuration that brings it to the level of the genre’s best efforts.
Pirates PlundArrr campaign stages are presented as nodes on a world map, with the bulk of them inaccessible until you clear preceding areas. Levels tend toward the lengthy side and often feature sections that are sufficiently distinct to feel like completely unrelated attractions. If a few players work together, as my two friends and I did, clearing most zones requires a solid 10 or 15 minutes of play before the group of heroes return to the map to choose a new destination. Such a setup suggests that the game is non-linear, but there aren’t actually enough branches in the path to matter.
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Staff review by Jason Venter (March 05, 2014)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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