Skylanders Giants (Xbox 360) review"Even when it’s not adding new features, Skylanders Giants represents an improvement over its capable predecessor. Level design doesn’t take you through quite the obvious variety of areas, but there are some truly ambitious areas that should definitely stand out in your mind. In one chapter, the characters visit a world with animatronic inhabitants and can activate a switch to animate them (or press it again to render them motionless once more)." |
Skylanders: Spyro’s Adventure was a pleasant surprise when it arrived in October of 2011. The developers produced a pleasant mix of action and adventure gaming that was already more than decent, then added collectible figures that interact with a USB-powered “portal” to expand the game in surprising new ways. Players could add hours of play by purchasing any of more than 30 collectible plastic figures for $8 apiece (three were also included as part of the initial package), and that content also looked cool sitting on the shelf when it wasn’t in use.
Spyro’s Adventure caught critics by surprise, and it did the same for retailers and perhaps even for the game’s publisher, Activision. In the months following that original title’s release, store shelves that were supposed to contain the special figures were commonly bare. Shipments would arrive at stores in the morning and they would be gone within an hour. Recently, retailers finally were able to start stocking an ample supply of the toys, but another shortage could be on its way thanks to the recent release of a sequel: Skylanders Giants.
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Staff review by Jason Venter (October 28, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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