The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Metal Dungeon
Metal Dungeon (XBX) game cover art
Genre:
RPG

Developer:
Panther Software
Publisher
Region
Released
Xicat Interactive
NA
12/03/2002
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by deedob

Brute Force (Xbox)
Overview:

Phantom Crash (Xbox)
The XBOX is unofficially the console of choice for mecha games.



GunValkyrie (Xbox)
Overview:

Best Xbox Games
Beyond Good & Evil (Xbox) artwork
Beyond Good & Evil
Average Rating: 9.5; Reviews: 2
OutRun2 (Xbox) artwork
OutRun2
Average Rating: 9.3; Reviews: 3
Halo 2 (Xbox) artwork
Halo 2
Average Rating: 9.3; Reviews: 3
Splinter Cell (Xbox) artwork
Splinter Cell
Average Rating: 9.3; Reviews: 2
Splinter Cell: Pandora Tomorrow (Xbox) artwork
Splinter Cell: Pandora Tomorrow
Average Rating: 9.3; Reviews: 2
Prince of Persia: The Sands of Time (Xbox) artwork
Prince of Persia: The Sands of Time
Average Rating: 9.2; Reviews: 3
Halo: Combat Evolved (Xbox) artwork
Halo: Combat Evolved
Average Rating: 9.0; Reviews: 5
Tom Clancy's Ghost Recon (Xbox) artwork
Tom Clancy's Ghost Recon
Average Rating: 9.0; Reviews: 2
Project Gotham Racing 2 (Xbox) artwork
Project Gotham Racing 2
Average Rating: 9.0; Reviews: 2
Indigo Prophecy (Xbox) artwork
Indigo Prophecy
Average Rating: 9.0; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! icehawk has weighed in on Top Spin for the Xbox and figures it rates 9 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Xbox > M > Metal Dungeon > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by deedob
January 20, 2003

The story:
In another planet where technology is mixed with magic, war is omnipresent. In continuous search of more powerful weapons, powerful beings called ''gods of magic'' created ''bio-monsters''. The authorities tried to control the Gods of Magic, but ultimately failed. The Gods of magic are slowly awakening from their trance in the depths of a huge Metal Dungeon located under the city. It's up to your group of cyborgs to stop them before they fully awake and become unstopable, going through the never-ending supply of bio-monsters they create.

Overview:
Metal Dungeon is a dungeon-crawling type of RPG. The story i just told represents 95% of the storyline you'll see in that game (the 5% remaining being a bit of story between each level, which isn't much). Think a game like the original Diablo, with a battle system like the one found in games such as the Final Fantasy series or the orinial Phantasy Star series. Complete with randomly generating dungeons, random monsters and equipment.

Gameplay (9/10):
If you accept that an RPG kind of game can not have any story attached to it, then Metal Dungeon will satisfy you a lot, gameplay wise at least. The game is fun if taken as a dungeon-crawler. The random dungeons can get very complex and the use of the auto-map is a must (even though it will take you some time to make sense of that semi-transparent map since it occupies 75% of the screen, causing lots of distraction and confusion).
Monster appears when you touch floating orbs or at random when you open a door. The group of monster attacking you is also random in type and number.

Character creation is a mixed bag. You have up to five different characters in your group and the game has a total of 5 different classes (guess how your first group will be like). There's the close weapon specialist: the fencer, the martial artist: the striker, the gun shooter and tactitian: the analyzer, the mage: the caster, and a generic, multi-puropose class: the broader.
Depending on the class, the points assigned to stats with leveling-up vary in cost. Raising the magical effects stats is faster for a caster than say, a fencer.
You gain experience by fighting monsters and the experience is translated to level points. Level points then needs to be installed on your cyborg, and it cost money. Which brings me to a little problem with the game that i find annoying. The shop only has basic items and you'll have bought them all by the third level of the dungeon (forcing you to find better items in the dungeon itself). Then moeny is plentiful. Unless you're completely dumb, you'll never run out of cash. All of it making money management completely useless.

The game itself is made of 10 levels, each with a perk (magic not working in that level, random transporters in another, etc.). At the end of each level, your greeted by a big boss monster you have to kill/maim/destroy before going to the next level. Repetitive, but i found it fun anyway :)

Graphics (5/10):
Ouch! the game hurts here. Shadows are just plain pixelated ugly, animation of the characters is always the same, there are only one type of weapon per category shown during battle (only one look of swords, one of hammers, one of rods, etc.), no armor is ever shown.
Character creation allows you to create the look of the character in a similar fashion to Phantasy Star online. But with a lot less detail. The game only has about 10 faces for male and 10 more for female and about 7 or 8 color for clothing. Considering half of them may not be your taste or are just plain ugly to look at, you may find the selection of looks very limited. You can adjust the size and weight of your characters, but it doesn't change the whole character cosmetic design limitations by much.
Graphics are not totally bad, but they look like something you could find on a Playstation One, with better resolution.
There are even some very apparent glitches. Looking at the male model of the fencer, i can never understand why it's collar keeps going up and down for no reason.
Perplexing is the fact that characters always seem to ''moonwalk'' when walking around in the dungeon.

Sound (7/10):
Sound is average at best. I found the music good in the dungeon crawls, but since there's only one music for every single battle you'll face (except the occasional boss battle), you will get tired of it quickly even though it's not THAT annoying.
Sound effects are well made, but nothing extraordinary.

Overall (7.5/10)
Metal Dungeon is a mixed bag. The game IS badly made with poor artistic choices. It really feels as if the programmers had simply cut corners to get it out fast. But even with all it's faults, the game is still fun and is worth a trip if you like dungeon-crawler type RPGs, but only if you like them. If you don't, then you'll give a 4/10 or a 5/10 to this game at best...


Rating: 7.5/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Metal Dungeon is a registered trademark of its copyright holder. This site makes no claim to Metal Dungeon, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.