Title: Quick impressions
Posted: June 09, 2007 (12:00 PM)
I plan on writing full reviews over the next week, but I felt like offering some brief opinions on the games that I'm currently playing.
Resident Evil 4 - Absolute, nerve-splitting intensity. The first two hours contain some of the most frantic moments of desperation I've ever experienced in a game. From there, it's a downhill slide into the same old Resident Evil formula - claustrophobic hallways lined with zombies, nonsensical puzzles, and ammo conservation.
God Hand - Forget the snobbish high-strung reviewers who couldn't see God Hand for what it is - pure, gaming enjoyment. Who cares if the story is negligible, or the level designs are bland? God Hand is a throwback to the good ol' days when all that mattered was beating the baddies into oblivion. For those that take the time, it also features a combat system to rival some of the best fighters out there.
Puzzle Quest - A fun game, if you like Bejeweled-style puzzles, and a lot of them. The story is paper-thin, the party system sucks, and the graphics are purely functional, but the character management system is to die for. Your repertoire of spells, stats, and items are all your own. And no losing battles because of random "misses."
Touch the Dead - Because it has zombies, this game defaulted to my "must buy" list. Sadly, my beloved undead didn't receive the attention they so deserve. It's an enjoyable game in spurts, but the levels drag on and on and on. Then, when you die, you get to do almost all of it over again.
Posted: June 09, 2007 (12:49 PM)
I must argue with you on RE4!
From there, it's a downhill slide into the same old Resident Evil formula - claustrophobic hallways lined with zombies, nonsensical puzzles, and ammo conservation.
It's claustrophobic in a vague sense since you're in, well, a castle. I don't know exactly har far you are in that portion of the game, but there are some interested open areas you must progress through. Just because the setting has now gone indoors does not mean it's as restricting as it was in, say, RE2 where you spent a large part of the game navigating tight police station and sewer cooridors.
You don't fight zombies either. They're called ganados. They're infected by something called the las plagas, with the article being redundant for whatever reason. It's Spanish, not fucking Uygur or some other off the wall language.
The puzzles are rather nonsensical, but they fit in well with the game's level design, which is brilliant.
Ammo conservation? Pup, when I played through RE4 the first time, the only instance I didn't have a ton of ammo would be right after I had just finished an epic boss battle. Other than that, there is a ton of ammo laying around. Bullets become even more abundant on subsequent run-thrus.
Posted: June 09, 2007 (01:19 PM)
I loved the first part of the village because it featured open areas with Ganados coming at you from all sides. I was barricading doors, frantically toppling ladders, and diving through windows. After that section, it's just a matter of standing your ground, letting them line up in tight quarters, and mowing them down, just like in every other RE game. If they had stuck with the open areas, I would have been infinitely more satisfied.
The level designs are great, despite the claustrophobic passages, but the puzzles are lame. Who in their right mind would want to trek halfway through a castle to get a medallion that opens a main doorway? In reality, that person would then have to go all the way back and replace the medallion so the next person could get through.
As for ammo, I'll admit that it's not nearly as bad as RE1 or 2. Still, if you're not good at headshots, or overlook some of the vases and crates, you will undoubtedly have a problem, as evidenced by my friend. I don't understand why the arms dealer sells guns, but not ammo.
As for calling them zombies, I was trying to be brief.
Don't get me wrong. RE4 is an amazing game, and I'll probably end up playing through one or two more times. I just don't see it as the revolutionary leap in the series that everyone makes it out to be.
Posted: June 09, 2007 (08:55 PM)
Pup, where are you in the game?
Posted: June 10, 2007 (10:09 AM)
Ammo conservation in RE4? When I hit the castle, I had over 100 shotgun shells!
Posted: June 10, 2007 (10:18 AM)
The only ammo I used in the castle was on boss fights or on kneecapping Spainards so I could German Suplex them to death.
Posted: June 10, 2007 (10:33 AM)
Yeah, I'm thinking Pup or his friend aren't bothering to pick up any of the dozens of the ammo boxes just lying around the place. This game is the best Resident Evil bar none. I don't see how you can say this isn't a revolutionary leap for the franchise because it is. It's faster, more frantic, and hellishly fun. It looks great, it controls great, and well, it's surprisingly long for an action game. Pup, respond!
Posted: June 10, 2007 (10:53 AM)
aren't bothering to pick up any of the dozens of the ammo boxes just lying around the place.
Yeah, these things aren't even hidden. They're usually right in the open. And "secret" items in desks and chests are always easy to find what with the giant "X OPEN" appearing on screen.