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Systems > Game Boy Color

Below you'll find the 10 most recent reviews for Game Boy Color titles that are available on the site. If you'd like to find reviews and other content (including cheats, FAQs and screenshot galleries) for games not included on this page, use the handy alphabet strip and search for the titles that interest you.

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Review
Lufia: The Legend Returns (Game Boy Color) cover art sample
Staff review by Rob Hamilton (March 24, 2011)

Anyhow, not only is the Ancient Cave back in this game, but with twice the number of floors (because, you know, measly 100-floor dungeons are for wimps) AND every single dungeon in the game takes its cue from this place. Yes, they all are multi-floor extravaganzas where everything seems randomly created. This makes things boring. You have no puzzles (unless you consider "striking things on walls to see if that opens up a corridor" to be one) or anything to detract from the tedium. All you do is walk through each floor, avoiding traps, killing monsters and collecting treasures...and then do the same on the next floor and the next until you've completed the dungeon. Then you go to the next town, find out about the next dungeon and do the same there.
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Review
WWF: Betrayal (Game Boy Color) cover art sample
Reader review by JoeTheDestroyer (January 16, 2011)

Hunter trots backstage and discovers that his wife Stephanie McMahon-Helmsley has been taken by The Rock and co. Vince McMahon catches up with him, tells him that if he can rescue Stephanie, then he can have a title shot. Take all of those illogical plots from NES games and combine them with professional wrestling and this is what you get. It's almost ridiculous enough to be an actual WWE storyline, one written by a total mark.
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Review
Powerpuff Girls: Battle Him (Game Boy Color) cover art sample
Reader review by JoeTheDestroyer (December 04, 2010)

Most savvy gamers will know by looking at Powerpuff Girls: Battle Him what the game entails: tedious gameplay, dry combat, incessant collecting, and a lackluster fun factor. It's not bias that causes this, but experience. Many of us have played too many awful license titles for handheld systems, and know a bad purchase when we see one. It should be no surprise that combining all aforementioned factors nets you one shallow game.
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Review
Revelations: The Demon Slayer (Game Boy Color) cover art sample
Staff review by Rob Hamilton (November 13, 2009)

Take SMT: Nocturne for example: in this game, you're alone. Without your monstrous allies, you'll be quickly overwhelmed. Here, it doesn't take long to gain one HUMAN ally and a second joins shortly after that. The monsters are more of a novelty than a necessity, as I never really needed their help to do anything in this game. And with many of them being more along the lines of "typical RPG beastie" than "SUPER-AWESOME GOD OF THUNDER", I didn't miss their presence.
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Review
Billy Bob's Huntin' and Fishin' (Game Boy Color) cover art sample
Reader review by hmd (July 23, 2009)

There are a lot of games on the Game Boy. As a general rule of thumb, those of us with some sense in our heads tend to shy away from anything with the words "Mary-Kate and Ashley Olsen," "Nickelodeon," "Disney" or "port of the thrilling arcade classic!" on the box. Thankfully, this isn't hard, as, despite what the "professionals" may tell us whilst wiping the self-congratulatory jism dribbling out the corner of their mouths, there really aren't that many of those games out there.
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Review
Megami Tensei Gaiden: Last Bible II (Game Boy Color) cover art sample
Reader review by threetimes (July 21, 2009)

This is one of those Japanese RPGs that defines the term "under the radar", but hopefully a new (fan) translation will change all that. It was first released in 1993 on the Gameboy and ported to the GBC in 1999, but with few changes, besides the improved colours. Initially there is nothing much of note, just nondescript towns and townspeople, a world map that uses cones for mountains and blue squares to represent towns, and dungeons that are short and mostly uninspired in design. However, if you...
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Review
Resident Evil Gaiden (Game Boy Color) cover art sample
Reader review by turducken (April 04, 2009)

Saturday
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Review
Daikatana (Game Boy Color) cover art sample
Staff review by Rob Hamilton (December 24, 2008)

Due to fancy time/space manipulation, Hiro has his own Daikatana, but his version of the sword has no magic power. Fortunately, for a villain, Kage is remarkably helpful and repeatedly decides to assert his power over your group by teleporting them to various time periods — where Hiro can get his sword powered up by helping the right folk. Why doesn't Kage just use his power to kill Hiro and end his pitiful rebellion? Well, due to the laws of physics or some other hogwash, if two versions of the Daikatana collide, everything goes boom due to creating a paradox or whatever.
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Review
X-Men: Mutant Academy (Game Boy Color) cover art sample
Reader review by wolfqueen001 (July 12, 2008)

Button mashing will see you through every battle, even at the highest difficulty. There’s no real system of commands that demand mastering. Just back your enemy to the end of the screen and wail away. They’ll be caught in a trap of constant abuse in which they can scarcely land a hit, one in which escape is impossible save for jumping. But they’re often too stupid for that.
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Review
The Legend of Zelda: Oracle of Seasons (Game Boy Color) cover art sample
Staff review by Rob Hamilton (June 09, 2008)

Take Dodongo, for example. To defeat this chap, you first have to use the tried and true strategy of feeding him bombs. Then, after he's stunned by the explosion, using the power bracelet, you must pick him up and toss him onto a bed of spikes before he regains his equilibrium.
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Review
Animorphs (Game Boy Color) cover art sample
Reader review by wolfqueen001 (April 18, 2008)

Individual missions, those which aid in the destruction of the Yeerks, are completely different from anything in the series. But this isn’t necessarily a bad thing. In fact, it’s about the only good thing in the game, and it’s something that leads a player familiar with the series to wonder what comes next. Getting through these missions and to the next surprise, however, is a problem.
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Review
Harry Potter and the Sorcerer's Stone (Game Boy Color) cover art sample
Reader review by bodo_parkour (December 14, 2007)

When you first hear the tinny sounding main theme through the Gameboy Colour's speakers, you'll most likely by in no doubt that this is just another cash-in on a popular novel and film. However, once you actually begin your massively large adventure, you'll wonder if this ever was intended just as a tie-in. In fact, unlike most games based on novels and films, this game actually takes the mystical worlds of Diagon Alley and Hogwarts and brings them to life in a way neither the film nor any of th...
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Interested in seeing a list of chronological game releases available for the Game Boy Color platform in North America? Click here. Otherwise, you can browse all regions using the alphabet strip below.

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Featured Reviews [+]

Rayman Origins (Game Boy Color) artwork sample Othello (Game Boy Color) artwork sample Scarface: The World is Yours (Game Boy Color) artwork sample
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Exclusive User Reviews [+]

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