Below you'll find the 10 most recent reviews for Turbografx-CD titles that are available on the site. If you'd like to find reviews and other content (including cheats, FAQs and screenshot galleries) for games not included on this page, use the handy alphabet strip and search for the titles that interest you.
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Reader review by JoeTheDestroyer (October 27, 2011) Rondo of Blood prides itself on following Castlevania traditions while not relying on them solely. I could yammer on for ages about awesome level designs, great ominous scenery, and fantastic soundtrack packed with modern updates of memorable themes. However, you could attribute those qualities to any great Castlevania title. Rondo of Blood uses them in such a way that they serve as both tradition and homage. |
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Reader review by espiga (October 03, 2010) It's just another day in modern Tokyo. A cute schoolgirl (or schoolboy, if you're so inclined to choose) is walking down a metallic pathway, when suddenly, robotic ape/lizard hybrids leap from nowhere, only to be slashed in twain with your sword that leaves a shower of sparkles in its wake. Reinforcements come in from all sides as you continue to press your way to the right. A large humanoid robot attacks, its lanky limbs forcing you to keep your distance. You hold your attack button, and after ... |
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Staff review by Zigfried (September 08, 2010) Ever since composer Koji Hayama played the drums for classmates at a school festival, his dream was to "be famous". Cho Aniki's serendipitous success made his dream come true. When the Japanese speak of culturally significant videogames, they speak of Dragon Quest, Final Fantasy, and Cho Aniki. |
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Staff review by Zigfried (September 02, 2010) "Cyberpunk isn’t just a genre -- it’s a mindset. It’s a mindset that knows it’s beneath the thumb of corporate greed, but tries to dig itself out anyway. It’s a mindset that sneers at the shallow mainstreamers who swallow the recycled maxims of pseudo-intellectualism." |
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Staff review by Zigfried (May 16, 2010) When I think of "terror", I don't think of dirty hallways in need of a janitor. I think of grim forests populated by child-eating trees. I think of dungeons adorned with living statues that exist solely to murder little girls. Cotton weaves through obstacles in all of these areas, accompanied only by the nearly-naked fairy Silk (don't call Silk an "option"; she hates that). Everything else is trying to kill Cotton. |
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Staff review by Zigfried (April 11, 2010) Sylphia throws so much at players early on, but somehow still keeps producing surprising new opponents for every level. This is not native Japanese mythology, but the designers immersed themselves in the spirit. Winged gargoyles carry crossbow-wielding Spartans. A skeleton charioteer -- one horn broken from his ram's head helmet -- whips at you from afar. The flying chariot is pulled by manticores instead of horses. It's as though the developers stole some child's sketchbook and made a game based off of it. It's as though they stole my sketchbook. |
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Staff review by Zigfried (February 06, 2010) When I borrowed a Turbo Duo back in 1993, I cycled through over a dozen games in the span of two days. While most of those 48 hours became a blur, a few moments stood out; Shadow of the Beast's conceptually simple title screen was one. Grass gorgeously scrolls underneath the beast's feet as clouds pass overhead, and the quiet soundtrack — initially a simple series of bells — gradually becomes an epic showcase of strong percussion, evocative wind pipes, and resounding chimes. It's simple but inspired. |
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Staff review by Zigfried (December 15, 2009) The idea of schoolgirls beating each other up in sanctioned one-on-one combat is absurd, but the energy, competitive arrogance, and youthful vitality ring true. The concept may not translate as well into American culture, but this club-vs-club extravaganza struck a chord with Japanese gamers. Although outdone by its descendants, Asuka 120% Maxima Burning Fest delivers a fun, hyperkinetic look back at what once made the PC Engine "the" system to own. |
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Staff review by Zigfried (November 29, 2009) Insanity is the first TurboGrafx homebrew game in eight years, and the first to ever feature PSG music in addition to a CD soundtrack. Aside from some assistance on the artwork, this Berzerk clone (to use the creator's own words) was essentially programmed by one guy in under one year. |
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Staff review by Sho (November 15, 2008) This is a pretty standard action RPG featuring sidescrolling swordplay in the vein of Zelda II or Ys III – except instead of some lanky elfin dork, you’re thrust into the role of Sadler, laconic Syrian leader of the hashshashin and deadly foe of the Christian invaders despoiling his homeland. Having killed his own despotic father in the awkwardly-titled XZR, the young assassin now finds himself in an uneasy alliance with the Knights Templar as they travel the globe in search of the Holy Grail, and if that doesn’t raise a few eyebrows his personal habits sure as hell will. |
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Reader review by espiga (June 20, 2008) In the world of gaming, there's always been one thing that I've noticed: nearly every series seems to have a black sheep of sorts, hated among the masses because of how different it is. Where would the gaming world be without Super Mario 2, Zelda II, and according to a large chunk of the HG userbase, the entire Metal Gear Solid series? Even my eternally-adored action RPG series Ys has been unable to escape such a fate. Where the first two Ys games featured swe... |
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Interested in seeing a list of chronological game releases available for the Turbografx-CD platform in North America? Click here. Otherwise, you can browse all regions using the alphabet strip below.
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