Below you'll find the 10 most recent reviews for NeoGeo titles that are available on the site. If you'd like to find reviews and other content (including cheats, FAQs and screenshot galleries) for games not included on this page, use the handy alphabet strip and search for the titles that interest you.
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Reader review by darketernal (September 24, 2008) I've long enjoyed the art of combat. I get my kicks by travelling through thug-infested streets with naught but my own body to defend me, or a trusty iron pipe to bash in the skulls of bikers, hippies, lawyers and various other sorts of human refuse. |
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Reader review by VASID07 (August 11, 2008) Against all other arguments, I typically feel that porting an arcade title to a home system, disenchants a game's entire theme. What could amuse me more than spending hard earned (used loosely) quarters to fill up a machine so that I can improve my in-particular gaming prowess in order to impress, infuriate and downright discourage random challengers or assistants? It's definitely not playing a marathon of Tekken with your best friend on the couch, to find the fictional fighting that started out... |
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Reader review by disco (January 21, 2008) It’s just another boring day at the office. As a mass murderer and leader of the international black market, Rugal doesn’t really have the time or patience for conventional fun. When he’s not busy slaughtering innocent people or conducting illegal operations, his life is pretty dull. His only real hobby is collecting trophies. Of course, they’re not the kind of brass cups and miniature figurines that you might think of. His trophies are the cast-ironed carcasses of all the fighters he’s killed i... |
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Reader review by johnny_cairo (May 05, 2007) The infuriatingly generic Ganryu manages to disappoint on every level. At its very core, one can only assume it is meant to be a nostalgic throwback to the 2D side scrolling ninja slice-a-thons of yore. Despite being made in 1999, it plays even worse than Shinobi did over a decade earlier, not to mention there are no bizarre 14-dimensional alien bosses or hi-tech tomfoolery, no relentless waves of enemies to fend off. Every aspect is stripped down to a uniform plain of vani... |
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Reader review by johnny_cairo (April 08, 2007) By the leather of my bootstraps, they've gone out and done it. SNK has made the first game totally according to surrealist principles, and if it were done today, John Romero would more or less be involved. It's never too late to drop the old dependable Daikatana joke, I say. Now, I'm not totally against throwing together a bunch of set-pieces and not even bothering to link them with a storyline. Today's subject, the conglomeration of virtual ejacu-late known as Sengoku 2 (which tr... |
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Reader review by overdrive (July 22, 2005) When I think of the Neo-Geo’s small library of horizontal shooters, the first thing that comes to mind is R-Type. No, Irem never put any of their flagship franchise’s games on this system, but you don’t exactly have to be a genius to see that influence in games such as Pulstar, Last Resort and (to a lesser degree) Blazing Star. So, why would I expect anything drastically different from the obscure Zed Blade? |
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Staff review by Sho (May 06, 2005) The fun you might have been expecting stumbles and falls flat on its toothy face thanks to a sloppy fighting engine that employs a variety of pro wrestling holds – and a seemingly random chance for success. |
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Staff review by John L (October 18, 2004) Monotony never manages to get a foothold, though, as the ragtag enemy army manages to pack more depth than most RPGs. This quickly becomes evident when Marco is suddenly ambushed by a trio of enemy schooners while crossing a massive bridge shining in the moonlight. The sunbathing goons on the upper decks quickly decide to hold their noses and hop overboard, while another crony slams on an accordion-like pump as his dinghy begins to take on water. Yet another begins to scream like a little girl when he realizes that his worst nightmare is right above him, brandishing a shotgun. |
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Reader review by overdrive (October 13, 2004) The future seems to be quite a bleak place in SNK’s Robo Army, a 1991 arcade/Neo-Geo beat-em-up in the vein of Final Fight, Streets of Rage and virtually every other side-scrolling two-dimensional game of the sort. As you may expect in a futuristic game, some sort of evil dictator has taken over and created a robotic army to do his bidding — which seems to completely revolve around preventing you from stopping him from fulfilling a plan that may involve taking human brains to make his army bigge... |
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Reader review by overdrive (May 13, 2004) If I must open this review with a positive comment about SNK’s side-scrolling Neo-Geo shooter, Andro Dunos, then let me simply say that the programmers were very good at picking the right games to lift elements from. |
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Reader review by overdrive (May 01, 2004) Plagued by atrocious graphics, sluggish gameplay, a poorly-construed power-up system, unimaginative enemies and bosses and countless other flaws, the original Alpha Mission (at least the NES port) set a standard for poor play in a shooter that may never be beat. That dog of a game did for the shooting genre what Hydlide did for the adventure genre. |
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Staff review by Marc Golding (February 17, 2004) Well, even by Neo Geo standards it doesn't actually look brilliant if you observe carefully. But the VIEWPOINT makes things look decidedly 3D, and the polygons are shaded so brightly and nicely, in a generally non-threatening fashion, so the overall look is brilliant. I was very impressed when I first beheld this game in action. |
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Interested in seeing a list of chronological game releases available for the NeoGeo platform in North America? Click here. Otherwise, you can browse all regions using the alphabet strip below.
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