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Systems > Apple II

Below you'll find the 10 most recent reviews for Apple II titles that are available on the site. If you'd like to find reviews and other content (including cheats, FAQs and screenshot galleries) for games not included on this page, use the handy alphabet strip and search for the titles that interest you.

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Review
Eternal Dagger (Apple II) cover art sample
Reader review by aschultz (January 21, 2012)

The too-short Wizard's Crown series from Strategic Simulations, Inc. had a simple solution: quick combat where the computer ran everything and flashed text of your party's health every second. It left time for the actual story and exploration.
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Review
Ultima V: Warriors of Destiny (Apple II) cover art sample
Reader review by aschultz (November 15, 2010)

Sequels usually promise a bigger world, more spells, more detailed combat, and so forth, but when it comes to the previous game's narrative faults, they don't say much. Ultima V (U5) isn't just shinier; it makes a complaint about its predecessor the focus of the plot. Many people thought U4 micromanaged how the player gained and kept virtue. So the villain in U5 is a quasi-theocratic dictator, Blackthorn, who has deposed Lord British since U4 with the help of nebulous spirits called the S...
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Review
Ultima IV: Quest of the Avatar (Apple II) cover art sample
Reader review by aschultz (November 14, 2010)

Before Ultima IV (U4,) people took being the good guy on faith. Maybe you'd get your butt kicked if you robbed a shopkeeper or attacked a townsman, but generally it was you against skeletons and goblins and the like. It was great fun, but Ultima III took things too far. The best strategy was to kill druids in one town until you were strong enough to kill guards in another town with a huge treasure vault. Then you could go kill a computer. Technically, the game was a strong achievement, and it so...
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Review
Superstar Ice Hockey (Apple II) cover art sample
Reader review by aschultz (November 04, 2010)

For a month or two, Superstar Ice Hockey (SIH) pushed my buttons perfectly. I could win regularly--two seasons in an afternoon--but it'd never be too obvious I had it in the bag. Game time was a relative concept that went quicker when fewer players were in the puck's third of the rink. With three goals max per game and four-game seasons, playoff possibilities were on a knife-edge until the final game. In real life, my team would have been the most negative, boring, dislikable bunch you co...
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Review
GBA Basketball Two on Two (Apple II) cover art sample
Reader review by aschultz (November 02, 2010)

Shortly after my friend Aric pasted me in GBA Basketball Two-on-Two on his Apple IIgs--retribution for all the RPGs I'd solved--I found the IIe version cheap at Babbage's. I felt frugal--it probably didn't have all the extras, like the crowd that disappeared as it became doubtful I would avoid getting doubled up. But it had two-on-two play, which had to be a step up from the wonderful One on One, and the back-of-box blurbs seemed comparable, if the in-game pictures didn't. Jealousy...
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Review
Championship Baseball (Apple II) cover art sample
Reader review by aschultz (November 01, 2010)

"Adjust tint til blue field is green." That's the opening screen of Championship Baseball (CB,) with "Take Me Out to the Ball Game" blaring. I never bothered. Blue grass is just one of the things that aren't true to life in CB but are probably more fun. With only so much disk space, only the most exciting bits of baseball survive. You draft your own team complete with abilities that don't matter except for batting. You get to name everyone: eight fielders, three starting pitchers, two utility me...
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Review
Neuromancer (Apple II) cover art sample
Reader review by aschultz (October 03, 2010)

It's too late to write a game about how wonderful the Internet might be. Few actually tried beforehand, but at least Interplay's Neuromancer did it right. Set in decaying, crime-ridden Chiba City in Japan, Neuromancer is part RPG, part adventure game and full of odd characters equally likely to give you information or insult you. It's got public terminals where you can read BBS email or even enter Cyberspace, a weird gridlike world where you can crack databases with the right softw...
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Review
Robot Odyssey (Apple II) cover art sample
Reader review by aschultz (October 02, 2010)

People made good money off long multiple choice tests disguised as educational software back in the Apple II's heyday. It took a while for kids to get over playing a computer to realize it was just a quiz. Some games went beyond. Oregon Trail taught the dangers of fording a twelve-foot river and the wisdom of resting if you have dysentery. Number Munchers helped speed up your mental arithmetic. I found Type Attack, a Space Invaders clone that taught the QWERTY keyboard, more useful than e...
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Review
The Lurking Horror (Apple II) cover art sample
Reader review by bloomer (September 27, 2010)

Infocom released more than thirty Interactive Fiction titles in their time, setting the standard for sophisticated text adventure game parsers in the process, but only one of these games declared itself as belonging to the horror genre. That one was 1987's The Lurking Horror (TLH). In this adventure you assume the role of a student at the fictional GUE Tech whose essay on the topic of 'Modern analogues of Xenophon's Anabasis' is due tomorrow. The game begins with you sweating away at your essay ...
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Review
Ultima (Apple II) cover art sample
Reader review by aschultz (March 15, 2010)

Origin did the right thing releasing an improved version of Ultima I. The original, with less entertaining graphics and horrid controls, is tougher to find on the net. It's best to enjoy the chubby townsmen bouncing around bushes bigger than they are and ignore the silly plot: build a time machine to knock off the wizard Mondain before he can craft a powerful evil gem. Then, U1 is straightforward kill-the-big-wizard fun.
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Review
Lady Tut (Apple II) cover art sample
Reader review by aschultz (January 24, 2010)

I believe Lady Tut is the first game I ever solved, and it was worth it. Three-level deals that wiped me out with a roided-up version of the first level after one loop don't count. Neither do games that repeat at the highest difficulty. LT is a series of nine mazes with exotic monsters and turnstile doors that flip ninety degrees so you can alter the maze. Pick up one key and open a lock to the next level--or, later, go get another key way on the other side of the maze, to open the SECOND...
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Review
Snack Attack (Apple II) cover art sample
Reader review by aschultz (January 23, 2010)

Too many dot-maze games risked little in aping Pac-Man. Snack Attack commendably bent dots-in-maze conventions to bizarre and individual effect. Its three-level loop featured garish orange walls, gumdrops worth one (green) or two (red) points, a wind-up noise to start things, and a stupidly smiling pumpkin that appeared at random intervals in the center. The screen top flashed WRONG at those who dared breach the EDL; axis of moving. So wonderfully childish, and my first concern troll, too...
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Interested in seeing a list of chronological game releases available for the Apple II platform in North America? Click here. Otherwise, you can browse all regions using the alphabet strip below.

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z






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Star Ocean: The Last Hope (Apple II) artwork sample Pushmo (Apple II) artwork sample Medal of Honor: Airborne (Apple II) artwork sample
Scarygirl (Apple II) artwork sample Unstoppable Gorg (Apple II) artwork sample AMY (Apple II) artwork sample

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Featured Reviews [+]

Rayman Origins (Apple II) artwork sample Othello (Apple II) artwork sample Scarface: The World is Yours (Apple II) artwork sample
The Last Express (Apple II) artwork sample Golden Axe II (Apple II) artwork sample Assassin's Creed: Revelations (Apple II) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
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Assassin's Creed: Revelations

Exclusive User Reviews [+]

Paper Mario: The Thousand Year Door (Apple II) artwork sample Pokemon Snap (Apple II) artwork sample Final Fantasy X-2 (Apple II) artwork sample
Eternal Eyes (Apple II) artwork sample Kirby Air Ride (Apple II) artwork sample Rotastic (Apple II) artwork sample

Paper Mario: The Thousand Year Door
Pokemon Snap
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Eternal Eyes
Kirby Air Ride
Rotastic

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