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Systems > Sega Master System

Below you'll find the 10 most recent reviews for Sega Master System titles that are available on the site. If you'd like to find reviews and other content (including cheats, FAQs and screenshot galleries) for games not included on this page, use the handy alphabet strip and search for the titles that interest you.

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Review
Power Strike (Sega Master System) cover art sample
Staff review by Rob Hamilton (August 03, 2011)

While going through its six levels, I grew tired of its repetitive nature, limited power-ups and slew of bosses that all were essentially bases with lots of guns. However, I was glued to my controller, my attention completely absorbed by its frenetic action while I constantly weaved and dodged between bullets while hoping my sub-weapons could hold out long enough to carry me just a little farther.
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Review
Cloud Master (Sega Master System) cover art sample
Staff review by Marc Golding (July 12, 2011)

Cloud Master has tepid and disposable written all over it, but its accessibility is its saving grace.
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Review
Great Baseball (Sega Master System) cover art sample
Staff review by Marc Golding (June 03, 2011)

Didn’t Sega ask itself that most obvious question that begs answering even now? What if the baseball game we make for our beloved Master System isn’t great? What then? Won’t we look like fools? What then? Will we fold? Most likely someone did ask that question, but was promptly fired and replaced by someone else’s son, and the so-so game that is Great Baseball was released anyway.
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Review
Hang On (Sega Master System) cover art sample
Staff review by Marc Golding (April 28, 2011)

Hang On is still enjoyable, in its small way.
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Review
Alex Kidd in High-Tech World (Sega Master System) cover art sample
Reader review by pickhut (October 12, 2009)

When it came time to make a sequel to the successful Super Mario Brothers, Japan got what looked like, at first glance, a simple expansion. However, when people actually tried playing it, they were thrown off by the sudden increase in difficulty. It looked like SMB, but it played like a different beast: enemies were placed in cruel spots, purple mushrooms instantly killed with a simple touch, platforms were harder to make, and warps sent you back to earlier levels. Essentially, Super Mario Bros....
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Review
Sonic Chaos (Sega Master System) cover art sample
Reader review by bigcj34 (June 08, 2009)

Why another Sonic release on the antiquated Master System? The 16-bit Sonic series was selling the Mega Drive faster than you can say “Nintendon’t”, and the SMS barely tapped the dominating NES. However its strong user base in Europe and Brazil still flourished, and with games being made on the technically equivalent Game Gear handheld, there’s no reason not to release another Sonic on the SMS.
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Review
Sonic the Hedgehog 2 (Sega Master System) cover art sample
Reader review by bigcj34 (May 25, 2009)

Back in 1992 the Mega Drive had superseded Master System for quite some time. The “made for blast-processing” Sonic the Hedgehog shifted units like hot pancakes and it’s 8-bit predecessor looked long sent into obscurity after being comfortably beaten by the inferior NES.
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Review
Sonic the Hedgehog (Sega Master System) cover art sample
Reader review by bigcj34 (June 01, 2008)

The fact that Sega managed a fully respectable release of the Mega Drive’s lynchpin franchise on the Master System that had long since lost to the NES sometimes leaves you to wonder why Sega couldn’t have thought of this game sooner. This down-scale undoubtedly gives that fat plumber a run for his coins, but its only the hardware’s strong European market (they do have sense) that drove this later release. Inevitably the lack of blast-processing means the removal of the 16-bit versions signature ...
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Review
My Hero (Sega Master System) cover art sample
Reader review by zanzard (April 12, 2008)

Video-Games can provide us with many interesting experiences, even in the remote times of the SMS. If I wanted to feel like the ultimate scourge of nature, I could play “Safari Hunt” and shoot down hundreds of wild animals. If I wanted to feel like a true master of Karate, in Body and Spirit, I could play “Black Belt”.
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Review
Zillion (Sega Master System) cover art sample
Reader review by pickhut (January 27, 2008)

The last time I played Zillion was a few years back, and it was actually the first time I've ever completed the game. It felt great finally doing that after only venturing a few inches inside the underground base back when I first played it as a child. Back then, I had no idea what I was suppose to do, since the process of going from one room to another seemed like an impossible task. But when I attempted to take on the game again a few years back and took the time to understand how thing...
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Review
Miracle Warriors (Sega Master System) cover art sample
Reader review by zanzard (January 12, 2008)

I remember the first time I played Final Fantasy 2 (AKA FF4 in Japan) from start to finish. It was quite nice. One day I thought about playing the whole game again. But then, when I pressed 'Start', before I got control of Cecil & Kain (the heroes), I had to watch a several-minute-long intro. The Intro was interesting the first time, but not this time. I wanted to kill monsters ASAP, not see again the boring reasons that made Cecil start doubting his role as an army commander.
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Review
Ghostbusters (Sega Master System) cover art sample
Reader review by pickhut (October 09, 2007)

How come Winston isn't in this game? I know he shows up later in the film, but still...
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Interested in seeing a list of chronological game releases available for the Sega Master System platform in North America? Click here. Otherwise, you can browse all regions using the alphabet strip below.

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Featured Reviews [+]

Rayman Origins (Sega Master System) artwork sample Othello (Sega Master System) artwork sample Scarface: The World is Yours (Sega Master System) artwork sample
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Exclusive User Reviews [+]

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