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Systems > TurboGrafx-16

Below you'll find the 10 most recent reviews for TurboGrafx-16 titles that are available on the site. If you'd like to find reviews and other content (including cheats, FAQs and screenshot galleries) for games not included on this page, use the handy alphabet strip and search for the titles that interest you.

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Review
Tricky Kick (TurboGrafx-16) cover art sample
Staff review by Marc Golding (October 24, 2011)

Attention puzzle game gurus! Tired of taking apart videogame conundrums like so much Lego? IGS has your game. You won’t beat it any time soon. In fact, Tricky Kick’s box should wear a disclaimer: If you think you’re at all good at games, don’t play this. Your ego and sense of self worth may be smashed irreparably.
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Review
Bloody Wolf (TurboGrafx-16) cover art sample
Reader review by JoeTheDestroyer (June 27, 2011)

Enemies don't hit the ground and flash when they die. They grasp the gory open wound, take a moment to examine the blood on their hand, then thrust the hand toward the sky as if cursing their creator for fating them to cross paths with you. It's one of the many ways Bloody Wolf strokes your ego. Playing as a muscle-bound commando badass on a motorcycle apparently isn't enough of an ego boost.
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Review
Jackie Chan's Action Kung-Fu (TurboGrafx-16) cover art sample
Staff review by Marc Golding (April 25, 2011)

Big-headedness ruled the roost on the Turbografx-16, and we had developers Hudson Soft to thank. From Bonk’s Adventure to JJ & Jeff, Hudson had a stranglehold on the burgeoning cutesy 2D platformer featuring characters with massive noggins genre.
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Review
Deep Blue (TurboGrafx-16) cover art sample
Reader review by Sucrose_Sally (December 01, 2010)

Deep Blue? How about DEEP SHIT!
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Review
Dragon's Curse (TurboGrafx-16) cover art sample
Reader review by JoeTheDestroyer (November 08, 2010)

A super deformed knight runs across the screen, his sword held high in a completely impractical position. His eyes are larger than his fists, and it gives him a less than dignified look. The man looks like a Weeble. Let's hope he wobbles and doesn't fall down. Super deformed beasties come at him. Even though they smile like characters in a children's cartoon, you know what they want is him laying in a pool of Weeble blood. Maybe he can fall down. The knight hacks and slashes and enemies fall wit...
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Review
Neutopia (TurboGrafx-16) cover art sample
Reader review by JoeTheDestroyer (October 29, 2010)

It's not that Neutopia is a complete drag. It just doesn't capitalize enough on being a Zelda clone. With a company like Hudson, you would have expected them to expand on what Nintendo started. Instead, the only real differences are cosmetic or paltry. They don't add up to something new and exciting, or even reused and exciting.
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Review
Dungeons & Dragons: Order of the Griffon (TurboGrafx-16) cover art sample
Reader review by aschultz (July 23, 2009)

Advanced Dungeons and Dragons (AD&D) provided a formula for RPG's, but unfortunately the licensed computer games focused on the formulas without trying for anything approaching creativity. Order of the Griffon (OotG,) a Turbografx-16 only entry, is fun without being especially good, largely helped by ignoring the more arcane AD&D features nobody cares about. With nothing resembling original plot (hunt down a vampire) or items, and a relatively small world, it sputters along with li...
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Review
Image Fight (TurboGrafx-16) cover art sample
Staff review by Felix Arabia (February 08, 2009)

More than two years after its initial release, Image Fight stood defiant on the PC Engine as one of the finest shooters the system had to offer. It had graced the arcades, sold its soul to the devil to appear on the NES, and even graced the likes of a couple of obscure Japanese computers. But now it was on the PC Engine where it deserved to be. A hardcore shooter on a system known for its hardcore shooters. This is how things should have been from the start.
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Review
Hatris (TurboGrafx-16) cover art sample
Staff review by Jackie Curtis (November 26, 2008)

You are Alexey Pajitnov. Perhaps the name rings a bell. You've just created Tetris, the mega-hit puzzle game that has sparked legal battles across the globe over licensing rights and taken both eastern and western audiences by storm. Atari wants you. Nintendo wants you. But luckily for you, you haven't had to worry yourself with any of that trouble; your government has it all under control. Phew! I bet the check is in the mail already. Regardless, your career has skyrocketed overnight. One minute you're an unheard of computer engineer toiling away in the Soviet Union. The next you're being mentioned in the same breath as Miyamoto and Bushnell as a who's who in the video game world... as you toil away in the Soviet Union.
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Review
Coryoon (TurboGrafx-16) cover art sample
Staff review by Rob Hamilton (October 09, 2008)

As you progress through its eight stages, it seems near-impossible to stay alive as enemies dart onto the screen in erratic waves, spewing bullets here and there, while various indestructible obstacles such as moving statues and clapping hands also pose a serious threat to your dragon's health. And while you're trying to survive all of this, well, it's not too likely you'll be noticing how cute everything looks. You'll just be hoping you can power up your weapons enough to survive a little bit longer.
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Review
Double Dungeons (TurboGrafx-16) cover art sample
Reader review by dagoss (July 08, 2008)

Early RPGs are based on very simple principals. Throw a few goblins in some square rooms that have been neatly arranged in a grid-shape, add some weapons, maybe toss in a tavern, slap any combination of “swords,” “dungeons,” “dragons,” or “darkness” onto the title, and stick some awkward looking guy wearing blatantly homoerotic armor on the cover, then sell it to the hopeless misanthropes that buy that sort of thing. This was a trend that continued until the late 80’s, at which point developer...
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Review
Sinistron (TurboGrafx-16) cover art sample
Reader review by newalone4 (June 30, 2008)

R-Type clones were really prevalent back in the late eighties and early nineties; it seemed that every company save for Taito wanted to make their own horizontal scrolling space shoot em' up inundated with unique strategic fighting, aliens the size of Chicago and anal-itch inducing checkpoints, so it's safe to say that every home console system made after the Sega Master System had its fair share of R-Type clones.
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Interested in seeing a list of chronological game releases available for the TurboGrafx-16 platform in North America? Click here. Otherwise, you can browse all regions using the alphabet strip below.

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