Below you'll find the 10 most recent reviews for GameCube titles that are available on the site. If you'd like to find reviews and other content (including cheats, FAQs and screenshot galleries) for games not included on this page, use the handy alphabet strip and search for the titles that interest you.
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Reader review by nickyv917 (February 05, 2012) F-Zero GX is an extreme game. Extremely difficult, extremely gorgeous, extremely fast, extremely deep roster, extremely bad voice acting, and extremely fun. |
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Reader review by nickyv917 (February 02, 2012) The first Paper Mario was an unexpected gem released at the end of the Nintendo 64 lifespan. And the third installment felt less like an RPG, and more like yet another Mario platformer. But, to this day, I still hold the second game in the series, Paper Mario: The Thousand Year Door as one of the best games ever. |
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Reader review by nickyv917 (January 26, 2012) How many games do you know of that an experienced, early-20s gamer and his 6-year old step-nephew can both enjoy at the same time? Not many, but one that pulls this off masterfully is 2003's Kirby Air Ride... |
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Reader review by JoeTheDestroyer (July 07, 2011) Zapper seldom has any interesting or impressive scenes. You do much the same on every level, perform the same jumps, dodge the same traps, kill the same enemies, and even discover the same secret areas. |
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Reader review by Halon (February 27, 2011) I will admit I am not a fan of Treasure. But I have to give them some credit; they made their latest game, Ikaruga, sound not only interesting, but innovative as well. Talks about switching between black and white really sounded cool and made Ikaruga sound like the future of videogames. |
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Reader review by jerec (July 09, 2010) Expectations can be dangerous, especially when what you get is not what you wanted. The real tragedy is that sometimes what you get is actually better than what you wanted, but you’re simply unable to see it. Ten years ago, there was a tech demo for the GameCube showcasing its power. One of the videos shown was a realistic styled adult Link and Ganondorf locked in an epic duel. Even though it was just a video that ran for about a minute to show what the console could do, and not a trailer of any... |
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Reader review by marter (March 21, 2010) Custom Robo certainly isn't your typical fighting game. Customization plays a major role, and creating characters that have balance certainly isn't the games objective. The main objective is to create the strongest fighter you can, typically something seen in RPGs or Action/Adventure titles. It would appear that mixing in amazing customization seemed to work for Noise Inc, as they created one of the more memorable titles for the GameCube. |
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Reader review by bloomer (January 13, 2010) Eternal Darkness (ED) arrived for the GameCube with a fearsome aura about it. In common with Resident Evil Zero, this horror opus was originally slated for release on the Nintendo 64, before that console's premature exit prompted ED's migration to the next console generation and its entering into an even more drawn out development period. When the game finally emerged, it commanded immediate awe from anxious GameCubers, who had heard that it was going to be the next killer app, yet... |
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Reader review by radicaldreamer (January 04, 2010) Baten Kaitos' first few impressions are among its best. It begins with a series of flashbacks: a peaceful family scene at home, that same home engulfed in flames and invaded by sinister figures, ethereal petals coalescing to represent the bonding between human and otherworldly spirit. This tragic imagery, pregnant with intrigue, covered in film-grained sepia, and streaked by transparent vertical lines evocative of tears and raindrops, is subsequently juxtaposed with the natural hues of the charm... |
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Reader review by Lewis (January 03, 2010) The idea of survival horror is a fascinating one. While films are usually identified by aesthetic and emotive theme - fantasy, or action, or science-fiction - games tend to be categorised by activity. Do you shoot in this game? Then it's a shooting game. Do you strategise in it? Then it's a strategy. Videogame genre naming conventions leave very little room for thematics. Maybe that's to be expected. Games are, after all, primarily about doing stuff. |
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Staff review by Benjamin Woodhouse (August 08, 2009) Naruto: Clash of Ninja 2 pretends it doesn't have that little number at the end of its title. It uses the same cel-shaded graphics, features the same fighting engine, and even recycles combos for reappearing characters. The game goes so far as to completely subsume the story of its predecessor, starting over to tell Naruto's tale from the very beginning. Clash of Ninja 2 is superior, though, because of one profound improvement: four-way multiplayer. |
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Interested in seeing a list of chronological game releases available for the GameCube platform in North America? Click here. Otherwise, you can browse all regions using the alphabet strip below.
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