Trials and Tribulations with Friday the 13th: The Game
June 15, 2017

Bought Friday the 13th: The Game on May 26.

Played a considerable amount of online matches over its launch weeks, right through the nightmare that was its database/server issues.

Wrote seven paragraphs into a review.

Intentionally wrote seven paragraphs into a review I knew I wasn't going to finish, because I don't have a concrete verdict of the game.

I don't think I've ever been in this type of situation with a review before, as far I as I can recall. I actually heavily considered not reviewing Friday the 13th: The Game after the disastrous first weekend with the game where getting into ONE match took anywhere from 10 to 20 minutes. And when I finally got in, there was always a 50/50 chance the host would quit, drop-kicking the other players back to the title screen.

But man, when you finally get to play a match, a FULL match, where everyone actually plays and hangs around to the end, the game is stupidly satisfying.



Even though I knew passing on a review would have been smarter, I still wanted to write about the game while those thoughts and feelings were still fresh in my head. And so I did... and I'm now stuck with an incomplete review.

Why not finish the review? Because I'm waiting for additional patches for the game, as the devs have promised on fixing and adding several things, such as removing glitches that allow counselors to glitch out of the map, the free single-player mode that's coming in summer, and the one thing this game should've had on DAY ONE: host migration. Basically, I'm purposely holding off saying anything negative about Friday the 13th: The Game until a "better" version of the game becomes available.

For me, that's a really unusual road to take in regards to reviewing a game; normally, I have no qualms about blasting a product that's shoddy during its launch period. River City Ransom: Underground is a solid example of this. But in RCRU's case, my problems with the game were mostly about its core foundation and flow, glitches and multiplayer issues be damned. However, in Friday the 13th: The Game's case, I believe it has a firm foundation that makes it entertaining to play, but its glitches and multiplayer issues are getting in the way of that experience, and it's something the devs have passionately been trying to repair with each new patch. So I'm willing to wait it out, wait for these problems to be fixed, until I make any type of "final verdict" on the game.

Does that sound like it makes any sense? I hope it does... I mean, if the game still has a "meh" vibe to it after everything's been repaired and/or the single-player's been added, I won't have any problems thrashing the game in the completed version of my review.

If all that sounded like a bunch of nonsensical rambling, then it's only because I needed to get it off my chest. It was irritating having this "dilemma" fumble around in my head for the last week or so.

Well, Dead By Daylight is coming out on the PS4 next Tuesday, another multiplayer horror game that preceded Ft13th:TG on the PC, so maybe I can channel all that "incomplete" frustration into that game. Fingers cross this release won't have any severe server issues during its launch week.

Obvious moral of the story: don't buy online multiplayer games at launch.

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