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-Record of Agarest War: The game suddenly got a bit more tougher after taking down the Jumbo Cock. In almost every new battle that came after, I usually found myself having to bring back one or two of my characters to life. Though, this mostly has to do with having to fight a bunch of healer types that keep running away from me. Cowards! Those character combos can be a real killer, too, especially during "boss" fights where one enemy can destroy you with one attack, and still has attack points left for another target, and the enemies after him/her have yet to do anything.
I've also, supposedly, have all three "potential" ladies of the first generation (gawd, this might be a very, very long game...) in my party, and so far, I'm disappointed. The first one I've met is the only one I got some legit character development out of, while the other two haven't really got much out yet. If the developers made it in a way that I have to go after them to get something out of them, then that's pretty lame.
-Halo Reach Beta: Don't love it, don't hate it. It's just... Halo, with some adjustments. I am digging the Guard load, though. It's always amusing when me and an opponent is shooting each other to death, only for me to use my guard move. And he's just standing there, in front of me. What's not funny is someone waiting behind for the guard move to wear off, of course.
One of the biggest issues I have with the beta at the moment is the placement of the flag in a CTF match on the inside base map. For players that are trying to capture it, all they have to do, the second the match starts, is equip the Scout load (allows you to run), jump out the window in front of them, land on the bridge below, and run towards the flag a few inches ahead. That's ridiculous.
The other issue is respawns, but that's been an annoying issue in Halo games for a long time...
-Rack 'Em Up: This was one of the new releases that came out for Game Room on Xbox Live. It's an old pool game by Konami that I wanted to try out. I was disappointed. You're pretty much screwed from the start, because you can't even make out the numbers of the balls in the over head view. The only way you can see a number is if it's close from the closeup perspective that's near your ball. Blah.
-Art of Fighting 2: I can't believe this series made it to 3. Or even 2. The World Heroes series is even more questionable in this area, however.
Edit: I just remembered there was a game progressy topic on the forums. >_
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