I downloaded it when it became available on Xbox 360, and completed the main game in under 2 hours. I haven't been compelled to return to it since. It just felt like they were beating a dead horse at this point, because the Robot Master stage designs were easy to navigate, most Robot Masters were pretty lame, challenge-wise (I never even used a powerup!), and half the music was garbage and forgettable. The sad thing about that last part is that it was a combined effort by composers that worked on the previous Mega Man games. The Wily stages were the only challenging and enjoyable aspect about the main game, and even then, it came off pretty lazy. Fighting past Robot Masters could have been cool, but they managed lame it up by making you fight floating, spiked boxes that just happened to ha
I just realized how much Namco stuff I've done this month:
-Ace Combat 2
-Ace Combat 3: Electrosphere
-Namco Museum: Virtual Arcade
Rolling Thunder Video
Pac-Man Arrangement Video
King & Balloon Video
Galaga Arrangement Video
1 Cover Art
1 Cover Art
I also just realized, as I'm writing this, that I'm currently watching an LP for Dead to Rights, which is also a Namco game.
Did someone brainwash me while I was sleeping?
Well, now that I finally got to experience it...
Overall, I think the "launch" library is decent. There's some Atari 2600 and Intellivision titles, as well as some arcade titles from Konami and Atari. Game Room and the game pack downloads are free, so you can go ahead mess around with it and demo games. The downside to demoing is that you can only demo a game once. For certain games, this is annoying, because you can lose pretty quick trying to figure out how to play correctly.
For the past two hours, on and off, I've been trying to enter the damn thing, but I'm stuck at a loading screen. One time it told me the servers are currently down.
Great start, developers, and thank you for wasting my morning.
In order to exit each floor, I need to destroy every Octy in a floor, then I can leave through a tunnel. Sounds easy, but they shoot back at my character, as well as release a ton of enemies that follow me around until I destroy them. Adding to the tension is a ton of random appearing enemies. Some appear on ceilings, falling on the player, others come dashing out of the left or right side of the screen, and then there are bullets that just materialize.